Différences
Ci-dessous, les différences entre deux révisions de la page.
| Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédente | ||
| fr:client_config [2014/09/10 07:02] – [Ring ?] zatalyz | fr:client_config [2021/12/03 18:19] (Version actuelle) – modification externe 127.0.0.1 | ||
|---|---|---|---|
| Ligne 1: | Ligne 1: | ||
| - | ====== Client.cfg ====== | + | ====== Client.cfg et client_default.cfg ====== |
| Les fichiers // | Les fichiers // | ||
| Ligne 36: | Ligne 36: | ||
| Options graphiques | Options graphiques | ||
| - | * '' | + | * '' |
| - | * '' | + | * '' |
| - | * '' | + | * '' |
| - | * '' | + | * '' |
| - | * '' | + | * '' |
| - | * '' | + | * '' |
| * '' | * '' | ||
| * '' | * '' | ||
| Ligne 47: | Ligne 47: | ||
| ==== ???bis ==== | ==== ???bis ==== | ||
| - | * Local = 0; // bool 0 ou 1, Default is Net Mode. | + | * Local = 0; // bool 0 ou 1, Default is Net Mode.// |
| - | * FSHost = ""; | + | * FSHost = ""; |
| - | * DisplayAccountButtons = 1;// bool 0 ou 1 | + | * DisplayAccountButtons = 1;// bool 0 ou 1// |
| * CreateAccountURL= " | * CreateAccountURL= " | ||
| * ConditionsTermsURL= " | * ConditionsTermsURL= " | ||
| Ligne 58: | Ligne 58: | ||
| * FreeTrialURL= " | * FreeTrialURL= " | ||
| * LoginSupportURL= " | * LoginSupportURL= " | ||
| - | * Position = CVector(0.0, | + | * Position = CVector(0.0, |
| - | * Heading = CVector(0.0, | + | * Heading = CVector(0.0, |
| - | * EyesHeight = 1.50; // Default User Eyes Height. | + | * EyesHeight = 1.50; // Default User Eyes Height.// |
| - | * Walk = 1.660; / Default Velocity for the Walk. | + | * Walk = 1.660; |
| - | * Run = 6.00; // Default Velocity for the Run. | + | * Run = 6.00; // Default Velocity for the Run.// |
| - | * Fly = 25.00; // Default Velocity for the Fly. | + | * Fly = 25.00; // Default Velocity for the Fly.// |
| - | * DmWalk = 6.00; // Default Velocity for the Walk in Ring/DM or Ring/ | + | * DmWalk = 6.00; // Default Velocity for the Walk in Ring/DM or Ring/ |
| - | * DmRun = 20.00; // Default Velocity for the Run in Ring/DM or Ring/ | + | * DmRun = 20.00; // Default Velocity for the Run in Ring/DM or Ring/ |
| - | * FlyAccel = 1000.0; // Default Acceleration for the fly, in m.s-2 | + | * FlyAccel = 1000.0; // Default Acceleration for the fly, in m.s-2// |
| - | * AllowDebugCommands = false; // Add debug commands at startup | + | * AllowDebugCommands = false; // Add debug commands at startup// |
| - | * ForceDeltaTime = 0; // Default ForceDeltaTime, | + | * ForceDeltaTime = 0; // Default ForceDeltaTime, |
| - | * // si windows | + | * // si windows// |
| - | * DisableDirectInput = 0;// bool 0 ou 1 | + | * DisableDirectInput = 0;// bool 0 ou 1// |
| - | * // Sinon | + | * // Sinon// |
| - | * DisableDirectInput = 1; // bool 0 ou 1, no direct input on linux | + | * DisableDirectInput = 1; // bool 0 ou 1, no direct input on linux// |
| - | * DisableDirectInputKeyboard = 1; // bool 0 ou 1, Default DisableDirectInput fort he keyboard only | + | * DisableDirectInputKeyboard = 1; // bool 0 ou 1, Default DisableDirectInput fort he keyboard only// |
| - | * HardwareCursor = 1; // bool 0 ou 1, Default HardwareCursor | + | * HardwareCursor = 1; // bool 0 ou 1, Default HardwareCursor// |
