• ecosystems
    • jungle.ecosystem
    • desert.ecosystem
    • lacustre.ecosystem
    • primes_roots.ecosystem
  • world
    • factions
      • tryton.faction
      • matis.faction
      • kami.faction
      • zorai.faction
      • karavan.faction
      • fyros.faction
      • tryker.faction
    • ryzom.light_cycle
    • ryzom.world
    • centrale
      • continent.cfg
    • newbieland
      • newbieland.continent
      • continent.cfg
    • lesfalaises(matis)
      • lesfalaises.continent
      • continent.cfg
      • harvest.deposit
    • indoors
      • indoors.continent
    • ryzom.weather_function_params
  • game_elem
    • creature
      • npc
        • bestiary
          • aiaction
            • melee_normal_damage_f.aiaction
            • default_fauna_attack_slash.aiaction
            • dag_attack.aiaction
            • melee_extra_damage_f.aiaction
          • creature
            • chiang
              • drill_zohc3.creature
              • company_of_the_drill_loge_master_z_h_b1.creature
              • fmftm1.creature
            • 0attack_type_parents
              • dag_attack.creature
          • actionlist
            • amftm1.actionlist
            • dag_attack.actionlist
        • parent
          • 0basics_3d
            • _matis_female.creature
            • _matis_male.creature
            • _karavan_male.creature
            • _karavan_female.creature
            • _zorai_male.creature
            • _tryker_female.creature
            • _zorai_female.creature
            • _tryker_male.creature
            • _fyros_female.creature
            • _homin_attack.creature
            • _fyros_male.creature
          • _default_NPC_caracteristics.creature
      • _formuli.creature
      • raw_material_assignment
        • _chdfa1_mp.creature
      • objects
        • object_watch_tower.creature
        • _parent_botobject.creature
      • fame_parent
        • _fame_zorai.creature
        • _fame_none.creature
      • fauna
        • set_armure
          • _medium_slashing_armor_set.creature
        • parent_creature_prototype
          • _dag.creature
        • ecosystem
          • forest
            • _dag_for.creature
        • bestiary
          • forest
            • chdfa1.creature
        • ai_parent
          • _ai_herbivore_craintif.creature
    • pacts
      • pacts.death_impact
    • createperso
      • zorai_magician.starting_role
      • tryker_craftsman.starting_role
      • 0parent
        • _matis.starting_role
        • _harvester.starting_role
        • _fighter.starting_role
        • _parent.starting_role
        • _zorai.starting_role
        • _craftsman.starting_role
        • _magician.starting_role
        • _tryker.starting_role
        • _parent_attacks.race_stats
        • _fyros.starting_role
      • zorai_fighter.starting_role
      • tryker_harvester.starting_role
      • fyros.race_stats
      • matis_craftsman.starting_role
      • fyros_harvester.starting_role
      • fyros_fighter.starting_role
      • zorai.race_stats
      • zorai_craftsman.starting_role
      • tryker.race_stats
      • matis_fighter.starting_role
      • zorai_harvester.starting_role
      • tryker_magician.starting_role
      • fyros_craftsman.starting_role
      • matis.race_stats
      • matis_harvester.starting_role
      • tryker_fighter.starting_role
      • fyros_magician.starting_role
      • matis_magician.starting_role
    • mission
      • generic_generic.mission_icon
    • plant
      • ecosystem
        • jungle
          • fx
            • FX_Ju-GhostB.plant
            • FX_goo_mamal.plant
            • FX_Ju-GhostA.plant
            • FX_Ju-bugsB.plant
            • FX_Ju-bugsA.plant
            • FX_Ju-treefallA.plant
            • FX_Ju-treefallB.plant
            • FX_Ju-treefallC.plant
            • FX_Ju-treefallD.plant
            • FX_goo_smoke.plant
            • FX_Ju-SolbirthA.plant
            • FX_Ju-DragonFlyA.plant
            • FX_Ju-SolbirthC.plant
            • FX_Ju-SolbirthB.plant
            • FX_goo_insect.plant
            • FX_Ju-SolBirthD.plant
            • FX_Ju-batA.plant
          • common
            • Ju_S3_bamboo.plant
            • Ju_S1_bamboo.plant
            • Ju_S3_plante.plant
            • Ju_S3_dead_tree.plant
            • Ju_S2_big_tree.plant
            • Ju_S3_bush_tree.plant
            • Ju_S3_plantegrasse.plant
            • Ju_S3_Banana_tree.plant
            • Ju_S2_young_tree.plant
            • Ju_S3_fougere.plant
            • Ju_S3_fantree.plant
            • Ju_S3_tree.plant
            • Ju_S1_canopy_tree.plant
        • lacustre
          • common
            • tr_s2_bamboo_a.plant
            • tr_s2_palmtree_f.plant
            • tr_s2_palmtree_e.plant
            • tr_s2_palmtree_d.plant
            • tr_s2_palmtree_c.plant
            • tr_s2_palmtree_b.plant
            • tr_s2_palmtree_a.plant
        • forest
          • common
            • fo_s2_arbragrelot.plant
            • FO_S2_bigroot_B.plant
            • FO_S2_bigroot_C.plant
            • Fo_s1_giant_tree.plant
            • FO_S2_bigroot_A.plant
            • fo_s1_arbreagrelot.plant
            • fo_S3_champignou_B.plant
            • FO_S2_birch.plant
            • fo_S3_champignou_A.plant
            • FO_S2_spiketree.plant
          • fx
            • FX_Fo_Fishes.plant
            • FX_Fo-bugsC.plant
            • FX_Fo-bugsB.plant
            • FX_Fo-bugsA.plant
            • FX_Fo-SolBirthA.plant
            • FX_Fo-Ju-ColibrisB.plant
      • flora_template
        • jungle
          • JU_type_01_b.flora
          • JU_type_01_c.flora
          • ju_type_S3_Banana_tree.flora
          • jungle_canopy_tree.flora
          • jungle_big_tree.flora
          • JU_type_01_a.flora
          • JU_type_01_f.flora
          • fx_ju_fo_serpent_scorpion.flora
          • JU_type_01_g.flora
          • JU_type_01_d.flora
          • JU_type_01_e.flora
          • jungle_plante.flora
          • JU_type_01_j.flora
          • fx_ju_fo_all_fx.flora
          • JU_type_01_i.flora
          • fx_matis_ju_fo_all_fx.flora
          • JU_type_01_h.flora
          • jungle_fantree.flora
          • ju_type_S3_Carni_tree.flora
          • jungle_dead_tree.flora
          • jungle_bamboo.flora
          • ju_type_S3_fantree.flora
          • jungle_fx.flora
          • ju_type_S3_bush_tree.flora
          • ju_type_s3_plante.flora
          • ju_type_S3_plantegrasse.flora
          • fx_ju_fo_aqua_fx.flora
          • jungle_bush_tree.flora
          • jungle_young_tree.flora
          • jungle_tree.flora
          • fx_ju_fo_desert_fx.flora
          • fx_ju_fo_pollen_fx.flora
          • ju_type_S2_young_tree.flora
          • jungle_banana_tree.flora
        • forest
          • FO_type_04_b.flora
          • FO_type_01_b.flora
        • lacustre
          • tr_palmtree.flora
    • deposit
      • parent
        • _quantity_11_15.deposit
        • _level.deposit
        • _regen_forest_040.deposit
        • _displeasure_04_01.deposit
        • _quantity_forest.deposit
        • _lvl_01_05.deposit
    • loottables
      • test_loot_table.loot
      • axe_dagger_matis.loot
    • weather
      • clouds1.weather_setup
      • thunder_storm.weather_setup
      • fair3.weather_setup
      • thunder_snow.weather_setup
      • fair2.weather_setup
      • forest
        • fo_thunder_snow.weather_setup
        • fo_fair2.weather_setup
        • fo_thunder_storm.weather_setup
        • fo_fair3.weather_setup
        • fo_clouds_norain.weather_setup
        • fo_clouds1.weather_setup
        • fo_clouds2.weather_setup
        • fo_thunder_sand.weather_setup
        • fo_fair1.weather_setup
      • fair1.weather_setup
      • clouds2.weather_setup
      • thunder_sand.weather_setup
    • items
      • armor
        • parent
          • zorai
            • zo_cheveux_long01.item
            • zo_cheveux_short01.item
            • zo_cheveux_shave01.item
            • zo_visage.item
            • zo_cheveux_medium01.item
          • tryker
            • civil01
              • tr_civil01_pantabotte.item
              • tr_civil01_gilet.item
              • tr_civil01_hand.item
              • tr_civil01_armpad.item
              • tr_civil01_bottes.item
        • creature_armor
          • light_slashing_feet.item
          • medium_slashing_legs.item
          • medium_slashing_hands.item
          • medium_slashing_head.item
          • _creature_armor.item
          • creature_body_armor_specific
            • dag_light_slashing_chest.item
          • light_slashing_hands.item
          • light_slashing_legs.item
          • light_slashing_head.item
          • medium_slashing_chest.item
          • light_slashing_chest.item
          • medium_slashing_feet.item
    • loot
      • loot_creature
        • _meat_loot_lvl.loot
        • meat_loot_lvl_16_20.loot
        • meat_loot_lvl_06_10.loot
        • meat_loot_lvl_21_25.loot
        • meat_loot_lvl_11_15.loot
        • meat_loot_lvl_01_05.loot
    • localisation.localisation_table
    • building
      • guard_tower.building
  • world_editor_files
    • class_doc
      • world_editor_classes.xml
      • fauna_zone_properties
        • activity_food_carn.zone
        • activity_rest_degen.zone
        • activity_food_degen.zone
        • activity_rest_goo_invasion.zone
        • activity_food_frahar_invasion.zone
        • activity_food_herb.zone
        • activity_food_gibbai_invasion.zone
        • activity_rest_kitin.zone
        • activity_food_kitin.zone
        • activity_rest_frahar_invasion.zone
        • activity_rest_cute_invasion.zone
        • activity_food_kitin_invasion.zone
        • activity_food_goo_invasion.zone
        • activity_spawn.zone
        • activity_rest_carn.zone
        • activity_rest_gibbai_invasion.zone
        • activity_rest_kitin_invasion.zone
        • activity_rest_herb.zone
        • activity_plant.zone
        • activity_food_cute_invasion.zone
      • world_editor_primitive_configuration.xml
      • families
        • npc
