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Pages trouvées :
- _add_valid_target_type.dfn
- _ai_static_type.dfn
- _ai_type_def.dfn
- _cancel_effet_type.dfn
- _creature_shopkeeper_type.dfn
- _skill_type_and_associated_carac.dfn
- _specialized_skill_type_and_associated_carac.dfn
- _typ.dfn
- _type.dfn
- animset_type.dfn
- skill_stage_type_table.dfn
- __trap__filename.typ
- _action_nature.typ
- _ai_action_server.typ
- _ai_attribut.typ
- _ai_creature_type.typ
- _ai_group_attack.typ
- _ai_group_move.typ
- _ai_init_var.typ
- _ai_motivation.typ
- _ai_motivation_value.typ
- _ai_object_type.typ
- _ai_operator.typ
- _ai_saison.typ
- _ai_timer.typ
- _ai_type.typ
- _attack_radius.typ
- _brick_energy_type.typ
- _brick_families.typ
- _brick_family.typ
- _brick_power.typ
- _brick_type.typ
- _career.typ
- _characteristic.typ
- _civilization_skills.typ
- _civilization_specialized_skills.typ
- _classification_types.typ
- _craft_skills.typ
- _crafting_skills.typ
- _crafting_specialized_skills.typ
- _creature_3d_eyes_color.typ
- _creature_3d_hair_color.typ
- _creature_3d_skin.typ
- _creature_basics_type.typ
- _creature_chat_profile.typ
- _creature_color_equipment.typ
- creature_ecosystem.typ
- _creature_loot_harvest_state.typ
- _creature_race.typ
- _creature_size.typ
- _creature_species.typ
- _creature_texture.typ
- _creature_texture_equipment.typ
- _creature_type.typ
- _damage_value.typ
- _data_elem.typ
- _defense_skills.typ
- _difficulty_appreciation.typ
- _duration_in_action_type.typ
- _effect_functions.typ
- _effect_type.typ
- _entity_types.typ
- _faber_filter1.typ
- _faber_filter2.typ
- _faction.typ
- _fx_user_param.typ
- _generic_skills.typ
- _generic_specialized_skills.typ
- harvest_skills.typ
- _harvest_specialized_skills.typ
- _job.typ
- _learning_playable_races.typ
- _localisation_slot.typ
- _magic_alteration_skills.typ
- _magic_alteration_specialized_skills.typ
- _magic_attack_skills.typ
- _magic_attack_specialized_skills.typ
- _magic_healer_skills.typ
- _magic_healer_specialized_skills.typ
- _magic_skills.typ
- _magic_specialized_skills.typ
- _melee_skills.typ
- _melee_specialized_skills.typ
- _modifier_mode.typ
- _pacte_type.typ
- _peuple.typ
- _phrase_nature.typ
- _plant_textureset.typ
- _player_skin.typ
- _position_in_family.typ
- _range_skills.typ
- _range_specialized_skills.typ
- _role_master.typ
- _sbrick_families.typ
- _sbrick_target_restriction.typ
- _scores.typ
- _sentence_modifier_operator.typ
- _skill_category.typ
- _skill_role_category.typ
- _skills.typ
- _skills_and_specialized_skills.typ
- _skillscode.typ
- _specialized_skills.typ
- _static_string_params.typ
- _suffix_type.typ
- _target_types.typ
- _title.typ
- _title_civ.typ
- _title_cult.typ
- _trading_skills.typ
- _trading_specialized_skills.typ
- _training_characteristic_skills.typ
- _training_characteristic_specialized_skills.typ
- _training_score_skills.typ
- _training_score_specialized_skills.typ
- _training_skills.typ
- _training_specialized_skills.typ
- __trap__filename.typ
- _type.typ
- ai_group_move.typ
- aiaction_aiming_type.typ
- aiaction_area_type.typ
- aiaction_combat_damage_type.typ
- aiaction_effect_type.typ
- aiaction_linkottype.typ
- aiaction_type.typ