| * HardwareCursorScale = 0.85f; | * HardwareCursorScale = 0.85f; | ||
| - | * CursorSpeed = 1.0; // Default CursorSpeed | + | * CursorSpeed = 1.0; // Default CursorSpeed// |
| - | * CursorAcceleration = 0; // Default CursorAcceleration | + | * CursorAcceleration = 0; // Default CursorAcceleration// |
| - | * FreeLookSpeed = 0.001; // Default FreeLookSpeed | + | * FreeLookSpeed = 0.001; // Default FreeLookSpeed// |
| - | * FreeLookAcceleration = 0; // Default FreeLookAcceleration | + | * FreeLookAcceleration = 0; // Default FreeLookAcceleration// |
| - | * FreeLookSmoothingPeriod = 0.0; // when in absolute mode, free look factor is used instead of speed, the mouse gives the absolute angle | + | * FreeLookSmoothingPeriod = 0.0; // when in absolute mode, free look factor is used instead of speed, the mouse gives the absolute angle// |
| - | * FreeLookInverted= 0;// bool 0 ou 1 | + | * FreeLookInverted= 0;// bool 0 ou 1// |
| - | * AutomaticCamera= 1;// bool 0 ou 1 | + | * AutomaticCamera= 1;// bool 0 ou 1// |
| - | * DblClickMode= 1; // bool 0 ou 1, when in dbl click mode, a double click is needed to execute default contextual action | + | * DblClickMode= 1; // bool 0 ou 1, when in dbl click mode, a double click is needed to execute default contextual action// |
| - | * AutoEquipTool= 1; // bool 0 ou 1, when true player will auto-equip last used weapon or forage tool when doing an action | + | * AutoEquipTool= 1; // bool 0 ou 1, when true player will auto-equip last used weapon or forage tool when doing an action// |
| - | * BGColor= CRGBA(100, | + | * BGColor= CRGBA(100, |
| - | * LandscapeTileNear = 50.0; // Default Landscape Tile Near. | + | * LandscapeTileNear = 50.0; // Default Landscape Tile Near.// |
| - | * LandscapeThreshold = 1000.0; // Default Landscape Threshold. | + | * LandscapeThreshold = 1000.0; // Default Landscape Threshold.// |
| - | * Vision= 500.0; // Player vision. | + | * Vision= 500.0; // Player vision.// |
| - | * Vision_min= 200.0; // Player vision min. | + | * Vision_min= 200.0; // Player vision min.// |
| * Vision_max= 800.0 | * Vision_max= 800.0 | ||
| * SkinNbMaxPoly = 40000; | * SkinNbMaxPoly = 40000; | ||
| * FxNbMaxPoly= 10000; | * FxNbMaxPoly= 10000; | ||
| - | * Cloud= 1;// bool 0 ou 1 | + | * Cloud= 1;// bool 0 ou 1// |
| * CloudQuality= 160.0; | * CloudQuality= 160.0; | ||
| * CloudUpdate= 1; | * CloudUpdate= 1; | ||
| * NbMaxSkeletonNotCLod= 20; | * NbMaxSkeletonNotCLod= 20; | ||
| * CharacterFarClip= 200.0; | * CharacterFarClip= 200.0; | ||
| - | * ScreenAspectRatio= 0.0; // Default commmon Screen Aspect Ratio (no relation with the resolution) - 0.f = auto | + | * ScreenAspectRatio= 0.0; // Default commmon Screen Aspect Ratio (no relation with the resolution) - 0.f = auto// |
| - | * FoV= 75.0; // Default value for the FoV. | + | * FoV= 75.0; // Default value for the FoV.// |
| - | * ForceDXTC= 0; // bool 0 ou 1, Default is no DXTC Compression. | + | * ForceDXTC= 0; // bool 0 ou 1, Default is no DXTC Compression.// |
| - | * AnisotropicFilter= 0; // Default is disabled (-1 = maximum value, 0 = disabled, 1+ = enabled) | + | * AnisotropicFilter= 0; // Default is disabled (-1 = maximum value, 0 = disabled, 1+ = enabled)// |