          • ai_profile
            • ai_movement
              • ai_activity
                • action_type
                  • doxygen.css
                • event_type
                • continents
                  • npc_zone_properties
                    • activity_rest.zone
                    • activity_outpost_attack.zone
                    • activity_harvest.zone
                    • activity_spawn.zone
                    • activity_kami_wander.zone
                    • activity_outpost_def.zone
                    • activity_outpost.zone
                    • activity_ambush.zone
                • game_element
                  • fx
                    • toxic_cloud_1.fx
                    • toxic_cloud_2.fx
                    • toxic_cloud_0.fx
                  • outpost
                    • building
                      • empty.outpost_building
                    • outpost
                      • example_outpost_01.outpost
                      • _outpost.outpost
                    • squad
                      • free_squad_light_melee_fighter_e.outpost_squad
                      • _free_squad_parent.outpost_squad
                      • free_squad_light_melee_fighter_c.outpost_squad
                      • free_squad_light_melee_fighter_d.outpost_squad
                      • free_squad_light_melee_fighter_b.outpost_squad
                      • free_squad_light_melee_fighter_f.outpost_squad
                  • sbrick
                    • fight
                      • credit
                        • bfca01.sbrick
                        • bfca02.sbrick
                      • root
                        • bfpa01.sbrick
                      • optional
                        • bfoa03.sbrick
                        • bfoa01.sbrick
                      • modifier
                        • bfmc01.sbrick
                        • bfma01.sbrick
                    • forage
                      • extraction
                        • bhfeca01.sbrick
                        • bhfepa01.sbrick
                        • bhfeea01.sbrick
                        • bhfeeb01.sbrick
                        • bhfeec01.sbrick
                    • harvest
                      • bhq01.sbrick
                    • magic
                      • root
                        • bmpa01.sbrick
                      • modifier
                        • offensive
                          • direct_damage
                            • special
                              • bmoetma00003.sbrick
                      • effect
                        • offensive
                          • bmoetea01.sbrick
                      • credit
                        • sap
                          • bmca00002.sbrick
                        • range
                          • bmcr00001.sbrick
                    • craft
                      • effect
                        • range_weapon
                          • bczrea04.sbrick
                          • bctrea04.sbrick
                          • bcfrea04.sbrick
                          • bcmrea04.sbrick
                        • armor
                          • matis
                            • light_armor
                              • bcmaea07.sbrick
                          • refugee
                            • bcraea40.sbrick
                            • bcraea33.sbrick
                            • bcraea25.sbrick
                            • bcraea09.sbrick
                            • bcraea02.sbrick
                            • bcraea14.sbrick
                            • bcraea38.sbrick
                            • bcraea13.sbrick
                            • bcraea05.sbrick
                            • bcraea29.sbrick
                            • bcraea22.sbrick
                            • bcraea34.sbrick
                            • bcraea18.sbrick
                            • bcraea27.sbrick
                            • bcraea31.sbrick
                            • bcraea16.sbrick
                            • bcraea07.sbrick
                            • bcraea11.sbrick
                            • bcraea36.sbrick
                            • bcraea20.sbrick
                            • bcraea06.sbrick
                            • bcraea10.sbrick
                            • bcraea37.sbrick
                            • bcraea21.sbrick
                            • bcraea26.sbrick
                            • bcraea30.sbrick
                            • bcraea17.sbrick
                            • bcraea01.sbrick
                            • bcraea28.sbrick
                            • bcraea12.sbrick
                            • bcraea04.sbrick
                            • bcraea19.sbrick
                            • bcraea23.sbrick
                            • bcraea35.sbrick
                            • bcraea08.sbrick
                            • bcraea32.sbrick
                            • bcraea24.sbrick
                            • bcraea39.sbrick
                            • bcraea03.sbrick
                            • bcraea15.sbrick
                          • common
                            • heavy_armor
                              • bccaea07.sbrick
                          • zorai
                            • light_armor
                              • bczaea07.sbrick
                          • fyros
                            • light_armor
                              • bcfaea07.sbrick
                          • tryker
                            • light_armor
                              • bctaea07.sbrick
                        • melee_weapon
                          • refugee
                            • bcrmea15.sbrick
                            • bcrmea06.sbrick
                          • zorai
                            • bczmea01_3.sbrick
                            • bczmea06.sbrick
                          • fyros
                            • bcfmea06.sbrick
                          • tryker
                            • bctmea06.sbrick
                          • matis
                            • bcmmea06.sbrick
                        • shield
                          • tryker
                            • bctsea01.sbrick
                          • matis
                            • bcmsea01.sbrick
                          • zorai
                            • bczsea01.sbrick
                          • fyros
                            • bcfsea01.sbrick
                        • ammo
                          • zorai
                            • bczpea17.sbrick
                          • fyros
                            • bcfpea17.sbrick
                          • tryker
                            • bctpea17.sbrick
                          • matis
                            • bcmpea17.sbrick
                        • jewel
                          • zorai
                            • bczjea04.sbrick
                          • fyros
                            • bcfjea04.sbrick
                          • tryker
                            • bctjea04.sbrick
                          • matis
                            • bcmjea04.sbrick
                      • recommended
                        • bcmaca01.sbrick
                      • credit
                        • recommended
                          • bczaca01.sbrick
                      • root
                        • bcpa25.sbrick
                        • bcpa22.sbrick
                        • bcpa10.sbrick
                        • bcpa01.sbrick
                    • enchantment
                      • bepa01.sbrick
                    • timed_action
                      • bapa05.sbrick
                      • bapa02.sbrick
                      • bapa03.sbrick
                      • bapa04.sbrick
                      • bapa01.sbrick
                  • encyclopedia
                    • thema_00_01.encyclo_thema
                    • album_00.encyclo_album
                  • sitem
                    • raw_material
                      • system_mp_extra.sitem
                      • system_mp_choice_black.sitem
                      • system_mp_choice_purple.sitem
                      • system_mp_choice.sitem
                      • 0parent
                        • _mchd.sitem
                        • _mf.sitem
                        • _mc.sitem
                        • _m0001.sitem
                        • _m0692.sitem
                      • system_mp_extra_white.sitem
                      • system_mp_excellent.sitem
                      • system_mp_choice_green.sitem
                      • system_mp_extra_turquoise.sitem
                      • common
                        • m0001dxacb01.sitem
                        • m0692chdca01.sitem
                      • system_mp_choice_blue.sitem
                      • system_mp_extra_purple.sitem
                      • system_mp.sitem
                      • system_mp_choice_turquoise.sitem
                      • system_mp_choice_white.sitem
                      • system_mp_supreme.sitem
                      • system_mp_extra_green.sitem
                      • system_mp_basic.sitem
                      • system_mp_extra_black.sitem
                      • system_mp_choice_red.sitem
                      • system_mp_fine.sitem
                      • system_mp_extra_red.sitem
                      • system_mp_extra_blue.sitem
                    • melee_weapon
                      • refugee
                        • icrm2ms.sitem
                        • icrm1pd.sitem
                      • 0parent
                        • _c_m1pd.sitem
                        • _c_m2ms.sitem
                    • armor
                      • matis
                        • light_armor
                          • icmalb.sitem
                      • 0parent
                        • matis
                          • _gma_l.sitem
                        • _c_al.sitem
