Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédenteProchaine révisionLes deux révisions suivantes | ||
fr:videos_vault [2020/01/24 19:08] – YannK | fr:videos_vault [2022/06/10 15:06] – YannK | ||
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- | ====== Vidéos par des professionnels du jeu vidéo ====== | + | ====== Vidéos par des artistes |
Page recensant des vidéos, souvent en anglais non sous-titré, | Page recensant des vidéos, souvent en anglais non sous-titré, | ||
+ | |||
+ | ===== Game Design ===== | ||
+ | * [GDC 2017] Narrative Sorcery: Coherent Storytelling in an Open World (59:00) [ Jon Ingold [[https:// | ||
===== Concepts ===== | ===== Concepts ===== | ||
- | * [GDC] Why Fashion in (Most) Games Sucks, and Why You Should Care (32:16)| Victoria tran : [[https:// | + | * [GDC] Why Fashion in (Most) Games Sucks, and Why You Should Care (32:16) | Victoria tran : [[https:// |
- | * [GDC] The design of Subnautica (1:02:06)| Charlie Cleveland : [[https:// | + | * [GDC] The design of Subnautica (1:02:06) | Charlie Cleveland : [[https:// |
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* Creating Hair for Games (1:25:04) | Johan Lithvall : [[https:// | * Creating Hair for Games (1:25:04) | Johan Lithvall : [[https:// | ||
+ | * How to create exact and technical topology workflow for the Blizzard animators (1:34:29) | Jessica Dru Johnson : [[https:// | ||
+ | * Intriguing: Working with Digital Cloth for Character Costume Creation (Part 1) (1:40:17) et (Part 2) (1: | ||
+ | ===== Textures ===== | ||
- | ===== Texturing ===== | + | |
- | + | ||
- | | + | |
===== Rigging ===== | ===== Rigging ===== | ||
- | * [GDC] Tools-Based Rigging in Bungie' | + | * [GDC] Tools-Based Rigging in Bungie' |
- | * [GDC] Honey, Where is My Wingsuit? - Building the Just Cause 3 Animation and Rigging Pipeline (50:51)| Brian venisky : [[https:// | + | * [GDC] Honey, Where is My Wingsuit? - Building the Just Cause 3 Animation and Rigging Pipeline (50:51)| Brian venisky : [[https:// |
===== Animation ===== | ===== Animation ===== | ||
* [GDC] The Animation Pipeline of Overwatch (56:59) | Jesse Davis : [[https:// | * [GDC] The Animation Pipeline of Overwatch (56:59) | Jesse Davis : [[https:// | ||
- | * [GDC] Animation Bootcamp: Animation Prototyping for Games (57:10) | Jay Hosfelt : [[https:// | + | * [GDC] Animation Bootcamp: Animation Prototyping for Games (57:10) | Jay Hosfelt : [[https:// |
+ | |||
+ | ===== VFX / Systèmes de Particules ===== | ||
+ | * [GDC] Technical Artist Bootcamp: The VFX of Diablo III (47:43) | Julian Love : [[https:// | ||
+ | |||
+ | ===== Pipeline ===== | ||
+ | * [GDC] Character Pipeline and Customization System for Far Cry Primal (59:10) | Julien Lalleve | ||
+ | * [GDC] Creating a Tools Pipeline for Horizon: Zero Dawn (58:29) | Dan Sumaili & Sander van der Steen : [[https:// | ||
+ | * [Digital Foundry] Star Citizen' | ||
+ | |||
+ | |||
+ | ===== Environnement ===== | ||
+ | |||
+ | * [GDC] GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn (47:28) | Jaap van Muijden : [[https:// | ||
+ | * [GDC] Between Tech and Art: The Vegetation of Horizon Zero Dawn (58:11) | Gilbert Sanders : [[https:// | ||
+ | * [GDC] Ghost Recon Wildlands Terrain Tools and Technology (01:03:30) | Guillaume Werle - Benoit Martinez : [[https:// | ||
+ | * Building Tool for Ghost Recon Wildlands (Houdini) (1:02) | [[https:// | ||
+ | * [Houdini Hive] Procedural World Generation of Ubisoft’s Far Cry 5 (01:06:04) | Etienne Carrier : [[https:// | ||
+ | * [GDC - Houdini] Marvel’s Spider-Man, meet Houdini (41:42) | David Santiago : [[https:// | ||
+ | * [Houdini] Procedural Modules. Low-level logic for copying random unique primitives to points (28:52) | Ricardo Ponce : [[https:// | ||
+ | * [Houdini] Houdini house generation || Tutorial (36:24) | Simon Houdini : [[https:// | ||
+ | * Creating Natural 3D Environments (2:24:42) | Alex Alvarez : [[https:// | ||
===== UI / UX ===== | ===== UI / UX ===== | ||
- | * [GDC] Art Direction for AAA UI (1:01:06)| Omer Younas : [[https:// | + | * [GDC] Art Direction for AAA UI (1:01:06) | Omer Younas : [[https:// |
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