| - | * DivideTextureSizeBy2= 0; // bool 0 ou 1, Divide texture by 2 | + | * DivideTextureSizeBy2= 0; // bool 0 ou 1, Divide texture by 2// |
| - | * DisableVtxProgram= 0; // bool 0 ou 1, Disable Hardware Vertex Program. | + | * DisableVtxProgram= 0; // bool 0 ou 1, Disable Hardware Vertex Program.// |
| - | * DisableVtxAGP= 0; // bool 0 ou 1, Disable Hardware Vertex AGP. | + | * DisableVtxAGP= 0; // bool 0 ou 1, Disable Hardware Vertex AGP.// |
| - | * DisableTextureShdr= 0; // bool 0 ou 1, Disable Hardware Texture Shader. | + | * DisableTextureShdr= 0; // bool 0 ou 1, Disable Hardware Texture Shader.// |
| - | * MicroVeget= 1; // bool 0 ou 1, Default is with MicroVeget. | + | * MicroVeget= 1; // bool 0 ou 1, Default is with MicroVeget.// |
| * MicroVegetDensity= 100.0; | * MicroVegetDensity= 100.0; | ||
| - | * HDEntityTexture= 0;// bool 0 ou 1 | + | * HDEntityTexture= 0;// bool 0 ou 1// |
| - | * HDTextureInstalled= 0;// bool 0 ou 1 | + | * HDTextureInstalled= 0;// bool 0 ou 1// |
| - | * Fog = 1; // bool 0 ou 1, Fog is on by default | + | * Fog = 1; // bool 0 ou 1, Fog is on by default// |
| - | * WaitVBL = 0;// bool 0 ou 1 | + | * WaitVBL = 0;// bool 0 ou 1// |
| - | * Bloom = 1;// bool 0 ou 1 | + | * Bloom = 1;// bool 0 ou 1// |
| - | * SquareBloom = 1;// bool 0 ou 1 | + | * SquareBloom = 1;// bool 0 ou 1// |
| * DensityBloom = 255.0; | * DensityBloom = 255.0; | ||
| - | * GlobalWindPower = 0.100; // Default is 0.25 | + | * GlobalWindPower = 0.100; // Default is 0.25// |
| - | * //GlobalWindDirection = CVector(1, | + | * GlobalWindDirection = CVector(1, |
| - | * MovieShooterMemory= 0; // MovieShooter disabled | + | * MovieShooterMemory= 0; // MovieShooter disabled// |
| - | * MovieShooterFramePeriod = 0.040; // default is 25 fps | + | * MovieShooterFramePeriod = 0.040; // default is 25 fps// |
| - | * MovieShooterBlend= 0;// bool 0 ou 1 | + | * MovieShooterBlend= 0;// bool 0 ou 1// |
| - | * MovieShooterFrameSkip = 0; // default not skip frame | + | * MovieShooterFrameSkip = 0; // default not skip frame// |
| * MovieShooterPrefix = " | * MovieShooterPrefix = " | ||
| Ligne 138: | Ligne 138: | ||
| * ScreenShotWidth= 0; | * ScreenShotWidth= 0; | ||
| * ScreenShotHeight = 0; | * ScreenShotHeight = 0; | ||
| - | * ScreenShotFullDetail = 1;// bool 0 ou 1 | + | * ScreenShotFullDetail = 1;// bool 0 ou 1// |
| - | * ScreenShotZBuffer = 0;// bool 0 ou 1 | + | * ScreenShotZBuffer = 0;// bool 0 ou 1// |
| * MaxNumberOfTimedFXInstances = 20; | * MaxNumberOfTimedFXInstances = 20; | ||
| Ligne 146: | Ligne 146: | ||
| * SelectionFXSize = 0.8; | * SelectionFXSize = 0.8; | ||
| - | * // si windows | + | * // si windows// |
| - | * PatchWanted = 1;// bool 0 ou 1 | + | * PatchWanted = 1;// bool 0 ou 1// |
| - | * // sinon ((osqua : parce que le patcher ne doit pas marcher sous linux et mac si j'ai bien compris)) | + | * // sinon ((osqua : parce que le patcher ne doit pas marcher sous linux et mac si j'ai bien compris))// |
| - | * PatchWanted = 0;// bool 0 ou 1 | + | * PatchWanted = 0;// bool 0 ou 1// |
| * PatchUrl = ""; | * PatchUrl = ""; | ||
| Ligne 168: | Ligne 168: | ||
| * AnimatedAngleThreshold= 25.0; | * AnimatedAngleThreshold= 25.0; | ||
| * BlendFrameNumber= 5; | * BlendFrameNumber= 5; | ||