                        • tryker
                          • _gta_l.sitem
                        • _c_ar.sitem
                        • zorai
                          • _gza_l.sitem
                        • fyros
                          • _gfa_l.sitem
                        • common
                          • _gca_l.sitem
                      • tryker
                        • light_armor
                          • ictalb.sitem
                      • common
                        • light_armor
                          • iccalb.sitem
                      • underwear
                        • igmgu.sitem
                        • igzbu.sitem
                        • igmvu.sitem
                        • igfbu.sitem
                        • igfgu.sitem
                        • igfvu.sitem
                        • igtpu.sitem
                        • igzvu.sitem
                        • igmbu.sitem
                        • igzgu.sitem
                        • igtau.sitem
                        • igfpu.sitem
                        • igfau.sitem
                        • igtgu.sitem
                        • igzau.sitem
                        • igzpu.sitem
                        • igtvu.sitem
                        • igmpu.sitem
                        • igtbu.sitem
                        • igmau.sitem
                      • refugee
                        • icrasr.sitem
                        • icrape.sitem
                        • icrabr.sitem
                        • icrapg.sitem
                        • icrabw.sitem
                        • icrasv.sitem
                        • icrapa.sitem
                        • icrabv.sitem
                        • icrasw.sitem
                        • icrabu.sitem
                        • icrast.sitem
                        • icrabt.sitem
                        • icrasu.sitem
                        • icragt.sitem
                        • icravu.sitem
                        • icragu.sitem
                        • icravt.sitem
                        • icragv.sitem
                        • icravw.sitem
                        • icragw.sitem
                        • icravv.sitem
                        • icrals.sitem
                        • icragr.sitem
                        • icravr.sitem
                        • icrapv.sitem
                        • icrasa.sitem
                        • icrapw.sitem
                        • icraba.sitem
                        • icrapt.sitem
                        • icrapu.sitem
                        • icrapr.sitem
                        • icrase.sitem
                        • icrabe.sitem
                        • icrasg.sitem
                        • icrabg.sitem
                        • icragg.sitem
                        • icravg.sitem
                        • icrage.sitem
                        • icrave.sitem
                        • icralg.sitem
                        • icralb.sitem
                        • icraga.sitem
                        • icrava.sitem
                      • fyros
                        • light_armor
                          • icfalb.sitem
                      • zorai
                        • light_armor
                          • iczalb.sitem
                    • inventory
                      • bag.sitem
                    • hair_and_face
                      • zo_cheveux_short01.sitem
                      • ma_cheveux_medium01.sitem
                      • tr_cheveux_long01.sitem
                      • ma_visage.sitem
                      • tr_cheveux_short01.sitem
                      • tr_cheveux_short02.sitem
                      • ma_cheveux_medium02.sitem
                      • tr_cheveux_short03.sitem
                      • fy_visage.sitem
                      • zo_cheveux_medium03.sitem
                      • tr_visage.sitem
                      • ma_cheveux_short01.sitem
                      • zo_cheveux_medium02.sitem
                      • zo_cheveux_long02.sitem
                      • zo_cheveux_long01.sitem
                      • zo_cheveux_medium01.sitem
                      • fy_cheveux_shave01.sitem
                      • ma_cheveux_short02.sitem
                      • fy_cheveux_long01.sitem
                      • fy_cheveux_short01.sitem
                      • fy_cheveux_short02.sitem
                      • ma_cheveux_shave01.sitem
                      • tr_cheveux_medium02.sitem
                      • zo_visage.sitem
                      • tr_cheveux_medium01.sitem
                      • fy_cheveux_medium02.sitem
                      • ma_cheveux_long02.sitem
                      • fy_cheveux_medium03.sitem
                      • tr_cheveux_shave01.sitem
                      • fy_cheveux_medium01.sitem
                      • ma_cheveux_long01.sitem
                      • zo_cheveux_shave01.sitem
                    • harvesting_tool
                      • itrtfo.sitem
                    • guild_option
                      • player_building.sitem
                      • guild_main_building.sitem
                    • crafting_tool
                      • itrtar.sitem
                  • anim
                    • mode2animset.string_array
                    • anim_set
                      • homin
                        • _homin_default.animation_set
                        • _fx.animation_set
                        • fy_hof
                          • fy_hof_death__.animation_set
                          • fy_hof_default_1h_s.animation_set
                          • fy_hof_default_dis_.animation_set
                          • fy_hof_default_gr_s.animation_set
                          • fy_hof_sit_d_d.animation_set
                          • fy_hof_sit_2h_.animation_set
                          • fy_hof_default_cu1_.animation_set
                          • fy_hof_swim_death__.animation_set
                          • fy_hof_combat__s.animation_set
                          • fy_hof_combat_1h_d.animation_set
                          • fy_hof_death_l2m_.animation_set
                          • fy_hof_default_mclo_.animation_set
                          • fy_hof_death_fi_.animation_set
                          • fy_hof_death_1h_d.animation_set
                          • fy_hof_combat_l2m_.animation_set
                          • fy_hof_default_mtoo_.animation_set
                          • fy_hof_death_2h_.animation_set
                          • fy_hof_death_d_d.animation_set
                          • fy_hof_death_trstr_.animation_set
                          • fy_hof_default_tr_.animation_set
                          • fy_hof_combat_gr_.animation_set
                          • fy_hof_default_dig_.animation_set
                          • fy_hof_default_trstr_.animation_set
                          • fy_hof_death__s.animation_set
                          • fy_hof_default_sgga_.animation_set
                          • fy_hof_default_2hsw_.animation_set
                          • fy_hof_death_co_.animation_set
                          • fy_hof_combat_d_d.animation_set
                          • fy_hof_mount_swim_death__.animation_set
                          • fy_hof_combat_2h_.animation_set
                          • fy_hof_sit__.animation_set
                          • fy_hof_death_gr_.animation_set
                          • fy_hof_death_ga_.animation_set
                          • fy_hof_default_g_.animation_set
                          • fy_hof_death_1h_s.animation_set
                          • fy_hof_default_br_.animation_set
                          • fy_hof_death_gr_s.animation_set
                          • fy_hof_death_dis_.animation_set
                          • fy_hof_combat__d.animation_set
                          • fy_hof_combat_1h_s.animation_set
                          • fy_hof_mount_swim__.animation_set
                          • fy_hof_combat_gr_s.animation_set
                          • fy_hof_death_cu1_.animation_set
                          • fy_hof_sit_1h_.animation_set
                          • fy_hof_sit_d_s.animation_set
                          • fy_hof_default_l2m_.animation_set
                          • fy_hof_default_sh_.animation_set
                          • fy_hof_default_1h_d.animation_set
                          • fy_hof_default_ho_.animation_set
                          • fy_hof_death_1hsw_.animation_set
                          • fy_hof_death_d_.animation_set
                          • fy_hof_combat_sg_.animation_set
                          • fy_hof_combat_d_.animation_set
                          • fy_hof_default_bu_.animation_set
                          • fy_hof_death_dig_.animation_set
                          • fy_hof_combat_sgga_.animation_set
                          • fy_hof_combat_d_s.animation_set
                          • fy_hof_combat_1h_.animation_set
                          • fy_hof_death__d.animation_set
                          • fy_hof_sit_1hsw_.animation_set
                          • fy_hof_death_sg_.animation_set
                          • fy_hof_combat_2hsw_.animation_set
                          • fy_hof_death_1h_.animation_set
                          • fy_hof_death_d_s.animation_set
                          • fy_hof_default_pa_.animation_set
                          • fy_hof_mount_death__.animation_set
                          • fy_hof_rest__.animation_set
                          • fy_hof_mount_default__.animation_set
                          • fy_hof_default_1hsw_d.animation_set
                          • fy_hof_default_fi_.animation_set
                          • fy_hof_death_1hsw_d.animation_set
                          • fy_hof_sit__d.animation_set
                          • fy_hof_death_sgga_.animation_set
                          • fy_hof_sit_1hsw_s.animation_set
                          • fy_hof_death_2hsw_.animation_set
                          • fy_hof_default__s.animation_set