- attack_type.typ
- boolean.typ
- bot_buffer_attack_phrases.typ
- bot_buffer_defence_phrases.typ
- bot_chat_action.typ
- bot_chat_choice_list.typ
- bot_chat_family.typ
- bot_chat_page.typ
- bot_chat_program.typ
- bot_healer_defence_phrases.typ
- bot_healer_special_phrases.typ
- bot_mage_attack_phrases.typ
- bot_mage_special_phrases.typ
- bot_melee_attack_phrases.typ
- bot_melee_defence_phrases.typ
- bot_shooter_attack_phrases.typ
- bot_shooter_special_phrases.typ
- character_characteristics.typ
- character_name.typ
- characterdamagelocalisationtable.typ
- color.typ
- continents.typ
- creature_hitpoint_formuli.typ
- creature_sap_formuli.typ
- creature_stamina_formuli.typ
- creature_stat.typ
- damage_shield_type.typ
- ecosystem.typ
- edit.typ
- effect_type.typ
- filename.typ
- float.typ
- floradensity.typ
- formulae.typ
- fx_repeat_mode.typ
- game_creature.typ
- gender.typ
- iboolean.typ
- int.typ
- item.typ
- item_ammo_type.typ
- item_animset.typ
- item_armor_max_protection.typ
- item_armor_protection.typ
- item_attack_type.typ
- item_category.typ
- item_color.typ
- item_cosmetics_types.typ
- item_crafting_tool.typ
- item_damage_type.typ
- item_effect_type.typ
- item_family.typ
- item_firing_range.typ
- item_guild_option_type.typ
- item_hitpoint_formuli.typ
- item_magazine_size.typ
- item_map.typ
- item_memorization_slot_types.typ
- item_mp_category.typ
- item_mp_faber_property.typ
- item_mp_faber_type.typ
- item_mp_family.typ
- item_mp_group.typ
- item_mp_property.typ
- item_mp_property_depth.typ
- item_mp_protection_type.typ
- item_mp_use.typ
- item_origine.typ
- item_service.typ
- item_shield_category.typ
- item_slot.typ
- item_slot_type.typ
- item_special_effect.typ
- item_taming_range.typ
- item_taming_tool_type.typ
- item_teleport_type.typ
- item_type.typ
- item_weapon_max_damage.typ
- item_weight.typ
- item_workshop_needed.typ
- job_mode.typ
- outpost_building_type.typ
- people.typ
- plant_name.typ
- plantscalemax.typ
- plantscalemin.typ
- point_name.typ
- primitive.typ
- randomseed.typ
- range_weapon_type.typ
- reaction.typ
- region_list.typ
- role.typ
- season.typ
- sint8.typ
- sint16.typ
- sint32.typ
- sint64.typ
- sky_color_mode.typ
- sky_object_priority.typ
- sky_ref_color.typ
- spell_cast_stage.typ
- spell_id.typ
- spell_mode.typ
- spell_type.typ
- stick_mode.typ
- string.typ
- teleport_type.typ
- test.typ
- timed_fx_mode.typ
- town_list.typ
- trigger.typ
- type_property.typ
- uint8.typ
- uint16.typ
- uint32.typ
- uint64.typ
- Type de MP selon l'usage artisanal
- _typ.dfn
- typ.dfn
- _type.typ
- alpha.typ
- angle.typ
- boolean.typ
- distance.typ
- doppler.typ
- filename.typ
- float.typ
- gain.typ
- iboolean.typ
- int.typ
- parameter_id.typ
- pattern_mode.typ
- priority.typ
- rolloff.typ
- string.typ
- transposition.typ
Résultats plein texte:
- _valid_target_races.dfn
- alse// \\ Basé sur [[fr:ds:rcdstypboolean|boolean.typ]] ===== Fauna Species ===== // Sous ensemble d... alse// \\ Basé sur [[fr:ds:rcdstypboolean|boolean.typ]] ===== Flora Species ===== // Sous ensemble d... alse// \\ Basé sur [[fr:ds:rcdstypboolean|boolean.typ]] ===== Homin Species ===== // Sous ensemble d
- item_animset.typ