| - | * DestThreshold= 0.01; // Destination Threshold | + | * DestThreshold= 0.01; // Destination Threshold |
| * PositionLimiterRadius= 0.1; | * PositionLimiterRadius= 0.1; | ||
| - | * SignificantDist = 0.0001; // Significant Distance | + | * SignificantDist = 0.0001; // Significant Distance |
| ==== Son ==== | ==== Son ==== | ||
| - | * SoundOn = true; // Default is with sound. | + | * SoundOn = true; // Default is with sound. |
| * DriverSound = SoundDrvAuto; | * DriverSound = SoundDrvAuto; | ||
| * SoundForceSoftwareBuffer = true; | * SoundForceSoftwareBuffer = true; | ||
| Ligne 184: | Ligne 184: | ||
| * EnableBackgroundMusicTimeConstraint = true; | * EnableBackgroundMusicTimeConstraint = true; | ||
| - | * SoundPackedSheetPath= " | + | * SoundPackedSheetPath= " |
| - | * SampleBankDir= " | + | * SampleBankDir= " |
| - | * UserEntitySoundLevel = 0.5; // Default volume for sound in 1st person | + | * UserEntitySoundLevel = 0.5; // Default volume for sound in 1st person |
| - | * UseEax= 1; // bool 0 ou 1, Default to use EAX; | + | * UseEax= 1; // bool 0 ou 1, Default to use EAX; // |
| - | * UseADPCM= 0; // bool 0 ou 1, Defualt to PCM sample, NO ADPCM | + | * UseADPCM= 0; // bool 0 ou 1, Defualt to PCM sample, NO ADPCM // |
| - | * MaxTrack= 32; // DEfault to 32 track | + | * MaxTrack= 32; // DEfault to 32 track // |
| * // ColorShout= CRGBA(150, | * // ColorShout= CRGBA(150, | ||
| * // ColorTalk= CRGBA(255, | * // ColorTalk= CRGBA(255, | ||
| - | * UpdatePackedSheet= 0; // bool 0 ou 1, Update packed sheet if needed | + | * UpdatePackedSheet= 0; // bool 0 ou 1, Update packed sheet if needed |
| - | * EndScreenTimeOut= 0.0; // Default time out for the screen at the end of the application. | + | * EndScreenTimeOut= 0.0; // Default time out for the screen at the end of the application. |
| - | * Loading_BG= " | + | * Loading_BG= " |
| - | * LoadingFreeTrial_BG= " | + | * LoadingFreeTrial_BG= " |
| - | * Launch_BG= " | + | * Launch_BG= " |
| * TeleportKami_BG= " | * TeleportKami_BG= " | ||
| * TeleportKaravan_BG= " | * TeleportKaravan_BG= " | ||
| - | * Elevator_BG= " | + | * Elevator_BG= " |
| * ResurectKami_BG= " | * ResurectKami_BG= " | ||
| * ResurectKaravan_BG= " | * ResurectKaravan_BG= " | ||
| - | * End_BG= " | + | * End_BG= " |
| * IntroNevrax_BG= " | * IntroNevrax_BG= " | ||
| * IntroNVidia_BG= " | * IntroNVidia_BG= " | ||
| Ligne 216: | Ligne 216: | ||
| * PacsPrimDir.push_back(" | * PacsPrimDir.push_back(" | ||
| - | * Shadows= 1; // bool 0 ou 1, Draw Shadows by default. | + | * Shadows= 1; // bool 0 ou 1, Draw Shadows by default. |
| - | * ShadowsClipFar= 10.0; // Shadows are disabled after this distance. | + | * ShadowsClipFar= 10.0; // Shadows are disabled after this distance. |
| - | * ShadowsLodDist= 3.0; // Shadows draw with just 1 part after this distance. | + | * ShadowsLodDist= 3.0; // Shadows draw with just 1 part after this distance. |
| - | * ShadowZDirClampLandscape= -0.5; // On landscape, allow a minimum Phi angle of -30 degrees | + | * ShadowZDirClampLandscape= -0.5; // On landscape, allow a minimum Phi angle of -30 degrees |
| - | * ShadowZDirClampInterior= -0.86; // On Interior, allow a minimum Phi angle of -60 degrees | + | * ShadowZDirClampInterior= -0.86; // On Interior, allow a minimum Phi angle of -60 degrees |