                          • fy_hof_combat__.animation_set
                          • fy_hof_sit_1h_d.animation_set
                          • fy_hof_default_co_.animation_set
                          • fy_hof_sit_d_.animation_set
                          • fy_hof_default_cu2_.animation_set
                          • fy_hof_default_mix_.animation_set
                          • fy_hof_default_ga_.animation_set
                          • fy_hof_default_gr_.animation_set
                          • fy_hof_default_d_d.animation_set
                          • fy_hof_combat_1hsw_s.animation_set
                          • fy_hof_default_2h_.animation_set
                          • fy_hof_death_mclo_.animation_set
                          • fy_hof_combat_1hsw_.animation_set
                          • fy_hof_death_tr_.animation_set
                          • fy_hof_death_mtoo_.animation_set
                          • fy_hof_swim__.animation_set
                          • fy_hof_combat_br_.animation_set
                          • fy_hof_default__d.animation_set
                          • fy_hof_death_sh_.animation_set
                          • fy_hof_sit_1hsw_d.animation_set
                          • fy_hof_combat_g_.animation_set
                          • fy_hof_death_ho_.animation_set
                          • fy_hof_death_1hsw_s.animation_set
                          • fy_hof_death_br_.animation_set
                          • fy_hof_sit__s.animation_set
                          • fy_hof_default_1hsw_s.animation_set
                          • fy_hof.animset_mode
                          • fy_hof_death_cu2_.animation_set
                          • fy_hof_death_mix_.animation_set
                          • fy_hof_default_sg_.animation_set
                          • fy_hof_default_d_s.animation_set
                          • fy_hof_default_1h_.animation_set
                          • fy_hof_death_pa_.animation_set
                          • fy_hof_default_d_.animation_set
                          • fy_hof_combat_1hsw_d.animation_set
                          • fy_hof_default__.animation_set
                          • fy_hof_death_g_.animation_set
                          • fy_hof_sit_1h_s.animation_set
                          • fy_hof_death_bu_.animation_set
                          • fy_hof_default_1hsw_.animation_set
                          • fy_hof_danseuse__.animation_set
                        • fy_hof_emots_a__.animation_set
                        • 0homin_death__.animation_set
                        • fy_hom
                          • fy_hom_death__.animation_set
                          • fy_hom_death_1h_d.animation_set
                          • fy_hom_combat_1hsw_.animation_set
                          • fy_hom_default_bu_.animation_set
                          • fy_hom_sit_2h_.animation_set
                          • fy_hom_death_tr_.animation_set
                          • fy_hom_death_l2m_.animation_set
                          • fy_hom_sit_d_d.animation_set
                          • fy_hom_death_d_.animation_set
                          • fy_hom_default_pa_.animation_set
                          • fy_hom_default_cu2_.animation_set
                          • fy_hom_default_mix_.animation_set
                          • fy_hom_combat_gr_s.animation_set
                          • fy_hom_combat_1h_s.animation_set
                          • fy_hom_death__d.animation_set
                          • fy_hom_default_br_.animation_set
                          • fy_hom_combat_1hsw_d.animation_set
                          • fy_hom_combat_2h_.animation_set
                          • fy_hom_combat_d_d.animation_set
                          • fy_hom_combat_gr_.animation_set
                          • fy_hom_death_1hsw_.animation_set
                          • fy_hom.animset_mode
                          • fy_hom_death_1hsw_d.animation_set
                          • fy_hom_default_ho_.animation_set
                          • fy_hom_default_sh_.animation_set
                          • fy_hom_default_1hsw_.animation_set
                          • fy_hom_default_tr_.animation_set
                          • fy_hom_rest__.animation_set
                          • fy_hom_default__.animation_set
                          • fy_hom_death_bu_.animation_set
                          • fy_hom_sit_1h_.animation_set
                          • fy_hom_sit_d_s.animation_set
                          • fy_hom_default_trstr_.animation_set
                          • fy_hom_death_cu1_.animation_set
                          • fy_hom_death_pa_.animation_set
                          • fy_hom_default_g_.animation_set
                          • fy_hom_death_1h_s.animation_set
                          • fy_hom_death_dis_.animation_set
                          • fy_hom_death_gr_s.animation_set
                          • fy_hom_death_br_.animation_set
                          • fy_hom_death_1hsw_s.animation_set
                          • fy_hom_combat_1hsw_s.animation_set
                          • fy_hom_death_dig_.animation_set
                          • fy_hom_combat_1h_.animation_set
                          • fy_hom_combat_d_s.animation_set
                          • fy_hom_death_sh_.animation_set
                          • fy_hom_combat_l2m_.animation_set
                          • fy_hom_death_ho_.animation_set
                          • fy_hom_combat_g_.animation_set
                          • fy_hom_combat_sg_.animation_set
                          • fy_hom_combat_1h_d.animation_set
                          • fy_hom_death__s.animation_set
                          • fy_hom_default__s.animation_set
                          • fy_hom_death_co_.animation_set
                          • fy_hom_default_d_s.animation_set
                          • fy_hom_default_1h_.animation_set
                          • fy_hom_default_sg_.animation_set
                          • fy_hom_sit_1hsw_s.animation_set
                          • fy_hom_death_ga_.animation_set
                          • fy_hom_death_gr_.animation_set
                          • fy_hom_death_d_d.animation_set
                          • fy_hom_mount_swim_death__.animation_set
                          • fy_hom_default_dig_.animation_set
                          • fy_hom_death_2h_.animation_set
                          • fy_hom_mount_default__.animation_set
                          • fy_hom_sit_d_.animation_set
                          • fy_hom_death_trstr_.animation_set
                          • fy_hom_combat__s.animation_set
                          • fy_hom_default_1hsw_s.animation_set
                          • fy_hom_death_g_.animation_set
                          • fy_hom_death_fi_.animation_set
                          • fy_hom_swim_death__.animation_set
                          • fy_hom_sit_1h_s.animation_set
                          • fy_hom_sit__d.animation_set
                          • fy_hom_default_cu1_.animation_set
                          • fy_hom_default_1h_s.animation_set
                          • fy_hom_sit__.animation_set
                          • fy_hom_mount_death__.animation_set
                          • fy_hom_default_gr_s.animation_set
                          • fy_hom_default_dis_.animation_set
                          • fy_hom_default_ga_.animation_set
                          • fy_hom_default_gr_.animation_set
                          • fy_hom_death_sg_.animation_set
                          • fy_hom_sit_1hsw_.animation_set
                          • fy_hom_death_d_s.animation_set
                          • fy_hom_death_1h_.animation_set
                          • fy_hom_default_co_.animation_set
                          • fy_hom_combat__.animation_set
                          • fy_hom_combat_2hsw_.animation_set
                          • fy_hom_sit_1hsw_d.animation_set
                          • fy_hom_combat_sgga_.animation_set
                          • fy_hom_death_mtoo_.animation_set
                          • fy_hom_combat_d_.animation_set
                          • fy_hom_default_mclo_.animation_set
                          • fy_hom_death_mclo_.animation_set
                          • fy_hom_combat_br_.animation_set
                          • fy_hom_default__d.animation_set
                          • fy_hom_default_d_d.animation_set
                          • fy_hom_default_2h_.animation_set
                          • fy_hom_default_mtoo_.animation_set
                          • fy_hom_default_1h_d.animation_set
                          • fy_hom_death_sgga_.animation_set
                          • fy_hom_default_fi_.animation_set
                          • fy_hom_default_l2m_.animation_set
                          • fy_hom_sit__s.animation_set
                          • fy_hom_default_sgga_.animation_set
                          • fy_hom_default_d_.animation_set
                          • fy_hom_sit_1h_d.animation_set
                          • fy_hom_default_2hsw_.animation_set
                          • fy_hom_mount_swim__.animation_set
                          • fy_hom_combat__d.animation_set
                          • fy_hom_swim__.animation_set
                          • fy_hom_default_1hsw_d.animation_set
                          • fy_hom_death_mix_.animation_set
                          • fy_hom_death_2hsw_.animation_set
                          • fy_hom_death_cu2_.animation_set
                        • fy_hom_emots_a__.animation_set
                        • fy_hom_lod__.animation_set
                        • _homin.animset_mode
                        • fy_hof_lod__.animation_set
                      • _homins.animset_mode
                      • pet
                        • dag
                          • dag_rest__.animation_set
                          • dag_combat__.animation_set
                          • dag.animset_mode
