Recherche
Voici les résultats de votre recherche.
Pages trouvées :
Résultats plein texte:
- typ.dfn @en:ds:sound
- boolean | boolean.typ]] ===== Formula ===== // String // \\ Example: //character string// \\ Based on [[en:ds:sound:rcdstypstring | string.typ]] ===== Lowlimit ===== // String // \\ Example: //character string// \\ Based on [[en:ds:
- _ai_manager.dfn
- , please document it </WRAP> ===== Name ===== // String // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] ===== CreatureLimit ===== //Whole number // \\ Example: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== Boundary ===== // String // \\ Example: //machainedecaracteres// \\ Based
- background_flag_config.dfn @en:ds:sound
- , please document it </WRAP> ===== Name ===== // String // \\ Example: //character string// \\ Based on [[en:ds:sound:rcdstypstring|string.typ]] ===== ShortName ===== // String // \\ Example: //character string// \\ Based on [[en:ds:s
- complex_sound.dfn @en:ds:sound
- Array values ARRAY) // ===== SoundSeq ===== // String // \\ Example: //character string// \\ Based on [[en:ds:sound:rcdstypstring | string.typ]] ===== DelaySeq ===== // String // \\ Example: //character string// \\ Based on [[en:ds:
- _ai_location.dfn
- document it! </WRAP> ===== LocationType ===== // String // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] ===== Boundary ===== // String // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdst
- _item_3d.dfn
- nventory/manipulation icons. ===== shape ===== //String of characters// \\ Example: //fy_acc_sword.shape/... D zone of the client. ===== shape_female ===== //String of characters// \\ Example: //fy_acc_sword.shape/... ers specified in the ".shape". ===== icon ===== //String of characters// \\ Example: //AR_botte.tga// Thi... R_botte_mask.tga// ===== icon background ===== //String of characters// \\ Example: //BK_matis_brick.tga/
- _typ.dfn @en:ds:sound
- t it </WRAP> ===== Designation ===== //Character string // \\ Exemple : //character string// \\ Based on [[en:ds:sound:rcdstypstring|string.typ]] ===== Substitute ===== // String // \\ Example: // machainedecaracteres // \\ Based on [[
- _ai_behaviour_param.dfn
- , please document it </WRAP> ===== Name ===== // String // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] ===== Value ===== // String // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstyps
- _ai_patate.dfn
- , please document it </WRAP> ===== Name ===== // String // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] ===== Source ===== // String // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstyp
- Translate the game
- and type : <code bash> $ translation_tools make_string_diff </code> To create the ''diff'' of the wk ve... nd type : <code bash> $ translation_tools merge_string_diff </code> If all is allright, the file in ''d... o do again : <code bash> $ translation_tools make_string_diff </code> To generate the ''diff'' from the d... he merge : <code bash> $ translation_tools merge_string_diff </code> ==== Dynamic piece of data modifica
- _ai_init_var_value.dfn
- lease document it! </WRAP> ===== IaName ===== // String // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name = "Source" Type = "Type" Filename = "string.typ" Default = "Basics.Scores" /> ===== VarName =
- _ai_manager_param.dfn
- ease document it </WRAP> ===== PrimName ===== // String // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name = "SpawnName" Type = "Type" Filename = "string.typ" Array = "true" /> ===== Creature ===== // Su
- _ai_pastatoid.dfn
- se document it </WRAP> ===== Pastatoide ===== // String // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name="Exclude" Type="Type" Filename="string.typ" Array="true"/>
- _ai_path_elm.dfn
- please document it </WRAP> ===== Border ===== // String // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name="Exclude" Type="Type" Filename="string.typ" Array="true"/>
- context_sound.dfn @en:ds:sound
- e document it </WRAP> ===== PatternName ===== // String // \\ Example: //character string// \\ Based on [[en:ds:sound:rcdstypstring | string.typ]]