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Pages trouvées :
- _add_valid_target_type.dfn

- _ai_static_type.dfn

- _ai_type_def.dfn

- _cancel_effet_type.dfn

- _creature_shopkeeper_type.dfn

- _skill_type_and_associated_carac.dfn

- _specialized_skill_type_and_associated_carac.dfn

- _typ.dfn

- _type.dfn

- animset_type.dfn

- skill_stage_type_table.dfn

- __trap__filename.typ

- _action_nature.typ

- _ai_action_server.typ

- _ai_attribut.typ

- _ai_creature_type.typ

- _ai_group_attack.typ

- _ai_group_move.typ

- _ai_init_var.typ

- _ai_motivation.typ

- _ai_motivation_value.typ

- _ai_object_type.typ

- _ai_operator.typ

- _ai_saison.typ

- _ai_timer.typ

- _ai_type.typ

- _attack_radius.typ

- _brick_energy_type.typ

- _brick_families.typ

- _brick_family.typ

- _brick_power.typ

- _brick_type.typ

- _career.typ

- _characteristic.typ

- _civilization_skills.typ

- _civilization_specialized_skills.typ

- _classification_types.typ

- _craft_skills.typ

- _crafting_skills.typ

- _crafting_specialized_skills.typ

- _creature_3d_eyes_color.typ

- _creature_3d_hair_color.typ

- _creature_3d_skin.typ

- _creature_basics_type.typ

- _creature_chat_profile.typ

- _creature_color_equipment.typ

- creature_ecosystem.typ

- _creature_loot_harvest_state.typ

- _creature_race.typ

- _creature_size.typ

- _creature_species.typ

- _creature_texture.typ

- _creature_texture_equipment.typ

- _creature_type.typ

- _damage_value.typ

- _data_elem.typ

- _defense_skills.typ

- _difficulty_appreciation.typ

- _duration_in_action_type.typ

- _effect_functions.typ

- _effect_type.typ

- _entity_types.typ

- _faber_filter1.typ

- _faber_filter2.typ

- _faction.typ

- _fx_user_param.typ

- _generic_skills.typ

- _generic_specialized_skills.typ

- harvest_skills.typ

- _harvest_specialized_skills.typ

- _job.typ

- _learning_playable_races.typ

- _localisation_slot.typ

- _magic_alteration_skills.typ

- _magic_alteration_specialized_skills.typ

- _magic_attack_skills.typ

- _magic_attack_specialized_skills.typ

- _magic_healer_skills.typ

- _magic_healer_specialized_skills.typ

- _magic_skills.typ

- _magic_specialized_skills.typ

- _melee_skills.typ

- _melee_specialized_skills.typ

- _modifier_mode.typ

- _pacte_type.typ

- _peuple.typ

- _phrase_nature.typ

- _plant_textureset.typ

- _player_skin.typ

- _position_in_family.typ

- _range_skills.typ

- _range_specialized_skills.typ

- _role_master.typ

- _sbrick_families.typ

- _sbrick_target_restriction.typ

- _scores.typ

- _sentence_modifier_operator.typ

- _skill_category.typ

- _skill_role_category.typ

- _skills.typ

- _skills_and_specialized_skills.typ

- _skillscode.typ

- _specialized_skills.typ

- _static_string_params.typ

- _suffix_type.typ

- _target_types.typ

- _title.typ

- _title_civ.typ

- _title_cult.typ

- _trading_skills.typ

- _trading_specialized_skills.typ

- _training_characteristic_skills.typ

- _training_characteristic_specialized_skills.typ

- _training_score_skills.typ

- _training_score_specialized_skills.typ

- _training_skills.typ

- _training_specialized_skills.typ

- __trap__filename.typ

- _type.typ

- ai_group_move.typ

- aiaction_aiming_type.typ

- aiaction_area_type.typ

- aiaction_combat_damage_type.typ

- aiaction_effect_type.typ

- aiaction_linkottype.typ

- aiaction_type.typ

- attack_type.typ

- boolean.typ

- bot_buffer_attack_phrases.typ

- bot_buffer_defence_phrases.typ

- bot_chat_action.typ

