Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| en:ds:rcprimitiveshop [2016/12/20 09:42] – [Type of shop] Domperss | en:ds:rcprimitiveshop [2021/12/03 18:19] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== The shops ====== | ====== The shops ====== | ||
| - | The in-game shops are used to sell/buy from an NPC all inventory items, be it an equable | + | The in-game shops are used as a means to be able to sell/ |
| - | To create a shop, you need to create a non-player character(it will be a .creature but may be something inanimate, a simple distributor), | + | To create a shop, you need to create a non-player character(it will be a ".creature" |
| - | '' | + | '' |
| <WRAP center round info 60%> | <WRAP center round info 60%> | ||
| Line 9: | Line 9: | ||
| </ | </ | ||
| - | The aliases presented are based on the world of Atys, used by Winch Gate and the game Ryzom. They must therefore be adapted to their own project. [[# | + | The aliases presented are based on the world of Atys, used by Winch Gate and the game Ryzom. They must therefore be adapted to your own project. [[# |
| <WRAP center round important 60%> | <WRAP center round important 60%> | ||
| Line 15: | Line 15: | ||
| * A price impact on its reputation with that nation; | * A price impact on its reputation with that nation; | ||
| * A minimal fame(0 apparently) necessary to be able to make purchases there. | * A minimal fame(0 apparently) necessary to be able to make purchases there. | ||
| - | * The [[categories|original categories]] may be modifiable or perhaps it is possible to add them, but that remains to be determined. (Search cpp to see links/ | + | * The [[categories|original categories]] |
| - | All this needs to be tested/ | + | All this needs to be tested/ |
| </ | </ | ||
| ===== The NPC ===== | ===== The NPC ===== | ||
| In the ' | In the ' | ||
| - | <Code> | + | <code> |
| Shop: | Shop: | ||
| - | </ Code> | + | </code> |
| Then either detailed information or product codes, or one or more aliases defined in < | Then either detailed information or product codes, or one or more aliases defined in < | ||
| ===== Detailed information ===== | ===== Detailed information ===== | ||
| - | We can just indicate the type of shop: STATIC_SHOP, | + | We can simply |
| - | <Code> item: itarmor.sitem 50 100 | + | <code> item: itarmor.sitem 50 100 |
| Item: itarmor.sitem 100 500 | Item: itarmor.sitem 100 500 | ||
| Item: itarmor.sitem 150 1000 | Item: itarmor.sitem 150 1000 | ||
| Item: itarmor.sitem 200 5000 | Item: itarmor.sitem 200 5000 | ||
| Item: itarmor.sitem 250 10000 | Item: itarmor.sitem 250 10000 | ||
| - | </ Code> | + | </code> |
| - | It is therefore | + | Therefore |
| ===== Product codes ===== | ===== Product codes ===== | ||
| - | There are a number of codes that allow you to directly call a list of consistent products. They should | + | There is a number of codes that allow you to "directly call" |
| ==== Special products ==== | ==== Special products ==== | ||
| * **no_bot_chat** : <wrap important> | * **no_bot_chat** : <wrap important> | ||
| Line 196: | Line 196: | ||
| * STATIC_DYNAMIC_SHOP, | * STATIC_DYNAMIC_SHOP, | ||
| ===== Aliases ===== | ===== Aliases ===== | ||
| - | A number has been created but it is possible to generate new ones based on the above elements. They can be fitted | + | This value is already |
| ==== Mounts ==== | ==== Mounts ==== | ||
| MOUNT: does not seem to have been filled although it is listed. | MOUNT: does not seem to have been filled although it is listed. | ||
| Line 322: | Line 322: | ||
| * **COMMON_TOOL**: | * **COMMON_TOOL**: | ||
| * **NEWBIELAND_TOOL**: | * **NEWBIELAND_TOOL**: | ||
| - | === Components of trade === | + | === Trade components |
| * **COMMON_JOB**: | * **COMMON_JOB**: | ||
| === Jewelery === | === Jewelery === | ||





