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en:files_bnp [2016/11/24 10:49] Domperssen:files_bnp [2021/12/03 19:19] (current) – external edit 127.0.0.1
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 Once you have organized your data as to fitting your needs, you copy them to there right place and your client will receive the updates. Once you have organized your data as to fitting your needs, you copy them to there right place and your client will receive the updates.
 You specify(**for each .bnp**) where it should be copied in the __"ryzom.xml"__ file. You specify(**for each .bnp**) where it should be copied in the __"ryzom.xml"__ file.
-For more details about this specification, see:  https://khaganat.net/wikhan/fr:syntaxexmlpatchserver+For more details about this specification, see:  https://khaganat.net/wikhan/en:syntaxexmlpatchserver
  
 ====== Building the .bnp files! ====== ====== Building the .bnp files! ======
 +
 +<WRAP center round info 90%>
 +OBS: This shows the making of the "custom data" for the khanat client.
 +This procedure will **OFCOURSE CHANGE** if you want to make custom data for your own server and client.
 +So.. this is merely a guide showing the basics!!
 +</WRAP>
 +
  
 We need to get hold of the data(to be able to make the .bnp files)needed for the patching process. We need to get hold of the data(to be able to make the .bnp files)needed for the patching process.
-In this guide, we use no custom data but only the default khanat client data(as an example). +Therefore, we start by getting the code with the following commands
-We therefore start of with the following by getting the code: +
  
 <code bash> <code bash>
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 </code> </code>
  
-Next in line is the use of the "bnp_make" executable+Next in line is the use of the "bnp_make" executable!
- +
-<WRAP center round info 90%> +
-As of now, there is a problem with some files regarding the use of bnp_make. +
-So this script will have to suffice(a better solution will surely come along).  +
-</WRAP>+
  
 Create a new file(perhaps named "make_bnp"?). Create a new file(perhaps named "make_bnp"?).
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 </code> </code>
  
-Put the information(**BELOW**) into the file and save, make it executable, then run the script.+Put the information(**BELOW**) into the file and save, make it executable, and(if you at this particular time need to)then run the script.
  
 <code bash> <code bash>
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 bnp_make -p kh_translate_fr -o /home/compil/patch_service/patch_game/bnp/; bnp_make -p kh_translate_fr -o /home/compil/patch_service/patch_game/bnp/;
 bnp_make -p kh_translate_ru -o /home/compil/patch_service/patch_game/bnp/; bnp_make -p kh_translate_ru -o /home/compil/patch_service/patch_game/bnp/;
-bnp_make -p kh_trsnalate_wk -o /home/compil/patch_service/patch_game/bnp/;+bnp_make -p kh_translate_wk -o /home/compil/patch_service/patch_game/bnp/;
  
 cd $CLIENT_DATA_BNP/ryz/; cd $CLIENT_DATA_BNP/ryz/;
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 bnp_make -p ryz_characters_animations -o /home/compil/patch_service/patch_game/bnp/; bnp_make -p ryz_characters_animations -o /home/compil/patch_service/patch_game/bnp/;
 bnp_make -p ryz_characters_maps_body -o /home/compil/patch_service/patch_game/bnp/; bnp_make -p ryz_characters_maps_body -o /home/compil/patch_service/patch_game/bnp/;
-bnp_make -p ryz_characters_maps_clothes -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_characters_maps_clothes -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_characters_maps_hair -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_characters_maps_hair -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_characters_maps_underwear -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_characters_maps_underwear -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_characters_shapes -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_characters_shapes -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_characters_skeletons -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_characters_skeletons -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_construction -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_construction -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_environnement_bank -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_environnement_bank -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_environnement_displaces -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_environnement_displaces -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_environnement_ig -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_environnement_ig -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_environnement_lightmaps -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_environnement_lightmaps -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_environnement_pacs_prim -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_environnement_pacs_prim -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_environnement_shapes -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_environnement_shapes -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_environnement_tiles -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_environnement_tiles -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_environnement_vegetables -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_environnement_vegetables -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_environnement_vegetable_sets -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_environnement_vegetable_sets -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_environnement_zones -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_environnement_zones -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_fauna_maps -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_fauna_maps -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_fauna_shape -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_fauna_shape -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_fauna_skeletons -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_fauna_skeletons -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_handled_item -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_handled_item -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_help -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_help -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_indoors_ig -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_indoors_ig -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_indoors_lightmaps -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_indoors_lightmaps -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_indoors_pacs -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_indoors_pacs -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_indoors_shapes -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_indoors_shapes -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_interfaces -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_interfaces -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_ring -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_ring -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_sfx -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_sfx -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_sky -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_sky -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_sound -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_sound -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_translate -o /home/compil/patch_service/patch_game/bnp; +bnp_make -p ryz_translate -o /home/compil/patch_service/patch_game/bnp/
-bnp_make -p ryz_zzz_bazaar -o /home/compil/patch_service/patch_game/bnp;+bnp_make -p ryz_zzz_bazaar -o /home/compil/patch_service/patch_game/bnp/;
  
 clear; clear;
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 /home/compil/patch_service/patch_game/bnp/ /home/compil/patch_service/patch_game/bnp/
 </code> </code>
- 
-<WRAP center round info 90%> 
-OBS: This shows the making of the "custom data" for the khanat client. 
-This procedure will **OFCOURSE CHANGE** if you want to make custom data for your own server and client. 
-So.. this is merely a guide showing the basics!! 
-</WRAP> 
  
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en/files_bnp.1479980942.txt.gz · Last modified: 2021/12/03 19:18 (external edit)

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