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- Information regarding missions @en:primitive:mission
- d for creating missions. They can be found in the Ryzom Core code, in folder ''ryzomcore/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files/class_doc'' * [[en:primitive:mi... tive:mission:var_text|var_text]] * [[en:primitive:mission:visit|visit]] {{tag>primitives ryzom_core}}
- keywords @en:primitive:mission
- uard keyword). The keyword are defined in the ''/ryzomcore/code/ryzom/server/ai_service.cfg'' file. They exist in three category : npc bot keywords, npc group... eyword filtering is more restrictive but very faster than name filtering. {{tag>primitives ryzom_core }}
- depositzone @en:primitive:mission
- (no limit)** * **deposit_quantity_respawn_time_ryzomdays**: used with //deposit_quantity_limit//, spec... u can display all the ones which are activated during night time, etc.). {{tag>primitives ryzom_core }}
- add_compass @en:primitive:mission
- ame of the NPC to add. **place_to_add:** Tag name of the place to add. {{tag>primitives ryzom_core}}
- ai_compass @en:primitive:mission
- the called state (0-3). **group_name:** Tag name of the related group. {{tag>primitives ryzom_core}}
- bot_chat @en:primitive:mission
- |text guidelines reference document]] for the formatting requirements. {{tag>primitives ryzom_core}}
- buy @en:primitive:mission
- $ </WRAP> <WRAP column 30%> Example \\ $i1$ \\ $qt1$ \\ $qual1$ </WRAP> {{tag>primitives ryzom_core}}
- cast @en:primitive:mission
- \\ $sbrick<X>$ </WRAP> <WRAP column 30%> Example \\ $sbrick1$ </WRAP> {{tag>primitives ryzom_core}}
- craft @en:primitive:mission
- >$ </WRAP> <WRAP column 30%> Example \\ $i1$ \\ $qt1$ \\ $qual1$ </WRAP> {{tag>primitives ryzom_core}}
- custom_loot_set @en:primitive:mission
- . See also [[en:primitive:mission:custom_loot_table|custom_loot_table]]. {{tag>primitives ryzom_core}}
- custom_loot_table @en:primitive:mission
- n possibilities, see also [[en:primitive:mission:user_model|user_model]]. {{tag>primitives ryzom_core }}
- destroy_item @en:primitive:mission
- must be specified **item_quantity (int)**: 1 **item_quality (int)**: 1 {{tag>primitives ryzom_core }}
- do_mission @en:primitive:mission
- *roleplay_objective (Optional)**: Allow to add a description to the step. {{tag>primitives ryzom_core }}
- dyn_answer @en:primitive:mission
- Also see the [[en:primitive:mission:step_dyn_chat|step_dyn_chat]] class. {{tag>primitives ryzom_core }}
- escort @en:primitive:mission
- f checked, the objective fails when a member of the escorted group dies. {{tag>primitives ryzom_core }}