                          • dag_default__.animation_set
                          • dag_eat__.animation_set
                          • dag_death__.animation_set
                          • dag_hungry__.animation_set
                          • dag_alert__.animation_set
                        • _pet.animset_mode
                      • _eat.animation_set
                      • _combat.animation_set
                      • _objects.animset_mode
                      • _death.animation_set
                      • _rest.animation_set
                      • entities.animset_list
                      • _hungry.animation_set
                      • _default.animation_set
                      • _creatures.animset_mode
                      • _alert.animation_set
                      • objects
                        • objects.animset_mode
                      • _parent.animset_mode
                    • automaton
                      • creature_death.automaton
                      • _sit.automaton
                      • creature_combat_float.automaton
                      • creature_rest.automaton
                      • creature_alert.automaton
                      • creature_mount_normal.automaton
                      • homin_sit.automaton
                      • homin_rest.automaton
                      • _parent.automaton
                      • homin_mount_normal.automaton
                      • _mount_normal.automaton
                      • _eat.automaton
                      • _rest.automaton
                      • homin_alert.automaton
                      • _homin.automaton
                      • homin_combat_float.automaton
                      • homin_eat.automaton
                      • _combat_float.automaton
                      • homin_death.automaton
                      • creature_sit.automaton
                      • homin_hungry.automaton
                      • _normal.automaton
                      • homin_normal.automaton
                      • _hungry.automaton
                      • creature_swim.automaton
                      • homin_swim.automaton
                      • automaton.automaton_list
                      • homin_combat.automaton
                      • creature_mount_swim.automaton
                      • _combat.automaton
                      • homin_swim_death.automaton
                      • _swim.automaton
                      • homin_mount_swim.automaton
                      • creature_combat.automaton
                      • _creature.automaton
                      • creature_eat.automaton
                      • _alert.automaton
                      • _mount_swim.automaton
                      • creature_normal.automaton
                      • creature_hungry.automaton
                      • _death.automaton
                    • fx
                      • auras.id_to_string_array
                      • links
                        • _link.animation_fx
                      • combat
                        • fx_magic_projectile
                          • magic_projectile_acid_chain.animation_fx_set
                          • base
                            • _magic_projectile_off_chain.animation_fx_set
                            • _magic_projectile_cur_chain.animation_fx_set
                          • base_per_spell
                            • _magic_projectile_healhp.animation_fx_set
                            • _magic_projectile_acid.animation_fx_set
                          • magic_projectile_healhp_chain.animation_fx_set
                        • attack_melee
                          • melee.attack_list
                        • attack_magic
                          • homin
                            • magic_off_homin.attack_list
                            • magic_cur_homin.attack_list
                        • fx_range_impact
                          • range_impact_generic.animation_fx_set
                        • attack_damage_shield
                          • damage_shield.attack_list
                        • fx_cast
                          • homin
                            • new_casts
                              • cast_off_acid_fail.animation_fx_set
                              • cast_off_acid_loop.animation_fx_set
                              • cast_cur_healhp_begin.animation_fx_set
                              • cast_off_acid_begin.animation_fx_set
                              • cast_cur_healhp_end.animation_fx_set
                              • cast_off_acid_end.animation_fx_set
                              • cast_cur_healhp_fail.animation_fx_set
                              • cast_cur_healhp_loop.animation_fx_set
                          • _cast_base.animation_fx_set
                        • attack_range
                          • range.attack_list
                        • fx_range_projectile
                          • range_projectile_missile.animation_fx_set
                        • fx_magic_impact
                          • acid_impact.animation_fx_set
                          • healhp_impact.animation_fx_set
                      • links.id_to_string_array
                      • static
                        • object_street_lamp.animation_fx
                      • misc
                        • _range_impact_generic_base.animation_fx
                        • anim_fx_misc.id_to_string_array
                      • auras
                        • _aura.animation_fx
                  • test_sky
                    • fo_mainland_au.sky
                    • fo_mainland_wi.sky
                    • fo_mainland_sp.sky
                    • fo_mainland_su.sky
                  • xp_table
                    • dodge_parry.succes_chances_table
                    • break_cast_resist.succes_chances_table
                    • extracting.succes_chances_table
                    • default.action_xp_factor
                    • action_success_for_difficulty_table.succes_chances_table
                    • offensive_magic.succes_chances_table
                    • craft.succes_chances_table
                    • fight_phrase.succes_chances_table
                    • shield_use.succes_chances_table
                    • dodge_parry_ai.succes_chances_table
                    • unblock.titles
                    • prospecting.succes_chances_table
                    • xptable.xp_table
                    • curative_magic.succes_chances_table
                    • magic_resist.succes_chances_table
                    • magic_resist_link.succes_chances_table
                    • skills.skill_tree
                  • emotes
                    • list.emot
                    • list.text_emotes
                  • sphrase
                    • forage
                      • extraction
                        • abhfepa01.sphrase
                    • craft
                      • jewel
                        • abcfjea04.sphrase
                        • abczjea04.sphrase
                        • abcmjea04.sphrase
                        • abctjea04.sphrase
                      • ammo
                        • abczpea17.sphrase
                        • abcfpea17.sphrase
                        • abctpea17.sphrase
                        • abcmpea17.sphrase
                      • shield
                        • abczsea01.sphrase
                        • abcfsea01.sphrase
                        • abctsea01.sphrase
                        • abcmsea01.sphrase
                      • recommended
                        • abcmaca01.sphrase
                        • abczaca01.sphrase
                        • abcfaca01.sphrase
                      • melee_weapon
                        • abcmmea06.sphrase
                        • abctmea06.sphrase
                        • abcfmea06.sphrase
                        • abczmea06.sphrase
                      • range_weapon
                        • abczrea04.sphrase
                        • abcfrea04.sphrase
                        • abcmrea04.sphrase
                        • abctrea04.sphrase
                      • armor
                        • abctaea07.sphrase
                        • abcmaea07.sphrase
                        • abczaea07.sphrase
                        • abcfaea07.sphrase
                    • enchantment
                      • abe_use_item_power.sphrase
                    • magic
                      • offensive
                        • direct_damage
                          • special
                            • abm_mt_acid_00003.sphrase
                    • fight
                      • abf01.sphrase
                      • abfma01.sphrase
                      • abfmc01.sphrase
                  • forage_source
                    • _fx0.forage_source
                    • 0_0.forage_source
                • dfn
                  • game_elem
                    • attack_type.typ
                    • item.typ
                    • characterdamagelocalisationtable.typ
                    • law.dfn
                    • _plant_textureset.typ
                    • 0deposit
                      • _deposit_mp_season.dfn
                      • _deposit_mp.dfn
                    • _localisation_table_line.dfn
                    • 0item
                      • item_mp_group.typ
                      • _item_xp_catalyser.dfn
                      • _item_cosmetics.dfn
                      • _item_range_weapon.dfn
                      • item_mp_protection_type.typ
                      • item_type.typ
                      • item_mp_faber_property.typ
                      • _item_crafting_tool.dfn
                      • item_guild_option_type.typ
                      • item_slot_type.typ
                      • item_map.typ
                      • item_mp_family.typ
                      • item_weapon_max_damage.typ
                      • item_ammo_type.typ
                      • _item_3d.dfn
                      • _item_command_ticket.dfn