- bot_chat_choice_list.typ

- bot_chat_family.typ

- bot_chat_page.typ

- bot_chat_program.typ

- bot_healer_defence_phrases.typ

- bot_healer_special_phrases.typ

- bot_mage_attack_phrases.typ

- bot_mage_special_phrases.typ

- bot_melee_attack_phrases.typ

- bot_melee_defence_phrases.typ

- bot_shooter_attack_phrases.typ

- bot_shooter_special_phrases.typ

- character_characteristics.typ

- character_name.typ

- characterdamagelocalisationtable.typ

- color.typ

- continents.typ

- creature_hitpoint_formuli.typ

- creature_sap_formuli.typ

- creature_stamina_formuli.typ

- creature_stat.typ

- damage_shield_type.typ

- ecosystem.typ

- edit.typ

- effect_type.typ

- filename.typ

- float.typ

- floradensity.typ

- formulae.typ

- fx_repeat_mode.typ

- game_creature.typ

- gender.typ

- iboolean.typ

- int.typ

- item.typ

- item_ammo_type.typ

- item_animset.typ

- item_armor_max_protection.typ

- item_armor_protection.typ

- item_attack_type.typ

- item_category.typ

- item_color.typ

- item_cosmetics_types.typ

- item_crafting_tool.typ

- item_damage_type.typ

- item_effect_type.typ

- item_family.typ

- item_firing_range.typ

- item_guild_option_type.typ

- item_hitpoint_formuli.typ

- item_magazine_size.typ

- item_map.typ

- item_memorization_slot_types.typ

- item_mp_category.typ

- item_mp_faber_property.typ

- item_mp_faber_type.typ

- item_mp_family.typ

- item_mp_group.typ

- item_mp_property.typ

- item_mp_property_depth.typ

- item_mp_protection_type.typ

- item_mp_use.typ

- item_origine.typ

- item_service.typ

- item_shield_category.typ

- item_slot.typ

- item_slot_type.typ

- item_special_effect.typ

- item_taming_range.typ

- item_taming_tool_type.typ

- item_teleport_type.typ

- item_type.typ

- item_weapon_max_damage.typ

- item_weight.typ

- item_workshop_needed.typ

- job_mode.typ

- outpost_building_type.typ

- people.typ

- plant_name.typ

- plantscalemax.typ

- plantscalemin.typ

- point_name.typ

- primitive.typ

- randomseed.typ

- range_weapon_type.typ

- reaction.typ

- region_list.typ

- role.typ

- season.typ

- sint8.typ

- sint16.typ

- sint32.typ

- sint64.typ

- sky_color_mode.typ

- sky_object_priority.typ

- sky_ref_color.typ

- spell_cast_stage.typ

- spell_id.typ

- spell_mode.typ

- spell_type.typ

- stick_mode.typ

- string.typ

- teleport_type.typ

- test.typ

- timed_fx_mode.typ

- town_list.typ

- trigger.typ

- type_property.typ

- uint8.typ

- uint16.typ

- uint32.typ

- uint64.typ

- Type de MP selon l'usage artisanal

- _typ.dfn

- typ.dfn

- _type.typ

- alpha.typ

- angle.typ

- boolean.typ

- distance.typ

- doppler.typ

- filename.typ

- float.typ

- gain.typ

- iboolean.typ

- int.typ

- parameter_id.typ

- pattern_mode.typ

- priority.typ

- rolloff.typ

- string.typ

- transposition.typ

Résultats plein texte:
- _crafting_skills.dfn

- ée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== Burning2hSwordCraft ===== // Liste... ée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== BurningAxeCraft ===== // Liste de ... ée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== Craft ===== // Liste de choix (bas... ée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== ElectricalPikeCraft ===== // Liste
- animation_set.dfn

- r </WRAP> <ELEMENT Name="defaultHeadControl" Type="Type" Filename="boolean.typ" Default="true"/> <!-- Basics --> <ELEMENT Name="idle" Type="Dfn" Filename="animation_state.dfn"/> <ELEMEN
- _craft_skills.dfn

