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- _ai_behaviour.dfn
- _ai_behaviour.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document gener
- _brick_type.typ
- == _brick_type.typ ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document ge
- _classification_types.typ
- ication_types.typ ====== Located in: ''/DFN/game_elem'' This is the list of different creature types:
- item_family.typ
- = item_family.typ ====== Located in: ''/DFN/game_elem/_item'' This is a list of the different object f
- _characteristic.typ
- haracteristic.typ ====== Located in: ''/DFN/game_elem/_role'' This is a list of characteristics of a c
- _ai_motivation_value.typ
- tivation_value.typ ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document gener
- _position_in_family.typ
- ion_in_family.typ ====== Located in: ''/DFN/game_elem/_brick'' This is the list of different index val
- _ai_motivation.typ
- _ai_motivation.typ ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document gener
- _ai_group_attack.typ
- i_group_attack.typ ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document gener
- _ai_type.typ
- ===== _ai_type.typ ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document gene
- _ai_vegetal.dfn
- == _ai_vegetal.dfn ====== Located in: ''DFN/game_elem/_ai/flesh'' <WRAP center round tip 60%> Document
- _ai_static_object.dfn
- _static_object.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document gener... it </WRAP> <PARENT Name="_ai_object.dfn"/> <ELEMENT Name="Active" Type="Type" Filename="_ai_saison
- _ai_vitesse.dfn
- == _ai_vitesse.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document gener... ically by script, please document it </WRAP> <ELEMENT Name = "Min" Type = "Type" Filename = "float.typ" Default = "- 10" /> <ELEMENT Name = "Max" Type = "Type" Filename = "float.t
- item_color.typ
- == item_color.typ ====== Located in: ''/DFN/game_elem _item'' Obviously it allows to define the color
- _brick_power.typ
- = _brick_power.typ ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document ge