                      • item_cosmetics_types.typ
                      • item_attack_type.typ
                      • _item_shield.dfn
                      • item_damage_type.typ
                      • _item_taming_tool.dfn
                      • _item_3d_fx_static.dfn
                      • _item_mp_param.dfn
                      • _item_basics.dfn
                      • item_origine.typ
                      • item_workshop_needed.typ
                      • item_mp_property.typ
                      • item_weight.typ
                      • _item_3d_fx.dfn
                      • _item_regen_characteristic_modifier.dfn
                      • _item_bag.dfn
                      • item_armor_protection.typ
                      • _item_armor.dfn
                      • item_crafting_tool_type.typ
                      • _item_faber.dfn
                      • _item_faber_plan.dfn
                      • _item_teleport.dfn
                      • item_teleport_type.typ
                      • item_effect_type.typ
                      • _item_equipment_modifier.dfn
                      • _item_regen_scores_modifier.dfn
                      • _item_effects.dfn
                      • _item_faber_component.dfn
                      • item_service.typ
                      • _item_harvest_tool.dfn
                      • _protections.dfn
                      • item_family.typ
                      • item_color.typ
                      • item_taming_range.typ
                      • _item_skills_modifier.dfn
                      • item_armor_max_protection.typ
                      • _item_pet.dfn
                      • _item_scores_modifier.dfn
                      • _item_service.dfn
                      • item_animset.typ
                      • _item_faber_learning.dfn
                      • item_mp_use.typ
                      • item_slot.typ
                      • item_taming_tool_type.typ
                      • item_firing_range.typ
                      • item_shield_category.typ
                      • _item_special_effects.dfn
                      • _item_equipment_info.dfn
                      • _item_training_tool.dfn
                      • item_mp_category.typ
                      • _item_scroll.dfn
                      • item_magazine_size.typ
                      • item_category.typ
                      • item_mp_faber_type.typ
                      • item_mp_property_depth.typ
                      • _item_ammo.dfn
                      • _item_melee_weapon.dfn
                      • _item_special_effect.dfn
                      • _item_faber_mp_parameters.dfn
                      • item_memorization_slot_types.typ
                      • _item_mp.dfn
                      • _item_food.dfn
                      • _item_consumable.dfn
                      • _item_guild_option.dfn
                    • aiaction_linkOTType.typ
                    • actionlist.dfn
                    • continents.typ
                    • 0player(tmp)
                      • player.dfn
                      • 0peuple.typ
                      • 0pacte_type.typ
                    • 0outposts
                      • outpost_building.dfn
                      • _outpost_building_driller.dfn
                      • outpost.dfn
                      • _outpost_building_driller_mp.dfn
                      • outpost_building_type.typ
                      • outpost_squad.dfn
                    • forage_source.dfn
                    • 0ai
                      • _ai_bag.dfn
                      • _ai_object.dfn
                      • table.group_actions
                      • healer_group_action.dfn
                      • actions_groupe.dfn
                      • lair
                        • ai_herbivore_lair.dfn
                        • ai_charognard_lair.dfn
                        • ai_poisson_lair.dfn
                        • ai_predateur_lair.dfn
                        • ai_omnivore_lair.dfn
                      • _ai_player.dfn
                      • _ai_creature_elem.dfn
                      • flesh
                        • _ai_vegetal_terrestre.dfn
                        • _ai_vegetal.dfn
                        • _ai_viande.dfn
                        • _ai_charogne.dfn
                        • _ai_nourriture.dfn
                        • _ai_poisson.dfn
                        • _ai_viande_terrestre.dfn
                      • _ai_virtual_dfn_arry.dfn
                      • harvester_group_action.dfn
                      • _ai_init_var_value.dfn
                      • _ai_motivation_value.typ
                      • ai_pastatoid_def.dfn
                      • _ai_motivation.typ
                      • caster_attack_group_action.dfn
                      • _ai_static_object.dfn
                      • _ai_herbe.dfn
                      • _ai_manager_param.dfn
                      • _ai_location.dfn
                      • _ai_object_type.typ
                      • _ai_path_finding.dfn
                      • _ai_relation.dfn
                      • _ai_path_elm.dfn
                      • _ai_init_var.dfn
                      • group_actions.dfn
                      • _ai_combatif.dfn
                      • lair.dfn
                      • _ai_gabari.dfn
                      • _ai_manager.dfn
                      • _ai_game_var.dfn
                      • faber_group_action.dfn
                      • blah
                        • _ai_manager_param19.dfn
                        • _ai_manager_param11.dfn
                        • _ai_manager_param15.dfn
                        • _ai_manager_param04.dfn
                        • _ai_manager_param08.dfn
                        • _ai_manager_param09.dfn
                        • _ai_manager_param05.dfn
                        • _ai_manager_param01.dfn
                        • _ai_manager_param10.dfn
                        • _ai_manager_param14.dfn
                        • _ai_manager_param18.dfn
                        • _ai_manager_param07.dfn
                        • _ai_manager_param03.dfn
                        • _ai_manager_param20.dfn
                        • _ai_manager_param12.dfn
                        • _ai_manager_param16.dfn
                        • _ai_manager_param13.dfn
                        • _ai_manager_param17.dfn
                        • _ai_manager_param06.dfn
                        • _ai_manager_param02.dfn
                      • _ai_behaviour_param.dfn
                      • _ai_attribut.typ
                      • ai_manager.dfn
                      • _ai_creature.dfn
                      • _ai_creature_type.typ
                      • caster_buffer_group_action.dfn
                      • _ai_operational.dfn
                      • _ai_dynmaic_object.dfn
                      • _ai_vitesse.dfn
                      • _ai_group_action.dfn
                      • _ai_operator.typ
                      • _ai_action_server.typ
                      • _ai_init_var.typ
                      • _ai_fish.dfn
                      • creature
                        • _ai_motivation_param_hunger.dfn
                        • _ai_motivation_hunger.dfn
                        • _ai_comportement_sleep.dfn
                        • _ai_comportement_chase.dfn
                        • _ai_comportement_walk.dfn
                        • _ai_model_creature.dfn
                        • _ai_motivation_fatigue.dfn
                        • _ai_motivation_explore.dfn
                        • _ai_lair.dfn
                        • _ai_comportement.dfn
                        • _ai_motivation_param_fatigue.dfn
                        • _ai_timer.typ
                        • _ai_comportement_explore.dfn
                        • _ai_comportement_eat.dfn
                        • _ai_food.dfn
                        • _ai_motivation_param.dfn
                        • _ai_is_a.dfn
                        • _ai_comportement_fight.dfn
                        • _ai_fame.dfn
                        • _ai_motivation_health.dfn
                        • _ai_motivation_dfn.dfn
                        • _ai_comportement_tolk.dfn
                      • trader_group_action.dfn
                      • _ai_pastatoid_def.dfn
                      • _ai_saison.typ
                      • _ai_mouvable.dfn
                      • _ai_static_type.dfn
                      • _ai_behaviour.dfn
                      • _ai_group_attack.typ
                      • _ai_motivation_influence.dfn
                      • _ai_patate.dfn
                      • _ai_motivation.dfn
                      • _ai_type_def.dfn
                      • _ai_creature_spawn.dfn
                      • _ai_group_move.typ
                      • ai_group_move.typ
                      • range_fighter_group_action.dfn
                      • _ai_pastatoid.dfn
                      • _ai_animal.dfn
                      • melee_fighter_group_action.dfn
                      • _ai_type.typ
                      • _ai_population.dfn
                      • gamedev
                        • game_creature.typ
                      • test.typ
                    • building.dfn
                    • _entity_types.typ
                    • _loot.dfn
                    • aiaction.dfn
                    • armor.dfn
                    • _combat_move.dfn
                    • weather_function_params.dfn
                    • sky_object_priority.typ
                    • weather_function_modifier.dfn
                    • 0bot_chat
                      • bot_chat_family.typ
                      • bot_chat_page.typ
                      • bot_chat_option.dfn
                      • bot_chat_choice_list.typ
                      • bot_chat_action.typ
                      • bot_chat_program.typ
                      • bot_chat.dfn
                    • region_list.typ
                    • damage_shield_type.typ
                    • sky_ref_color.typ
                    • id_to_string.dfn