- ée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SCA ===== // Liste de choix (basée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SCAH ===== // Liste de choix (basée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SCAHB ===== // Liste de choix (bas... ée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SCAHBE ===== // Liste de choix (ba
- automaton_state.dfn

- <ELEMENT Name="move" Type="Type" Filename="boolean.typ" Default="false"/> <ELEMENT Name="rotation" Type="Type" Filename="boolean.typ" Default="false"/>
- sphrase.dfn

- xt// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 1 ===== //Nom de fichier// \\ Ex... xt// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 2 ===== //Nom de fichier// \\ Ex... xt// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 3 ===== //Nom de fichier// \\ Ex... xt// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 4 ===== //Nom de fichier// \\ Ex
- animset_type.dfn

- ====== animset_type.dfn ====== Situé dans : ''DFN/game_elem/_anim'' Il s'agit de... <WRAP center rou... e documenter </WRAP> <ELEMENT Name="__" Type="Type" Filename="boolean.typ" Default="true"/> <ELEMENT Name="__s" Type="Type" Filename="boolean.ty
- saiphrase.dfn

- xt// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 1 ===== //Nom de fichier// \\ Ex... xt// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 2 ===== //Nom de fichier// \\ Ex... xt// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 3 ===== //Nom de fichier// \\ Ex... xt// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== brick 4 ===== //Nom de fichier// \\ Ex
- automaton_spell_states.dfn

- GOOD --> <ELEMENT Name="cast_good_begin" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_loop" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_fail" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMENT Name="cast_good_fumble" Type="Dfn" Filename="automaton_state.dfn"/> <ELEMEN
- _defense_skills.dfn

- ée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SDA ===== // Liste de choix (basée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SDAH ===== // Liste de choix (basée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SDAHF ===== // Liste de choix (bas... ée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SDAHFA ===== // Liste de choix (ba
- _creature_3d_shadow.dfn

- menter </WRAP> <ELEMENT Name="Shadow Bone 0" Type="Type" Filename="string.typ"/> <ELEMENT Name="Shadow Size 0" Type="Type" Filename="float.typ"/> <ELEMENT Name="Shadow Bone
- aiaction.dfn

- par script, merci de le documenter </WRAP> ===== type ===== // Liste de choix (basée sur [[fr:ds:rcdstypaiaction_type|aiaction_type.typ]]) // ===== SpeedFactor ===== //Nombre à virgule // \\ Exemple : //1.0// \\ Basé sur [[fr:ds:r
- _sbrick_basics.dfn

- [[fr:ds:rcdstyp_sbrick_families|_sbrick_families.typ]]) // <ELEMENT Name="IndexInFamily" Type="Type" Filename="_position_in_family.typ" Default="$filename"/> ===== TargetRestriction ===== // Liste de c
- _effect.dfn

- alse// \\ Basé sur [[fr:ds:rcdstypboolean|boolean.typ]] ===== Duration ===== //Nombre à virgule // \... : //1.0// \\ Basé sur [[fr:ds:rcdstypfloat|float.typ]] ===== DurationOnFailure ===== //Nombre à vir... : //1.0// \\ Basé sur [[fr:ds:rcdstypfloat|float.typ]] ===== DurationRange ===== //Nombre à virgule... : //1.0// \\ Basé sur [[fr:ds:rcdstypfloat|float.typ]] ===== DurationRangeOnFailure ===== //Nombre
- continent.dfn

- cteres// \\ Basé sur [[fr:ds:rcdstypstring|string.typ]] ===== LightLandscapeDay ===== // Sous ensemb... xt// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== PacsGR ===== //Nom de fichier// \\ Exe... xt// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== Ecosystem ===== //Nom de fichier// \\ ... xt// \\ Basé sur [[fr:ds:rcdstypfilename|filename.typ]] ===== LandscapeIG ===== //Nom de fichier// \
- _melee_skills.dfn

- ée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SFM ===== // Liste de choix (basée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SFM1 ===== // Liste de choix (basée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SFM1B ===== // Liste de choix (bas... ée sur [[fr:ds:rcdstypcreature_stat|creature_stat.typ]]) // ===== SFM1BM ===== // Liste de choix (ba