- ====== item_animset.typ ====== Situé dans : ''/DFN/game_elem/_item'' Classe d'animation qui sera util... * **Train (animal)** : Valeur="TR" * **Train (strength)** : Valeur="TRSTR" {{tag>sitem typ anim}}
- string.typ @fr:ds:sound
- ====== string.typ ====== Situé dans : ''sound/DFN/basics'' Il s'agit de... <WRAP center round tip 60... n ^ Explications ^ Valeur système renvoyée ^ Commentaires : Converted from old format {{tag>typ}}
- stream_sound.dfn @fr:ds:sound
- Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0"/> <ELEMENT Name="MaxDistance" Type="Type" Filename="distance.typ" Default="15.0"/> <ELEMENT Name="Alpha" Type="Type" Filename="alpha.typ" Default="1.0"/>
- transposition.typ @fr:ds:sound
- ====== transposition.typ ====== Situé dans : ''sound/DFN/sound'' Il s'agit de... <WRAP center round ... e="-22"/> <DEFINITION Label="-23" Value="-23"/> <DEFINITION Label="-24" Value="-24"/> {{tag>typ}}
- _melee_specialized_skills.typ
- ====== _melee_specialized_skills.typ ====== Situé dans : ''/DFN/game_elem/_skills'' Ce sont les diffé... gnation ^ Explications ^ Valeur système renvoyée ^ |**none**|(default)|None| {{tag>item typ skill}}
- _range_skills.typ
- ====== _range_skills.typ ====== Situé dans : ''/DFN/game_elem/_skills'' Ce sont les différentes compé... AL| |**SFR2ALM**|tbd|SFR2ALM| |**SFR2AR**|tbd|SFR2AR| |**SFR2ARM**|tbd|SFR2ARM| {{tag>item typ skill}}
- item_family.typ
- ====== item_family.typ ====== Situé dans : ''/DFN/game_elem/_item'' Il s'agit de la liste des différe... OLL_R2| |**command ticket**|tbd| COMMAND_TICKET| |**generic item**|tbd| GENERIC_ITEM| {{tag>item typ}}
- _ai_group_move.typ
- ====== _ai_group_move.typ ====== Situé dans : ''DFN/game_elem/_ai'' Il s'agit de... <WRAP center rou... fNeeded**|tbd|IfNeeded| |**Defense**|tbd|Defense| |**Seek**|tbd|Seek| |**Hide**|tbd|Hide| {{tag>typ}}
- _magic_alteration_skills.typ
- ====== _magic_alteration_skills.typ ====== Situé dans : ''DFN/game_elem/_skills'' Il s'agit de... <W... rrior gift**|tbd|WarriorGift| |**wind armor**|tbd|WindArmor| |**wind gift**|tbd|WindGift| {{tag>typ}}
- alpha.typ @fr:ds:sound
- ====== alpha.typ ====== Situé dans : ''sound/DFN/sound'' Il s'agit de... <WRAP center round tip 60%>
- _ai_init_var.dfn
- asée sur [[fr:ds:rcdstyp_ai_init_var|_ai_init_var.typ]]) // ===== RelativePower ===== // Liste de choix (basée sur [[fr:ds:rcdstyp_ai_motivation_value|_ai_motivation_value.typ]]) | Défaut = 10//
- _creature_basics_type.typ
- ====== _creature_basics_type.typ ====== Situé dans : ''DFN/game_elem/_creature'' Il s'agit de... <WR... **|tbd|PLANT| |**omnivore**|tbd|OMNIVORE| |**scavenger**|tbd|SCAVENGER| |**pet**|tbd|PET| {{tag>typ}}
- _creature_3d_shadow.dfn
- me="Shadow Bone 0" Type="Type" Filename="string.typ"/> <ELEMENT Name="Shadow Size 0" Type="Type" Filename="float.typ"/> <ELEMENT Name="Shadow Bone 1" Type="Type" Filename="string.typ"/> <ELEMENT Name="Shadow Size 1" Type="Type" Filename="float.typ"/> <ELEMENT Name="Shadow Bone 2" Type="Type"
- _range_specialized_skills.typ
- ====== _range_specialized_skills.typ ====== Situé dans : ''/DFN/game_elem/_skills'' Ce sont les diffé... gnation ^ Explications ^ Valeur système renvoyée ^ |**none**|(default)|None| {{tag>item typ skill}}