                    • aiaction_combat_damage_type.typ
                    • plant.dfn
                    • commission.dfn
                    • tribe.dfn
                    • sky_object.dfn
                    • 0fx(tmp)
                      • 0fx_ps_user_params_critical.dfn
                      • 0fx_ps_user_params_strong.dfn
                      • 0fx_ps_user_params_weak_combo.dfn
                      • 0fx_trail.dfn
                      • 0fx_ps.dfn
                      • 0fx_ps_user_params_strong_combo.dfn
                      • fx.dfn
                      • 0fx_ps_user_params_weak.dfn
                      • 0fx_user_param.typ
                      • 0fx_ps_user_params_standard.dfn
                    • attack.dfn
                    • 0create_perso
                      • _sentence.dfn
                      • _default_equipment.dfn
                      • _training_progression.dfn
                      • role.typ
                      • _player_skin.typ
                      • race_stats.dfn
                      • starting_role.dfn
                      • _player_default_equipment.dfn
                    • sky_object_version.dfn
                    • success_chances_table.dfn
                    • id_to_string_array.dfn
                    • 0mission
                      • mission_logic_table.dfn
                      • _mission_logic_table_entry.dfn
                      • mission_icon.dfn
                    • _classification_types.typ
                    • 0loot_tables
                      • _loot_set_row.dfn
                      • _loot_money.dfn
                      • _loot_table_row.dfn
                      • loot_set.dfn
                      • loot_table.dfn
                    • 0economic
                      • prices_table.dfn
                      • _bot_buy_sell.dfn
                    • 0brick
                      • _localisation_slot.typ
                      • _effect_type.typ
                      • _faction.typ
                      • _homins_races.dfn
                      • _brick_energy_type.typ
                      • _brick_learning.dfn
                      • saiphrase.dfn
                      • _suffix_type.typ
                      • _sbrick_target_restriction.typ
                      • _flora_races.dfn
                      • _sbrick_mandatory.dfn
                      • brick_level_adjustment_table.dfn
                      • _brick_basics.dfn
                      • _brick_level_adjustment_line.dfn
                      • saibrick.dfn
                      • _success_chances_line.dfn
                      • _position_in_family.typ
                      • _fauna_races.dfn
                      • _learning_playable_races.typ
                      • sbrick_magic_range.dfn
                      • _brick_client.dfn
                      • _sbrick_optional.dfn
                      • sphrase.dfn
                      • _phrase_nature.typ
                      • sbrick.dfn
                      • _valid_target_races.dfn
                      • _functionality_attribute.dfn
                      • carrier_phrases.dfn
                      • brick.dfn
                      • _brick_type.typ
                      • functionalities
                        • _check_target_actions.dfn
                        • _stun.dfn
                        • _set_effect_modifier.dfn
                        • _area_effect.dfn
                        • _length.dfn
                        • _physical_damage.dfn
                        • _root_magic.dfn
                        • _root_common.dfn
                        • _root_tame.dfn
                        • _set_localisation.dfn
                        • _set_sentence_nb_cycles.dfn
                        • _affect_aggressors.dfn
                        • _target_types.typ
                        • _display_static_texts.dfn
                        • _range.dfn
                        • _global_resist.dfn
                        • _knowledge_market.dfn
                        • _root_harvest.dfn
                        • _root_default_attack.dfn
                        • _root_tracking.dfn
                        • _change_ai_state.dfn
                        • _temporal_acceleration.dfn
                        • _change_sentence_latency.dfn
                        • _restore_mp.dfn
                        • _cost_modifier.dfn
                        • _root_repair_item.dfn
                        • _kamic_impregnation.dfn
                        • _effect.dfn
                        • _engage_mode.dfn
                        • _root_add_to_train.dfn
                        • _disengage.dfn
                        • _faber_filter1.typ
                        • _static_string_params.typ
                        • _root_range_combat.dfn
                        • _knowledge_mp.dfn
                        • _damage_value.typ
                        • _sentence_modifier.dfn
                        • _transfert.dfn
                        • _check_armor_set.dfn
                        • _engage.dfn
                        • _modifier_mode.typ
                        • _check_target_level.dfn
                        • _root_refine_item.dfn
                        • _effect_modifier.dfn
                        • _sentence_modifier_operator.typ
                        • _modify_var.dfn
                        • _set_dispell_transfert.dfn
                        • _range_combat_damage_modifiers.dfn
                        • _effect_functions.typ
                        • _root_training.dfn
                        • _target_pets.dfn
                        • _root_melee_combat.dfn
                        • _latency_modifier.dfn
                        • _modify_var_temp.dfn
                        • _target_beasts_train.dfn
                        • _berserk.dfn
                        • _modifier.dfn
                        • _absorb_score.dfn
                        • _cancel_effet_type.dfn
                        • _magical_damage.dfn
                        • _cancel_effect.dfn
                        • _set_effect_dynamic_modifier.dfn
                        • _add_valid_target_type.dfn
                        • _set_effect_duration.dfn
                        • _faber_filter2.typ
                        • _check_continent.dfn
                        • _change_behaviour.dfn
                        • _entity_msgs.dfn
                        • _ignore_protection.dfn
                        • _duration_in_action_type.typ
                        • _root_faber.dfn
                        • _difficulty_modifier.dfn
                      • _brick_valid_targets.dfn
                      • effect_type.typ
                      • _static_string.dfn
                      • _brick_family.typ
                      • _sbrick_basics.dfn
                      • _sbrick_families.typ
                      • _brick_families.typ
                      • _brick_mp.dfn
                      • phrase.dfn
                      • _sbrick_credit.dfn
                      • _functionality.dfn
                      • _sbrick_parameter.dfn
                      • brick_base.dfn
                      • _brick_power.typ
                    • armorpiece.dfn
                    • localisation_size_adjustment_table.dfn
                    • light_cycle.dfn
                    • 0creature
                      • text_id_correspondance.dfn
                      • _creature_phrases_healer.dfn
                      • _creature_properties.dfn
                      • _creature_collision.dfn
                      • _creature_shopkeeper_type.dfn
                      • _creature_3d_ground_fx.dfn
                      • _creature_equipment.dfn
                      • _creature_species.typ
                      • _creature_3d_shadow.dfn
                      • _creature_text_id.dfn
                      • teleport_type.typ
                      • _creature_phrases.dfn
                      • _creature_damage_shield.dfn
                      • _creature_phrases_mage.dfn
                      • _creature_chat_profile.typ
                      • _creature_movespeed.dfn
                      • _creature_3d_eyes_color.typ
                      • _creature_derivated_scores.dfn
                      • _creature_phrases_melee.dfn
                      • _creature_basics.dfn
                      • _creature_mp.dfn
                      • _creature_size.typ
                      • _creature_combat.dfn
                      • _creature_harvest.dfn
                      • _creature_loot.dfn
                      • _creature_color_equipment.typ
                      • _creature_resists.dfn
                      • _creature_type.typ
                      • _creature_ecosystem.typ
                      • _creature_phrases_shooter.dfn
                      • creature_stat.typ
                      • _creature_3d_skin.typ
                      • _creature_3d.dfn
                      • _creature_bag.dfn
                      • _creature_combat_move.dfn
                      • _creature_characteristics.dfn
                      • _creature_items.dfn
                      • _creature_race.typ
                      • fight_config.dfn
                      • _creature_loot_harvest_state.typ
                      • _creature_phrases_buffer.dfn
                      • _creature_3d_hair_color.typ
                      • _creature_3d_equipment.dfn
                      • _creature_basics_type.typ
                      • _creature_texture.typ
                      • _creature_IA.dfn
                      • _creature_texture_equipment.typ
                    • 0emote
                      • text_emotes.dfn
                      • _text_emote.dfn
                      • emot.dfn
                    • _localisation_size_adjustment.dfn
                    • aiaction_type.typ
                    • succes_chances_table.dfn
                    • 0pacts
                      • death_impact.dfn
                      • _stats.dfn
                    • attack_list_entry.dfn
