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- Information regarding missions
- d for creating missions. They can be found in the Ryzom Core code, in folder ''ryzomcore/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/class... tive:mission:var_text|var_text]] * [[en:primitive:mission:visit|visit]] {{tag>primitives ryzom_core}}
- keywords
- The keyword are defined in the ''/ryzomcore/code/ryzom/server/ai_service.cfg'' file. They exist in thre... eyword filtering is more restrictive but very faster than name filtering. {{tag>primitives ryzom_core }}
- step_ooo
- **roleplay_objective (Optional):** Allow to add a description to the step. {{tag>primitives ryzom_core}}
- step_if
- s). If multiple item line specified, the first OK jump to the YES (=> OR) {{tag>primitives ryzom_core}}
- step_failure
- nd should thus be named as a C++ object (no blank, no special character …) {{tag>primitives ryzom_core}}
- step_dyn_chat
- wer|dyn_answer]] and [[en:primitive:mission:no_answer|no_answer]] classes. {{tag>primitives ryzom_core}}
- step_any
- **roleplay_objective (Optional):** Allow to add a description to the step. {{tag>primitives ryzom_core}}
- step
- nd should thus be named as a C++ object (no blank, no special character …) {{tag>primitives ryzom_core}}
- add_compass
- ame of the NPC to add. **place_to_add:** Tag name of the place to add. {{tag>primitives ryzom_core}}
- system_msg
- mission:text_guidelines|text guidelines]] for the formatting requirements. {{tag>primitives ryzom_core}}
- skill
- e (brick) |$s<X>$ |$s1$ | |skill_level (int) |$level<X>$ |$level1$ | {{tag>primitives ryzom_core}}
- set_constrains
- yer is wearing specified items. Enter “none” to cancel related constrains. {{tag>primitives ryzom_core}}
- sell
- (int) |$qt<X>$ |$qt1$ | |Item_quality (int) |$quality<X>$ |$qual1$ | {{tag>primitives ryzom_core}}
- Script organization reference document
- |step_failure]] steps and the [[en:primitive:mission:fail|fail]] action. {{tag>primitives ryzom_core}}
- Nomenclature guidelines reference document
- _10_02_ O_KI_BANDITS_1 R_10_02_ M_T2_FORGERON_1 R_10_02_ P_LDF_BRIEF_1 {{tag>primitives ryzom_core}}