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| en:nom_des_bots [2016/12/13 21:56] – [Name of the bots] Domperss | en:nom_des_bots [2021/12/03 18:19] (current) – external edit 127.0.0.1 | ||
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| ====== Name of the bots ====== | ====== Name of the bots ====== | ||
| - | To have the Bots placed using the [[world_editor|World Editor]] **AND** | + | To have the Bots placed using the [[world_editor|World Editor]] **AND** |
| - | ===== First step: Locate the name given to the bot ===== | + | ===== First step: Locate the given bot name ===== |
| - | To do this, we use the World Editor. Open the file " | + | To do this, we use the World Editor. Open the file " |
| - | \\ Then we load the Primitive that contains them: Project> Add Primitive and I choose " | + | \\ Then we load the Primitive that contains them: Project> Add Primitive and choose " |
| - | {{:en:naming_bots_001.png? | + | {{ https:// |
| - | In this example, | + | |
| + | \\ In this example, | ||
| \\ We can now close World Editor. | \\ We can now close World Editor. | ||
| **Note:** For those who prefer to work with xml files by hand, it is also possible to search the names of the Bots in the corresponding file with a text editor, in this example, it is: | **Note:** For those who prefer to work with xml files by hand, it is also possible to search the names of the Bots in the corresponding file with a text editor, in this example, it is: | ||
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| ===== Second step: Give a reference name to the server side bot ===== | ===== Second step: Give a reference name to the server side bot ===== | ||
| The server stores the "names of the Bots" in a file called " | The server stores the "names of the Bots" in a file called " | ||
| - | \\ It can be opened with a simple text editor, tho you should pay attention to its format, which uses **tabs**. | + | \\ It can be opened with a simple text editor, tho you should pay attention to it' |
| \\ For now, it's almost empty, only Chiang has the honor to have a name in the file(provided with the official sources of Ryzom Core): | \\ For now, it's almost empty, only Chiang has the honor to have a name in the file(provided with the official sources of Ryzom Core): | ||
| <code bot_name.txt> | <code bot_name.txt> | ||
| Line 20: | Line 21: | ||
| _819E5006E9093123 chiang_the_strong $gn_chiang_the_strong$ | _819E5006E9093123 chiang_the_strong $gn_chiang_the_strong$ | ||
| </ | </ | ||
| - | There is a tab between each field, including before the last one, even if it is empty, think of including it when you add entries. | + | There is a tab between each field(including before the last one). Even if it is empty, |
| - | The HASH code of the first field guarantees the difference between two entries. It is enough to determine | + | The HASH code of the first field guarantees the difference between two entries. It is enough to determine |
| - | I decided | + | Let's decide |
| \\ We thus obtain: | \\ We thus obtain: | ||
| < | < | ||
| Line 34: | Line 35: | ||
| </ | </ | ||
| - | It is then necessary to indicate for each language file the version in the corresponding language. In our case, we will deal with title_words_en.txt. | + | It is then necessary to indicate(for each language file) the version in the corresponding language. In our case, we will deal with the file: title_words_en.txt. |
| \\ Add the following lines at the end of the file: | \\ Add the following lines at the end of the file: | ||
| < | < | ||
| Line 42: | Line 43: | ||
| **Note:** It is of course possible(and even recommended) to add translations in all server language files. | **Note:** It is of course possible(and even recommended) to add translations in all server language files. | ||
| - | Then, for the server to recalculate | + | Then stopping the shard, erasing |
| <code bash> | <code bash> | ||
| $ shard stop | $ shard stop | ||





