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- The making of .bnp files!
- e patch system(**default:** ''patch_service/patch_game/bnp/''). You can sync some .bnp in the ''/user''... make -p fonts -o /home/compil/patch_service/patch_game/bnp/; cd $CLIENT_DATA_BNP/kh/; bnp_make -p aaa_lirria -o /home/compil/patch_service/patch_game/bnp/; bnp_make -p kh_characters_maps_clothes -o /home/compil/patch_service/patch_game/bnp/; bnp_make -p kh_characters_shapes -o /home/c
- F.A.Q
- ormation is there]]. ===== Compared to the Ryzom game ===== ==== Is Khanat a clone of Ryzom? ==== No, ... be of no interest to us. Ryzom is already a great game, with an active and lively server. Even if you wa... e(that serves as the framework for the commercial game [[http://ryzom.com/|Ryzom]]) was originally creat... usive property of WinchGate, which bought them at GameForge. It is absolutely impossible to reuse any el
- OpenNel Khanat Server - Overview
- hanat Server - Overview ====== Prerequisite: Our game server uses RyzomCore / OpenNeL, and all related documentation also applies to our game server: www.ryzomcore.org. \\ The alphabetical in... er for talking about the programs/services of the game running it. * **Shard**: It is an instance of the game universe. Each instance is independent(ex: Aniro
- NeL Terminology
- cs/nel_extensions.php3|Nevrax wiki]] * //build_gamedata// : automatic fully incremental batch process... al data. This data is an input data for the build_gamedata process. * **RT** : RUNTIME DATA : This data is generated by build_gamedata. It is not edited by the artists. It will be ... ists but it will be included in final data. Build_gamedata will only copy it. * **TP** : TEMPORARY DAT
- Installing a patch server
- t is a good way to keep it "up to date" with your game server. It's usually a fast and easy process ones... atch server**(residing in: ''/patch_service/patch_game/patch/Lirria.version''). **IF** the patch version... ave the .bnp files(which are used to organize the game data). These files are in their turn manipulated ... ic by the Apache server, as a service for the web/game clients. Create the folder ''/patch_service'' in
- Ryzom Core @en:tag:informatique:ryzom_core
- ue:ryzom_core:ryzom_core.jpg?400 |}} This is the game engine used to create the [[um1>Khanat]] [[en:tag... :start|MMORPG]]. This is a free engine with an 3D game client, which is rendered graphically by the "NeL... is the standard client(which allows access to the game). * 2: Secondly, an debug client with additional tools for deployment of the game. Configuration files are small(text/xml) files t
- Object of the month: creating and deploying cudlly toys "Atys' mobs" in game
- reating and deploying cudlly toys "Atys' mobs" in game====== The aim of this tutorial is to show how to... . Prerequisite for deploying the cuddly toy on a game server: * Having compiled and installed a game server, and having set-up a client to use it. Note:... sible to test this cuddly toy IG without having a game server through a trick which will be explained a
- Interface Management @en:wiki:user:yannk
- ll the information concerning the creation of the game interfaces. The instructions for creating the in... As what is provided as a concept, underlying the game interface.. is explained on the detailed page:[[e... lient/blob/master/data/kh/kh_interfaces/interface_game_khaganat.tga|interface_game_khaganat]]. It is manufactured according to a precise procedure, and is ac
- Game Design @en:tag:gamedesign
- ====== Game Design ====== {{ :fr:gamedesign.jpg?direct&450 |Detail of posting on Game Design, CC-BY New Media Consortium}} The big word is d... ts, everything related to the way we conceive the game. Of game players, on how to create a system that'
- Presentation of the original interface of Ryzom Core
- lient/blob/master/data/kh/kh_interfaces/interface_game_khaganat.tga|interface_game_khaganat]]. It has been created according to a precise procedure, and it g... nat-data-client/blob/master/data/kh/kh_interfaces/game_config.xml|game_config.xml]] * [[gitlab>khaganat/khanat-data-client/blob/master/data/ryz/ryz_zzz_baza
- Game-data updates for the Lirria server
- ====== Game-data updates for the Lirria server ====== <WRAP center round alert 60%> ** This tutorial is... o bnp_make -p $i ; done #rm ~/patch_service/patch_game/bnp/ for folder in ~/patch_service do cp $folder/patch_lirria/*.bnp ~/patch_service/patch_game/bnp/ done #------------------------... ------------------# patch_gen updateProduct patch_game/ryzom.xml #-------------------------------------
- Multi-account and multipass
- . Playing several characters(at once) in the same game is not always easy. This is often linked to dubio... RPG**://massively multiplayer online role-playing game//. Unlike a solo game, an mmo is played with other players. Without this dimension, you would remain a... d to give oneself the means to discover it!! The gameplay system(of Khaganat) is supposed to promote mu
- Unified network
- === * TOCK (from mirror_service) * TOCK (from game_share) * GU (graph update in MOD_OP) * HRGU (... kArray[] = { { "QWERTY", 0, }, }; //entities_game_service/modules/easter_egg.cpp NLNET::TUnifiedCal... SPAWNED", cbEasterEggSpawned }, }; //entities_games_service/outpost_manager/outpost_manager.cpp NLNE... DIED", cbOutpostSquadLeaderDied }, }; //entities_game_service/client_messages.cpp TUnifiedCallbackItem
- Credits Nevrax
- . [[http://devl1.ryzom.com/ryzom_client/unpacked/gamedev/html/help/credits_de.html|Source]] THE SAGA O... scal MORY (Production Tracking) Guillaume PUZIN (Game design) ==== Leads ==== Boris 'Sonix' BOUCHER ... T (Network Code & Administration) Alain SAFFRAY (Game Development) Eric SIMON (Game design) Sithik 'Syk' TRAN (3D Art & Animation) ==== 3D Art & Animatio
- XML syntax of the patch server!
- <_PatchDirectory type="STRING" value="patch_game/patch/"/> <_BnpDirectory type="STRING" value="patch_game/bnp/"/> <_RefDirectory type="STRING" value="patch_game/ref/"/> <_NextVersionFile type="STRING" value="patch_game/Lirria.version"/> <_ClientIndexFileName t