                    • 0regen
                      • regen_table.dfn
                      • _regen.dfn
                    • audioFX.dfn
                    • sky.dfn
                    • sky_color_mode.typ
                    • sky_color_info.dfn
                    • aiaction_effect_type.typ
                    • gender.typ
                    • 0xptables
                      • _skill_stage_association.dfn
                      • action_xp_factor.dfn
                      • xp_table.dfn
                      • _paliers.dfn
                      • skill_stage_type_table.dfn
                      • _type.dfn
                    • range_weapon_type.typ
                    • creature.dfn
                    • attack_list.dfn
                    • weather_setup.dfn
                    • deathpact.dfn
                    • role.dfn
                    • town_list.typ
                    • itemstat.dfn
                    • _season_light_cycle.dfn
                    • aiaction_aiming_type.typ
                    • sky_color_gradient_info.dfn
                    • localisation_table.dfn
                    • weather_function_visual.dfn
                    • civilisation.dfn
                    • _building_powers.dfn
                    • race.dfn
                    • 0plant
                      • _plant.plant
                      • timed_fx_mode.typ
                      • _plant_instance.dfn
                      • _plant_3D_info.dfn
                      • _plant_fx_info.dfn
                      • _plant_game_param.dfn
                    • 0role
                      • _job.typ
                      • _skill_category.typ
                      • role_definition.dfn
                      • _role_master.typ
                      • _career.typ
                      • _scores.typ
                      • _action_nature.typ
                      • _specialized_skill_type_and_associated_carac.dfn
                      • _skill_role_category.typ
                      • _skill_type_and_associated_carac.dfn
                      • _characteristic.typ
                    • sitem.dfn
                    • attack_id.dfn
                    • _building_power.dfn
                    • _difficulty_appreciation.typ
                    • People.typ
                    • weather_function.dfn
                    • body_to_bone.dfn
                    • cast_ray.dfn
                    • 0skills
                      • _training_characteristic_specialized_skills.typ
                      • _magic_attack_specialized_skills.typ
                      • _training_specialized_skills.typ
                      • _civilization_skills.typ
                      • _trading_specialized_skills.typ
                      • _magic_alteration_skills.dfn
                      • _specialized_skills.typ
                      • _skill_data.dfn
                      • _crafting_specialized_skills.typ
                      • _move_competences.dfn
                      • _training_characteristic_skills.dfn
                      • _melee_skills.typ
                      • generate_skills_dfn.bat
                      • _range_skills.dfn
                      • _magic_alteration_specialized_skills.typ
                      • _defense_skills.dfn
                      • _training_score_skills.typ
                      • _crafting_skills.dfn
                      • _skillsCode.typ
                      • _magic_healer_skills.typ
                      • skill_tree.dfn
                      • _craft_skills.typ
                      • _range_specialized_skills.typ
                      • _magic_attack_skills.dfn
                      • _melee_specialized_skills.typ
                      • _trading_skills.typ
                      • _magic_skills.dfn
                      • _skills.typ
                      • _harvest_skills.typ
                      • SkillsCategory.xls
                      • _generic_skills.dfn
                      • _generic_specialized_skills.typ
                      • _generic_skills.typ
                      • _title_cult.typ
                      • _trading_skills.dfn
                      • _title_unblock.dfn
                      • _magic_skills.typ
                      • _harvest_skills.dfn
                      • _harvest_specialized_skills.typ
                      • _magic_healer_specialized_skills.typ
                      • _craft_skills.dfn
                      • _title_civ.typ
                      • _magic_attack_skills.typ
                      • Skills.csv
                      • _training_score_skills.dfn
                      • _defense_skills.typ
                      • _magic_healer_skills.dfn
                      • _crafting_skills.typ
                      • _civilization_specialized_skills.typ
                      • _range_skills.typ
                      • _skills_and_specialized_skills.typ
                      • titles.dfn
                      • _training_characteristic_skills.typ
                      • _melee_skills.dfn
                      • skill_extractor.cfg
                      • _training_score_specialized_skills.typ
                      • _training_skills.typ
                      • _civilization_skills.dfn
                      • _title.typ
                      • _magic_specialized_skills.typ
                      • _magic_alteration_skills.typ
                    • 0anim
                      • automaton.dfn
                      • spell_type.typ
                      • automaton_generic_states.dfn
                      • animset_mode.dfn
                      • animation.dfn
                      • automaton_mode_states.dfn
                      • stick_mode.typ
                      • automaton_motion_states.dfn
                      • automaton_list.dfn
                      • job_mode.typ
                      • animation_set.dfn
                      • spell_mode.typ
                      • animation_state.dfn
                      • automaton_state.dfn
                      • animset_type.dfn
                      • automaton_atk_states.dfn
                      • spell_cast_stage.typ
                      • automaton_other_states.dfn
                      • fx_repeat_mode.typ
                      • spell_id.typ
                      • animset_list.dfn
                      • string_array.dfn
                      • automaton_spell_states.dfn
                      • fx
                        • spell_list.dfn
                        • stick_mode.dfn
                        • animation_fx_set.dfn
                        • animation_fx_set_by_lvl.dfn
                        • animation_magic.dfn
                        • cast_fx.dfn
                        • spell.dfn
                        • animation_fx.dfn
                        • spell_id.dfn
                    • aiaction_area_type.typ
                    • deposit.dfn
                    • item.dfn
                    • 0encyclopedia
                      • encyclo_album.dfn
                      • encyclo_thema.dfn
                  • predefs
                    • bot_healer_defence_phrases.typ
                    • creature_sap_formuli.typ
                    • plantscalemax.typ
                    • bot_healer_special_phrases.typ
                    • bot_shooter_attack_phrases.typ
                    • bot_melee_attack_phrases.typ
                    • formulae.typ
                    • bot_buffer_defence_phrases.typ
                    • character_name.typ
                    • bot_buffer_attack_phrases.typ
                    • randomseed.typ
                    • bot_mage_attack_phrases.typ
                    • bot_melee_defence_phrases.typ
                    • item_hitpoint_formuli.typ
                    • creature_stamina_formuli.typ
                    • bot_shooter_special_phrases.typ
                    • plantscalemin.typ
                    • ecosystem.typ
                    • floradensity.typ
                    • item_special_effect.typ
                    • creature_hitpoint_formuli.typ
                    • bot_mage_special_phrases.typ
                    • character_characteristics.typ
                  • basics
                    • _type.typ
                    • sint64.typ
                    • uint64.typ
                    • dataset.dfn
                    • sint32.typ
                    • float.typ
                    • _data_elem.typ
                    • uint32.typ
                    • filename.typ
                    • int.typ
                    • boolean.typ
                    • _data_elem.dfn
                    • sint8.typ
                    • edit.typ
                    • iboolean.typ
                    • color.typ
                    • _typ.dfn
                    • uint8.typ
                    • uint16.typ
                    • type_property.typ
                    • string.typ
                    • sint16.typ
                  • _primitive.dfn
                  • tmp
                    • point_name.typ
                    • plant_name.typ
                  • primitive.typ
                  • _attack_radius.typ
                  • _rgba.dfn
                  • _fog.dfn
                  • ico
                    • trigger.typ
                    • world
                      • ecosystem.dfn
                      • _world_continent.dfn
                      • village_ig.dfn
                      • zc.dfn
                      • faction.dfn
                      • season.typ
                      • area.dfn
                      • aimgr.dfn
                      • ai.dfn
                      • village.dfn
                      • landmark.dfn
                      • continent.dfn
                      • _world_map.dfn
                      • _world_map_child.dfn
                      • 0_trap__filename.typ
                      • region.dfn
                      • world.dfn
                      • flora.dfn
                    • _vector.dfn
                    • _light.dfn
                    • reaction.typ