| * ShadowZDirClampSmoothSpeed= 0.5; | * ShadowZDirClampSmoothSpeed= 0.5; | ||
| * ShadowMaxDepthLandscape= 8.0; | * ShadowMaxDepthLandscape= 8.0; | ||
| Ligne 226: | Ligne 226: | ||
| * ShadowMaxDepthSmoothSpeed= 6.0; | * ShadowMaxDepthSmoothSpeed= 6.0; | ||
| - | * Names = 0; // bool 0 ou 1, Don't draw Names by default. | + | * Names = 0; // bool 0 ou 1, Don't draw Names by default. |
| - | * Sleep = -1; // Default : client does not sleep. | + | * Sleep = -1; // Default : client does not sleep. |
| * ProcessPriority = 0;// Default : NORMAL | * ProcessPriority = 0;// Default : NORMAL | ||
| - | * ShowPath = 0; // bool 0 ou 1, Default : do not display the path. | + | * ShowPath = 0; // bool 0 ou 1, Default : do not display the path. // |
| - | * DrawBoxes = 0; // bool 0 ou 1, Default : Do not draw the selection. | + | * DrawBoxes = 0; // bool 0 ou 1, Default : Do not draw the selection. |
| * UserSheet = " | * UserSheet = " | ||
| - | * Sex = 0; // Default : male. male = 0, female = 1, nezutral = 2, unlnow = 3 | + | * Sex = 0; // Default : male. male = 0, female = 1, nezutral = 2, unlnow = 3 // |
| - | * PrimitiveHeightAddition= 2.0; // Default : 2.f | + | * PrimitiveHeightAddition= 2.0; // Default : 2.f // |
| * AttackDist = 0.5; | * AttackDist = 0.5; | ||
| Ligne 243: | Ligne 243: | ||
| * RyzomTime = 0.0; | * RyzomTime = 0.0; | ||
| - | * ManualWeatherSetup = 0; // bool 0 ou 1 | + | * ManualWeatherSetup = 0; // bool 0 ou 1 // |
| - | * ChaseReactionTime = 0.4; // Reaction time before chasing someone. | + | * ChaseReactionTime = 0.4; // Reaction time before chasing someone. |
| * TimeToAdjustCamera = 1000.0; | * TimeToAdjustCamera = 1000.0; | ||
| - | * ChangeDirAngle = 1.70; // Default Angle. | + | * ChangeDirAngle = 1.70; // Default Angle. |
| - | * GuildSymbolSize = 0.3; // Default Guild Symbol Size. | + | * GuildSymbolSize = 0.3; // Default Guild Symbol Size. // |
| - | * SelectionDist = 150.0; // Default dist in meter. | + | * SelectionDist = 150.0; // Default dist in meter. |
| - | * SelectionOutBBoxWeight= 16.0; // Default factor | + | * SelectionOutBBoxWeight= 16.0; // Default factor |
| - | * LootDist = 4.0; // Default loot/ | + | * LootDist = 4.0; // Default loot/ |
| * SpaceSelectionDist= 50.0; | * SpaceSelectionDist= 50.0; | ||
| * SpaceSelectionMaxCycle= 1; | * SpaceSelectionMaxCycle= 1; | ||
| - | * ForceLanguage= 0; // bool 0 ou 1 | + | * ForceLanguage= 0; // bool 0 ou 1 // |
| - | * LanguageCode= " | + | * LanguageCode= " |
| - | * DebugStringManager= false; // Default to no debug | + | * DebugStringManager= false; // Default to no debug // |
| ==== TUNING ==== | ==== TUNING ==== | ||
| Ligne 277: | Ligne 277: | ||
| * SkillUpFXName= " | * SkillUpFXName= " | ||
| * MinDistFactor= 0.5; | * MinDistFactor= 0.5; | ||
| - | * NameScale= 1.0; // Default Scale to display Names. | + | * NameScale= 1.0; // Default Scale to display Names. |
| * NamePos= 0.02; | * NamePos= 0.02; | ||
| * NameFontSize= 20; | * NameFontSize= 20; | ||
| * MaxNameDist= 50.0; | * MaxNameDist= 50.0; | ||
| * ConstNameSizeDist= 20.0; | * ConstNameSizeDist= 20.0; | ||
| - | * StaticNameHeight= 1; // bool 0 ou 1 | + | * StaticNameHeight= 1; // bool 0 ou 1 // |
| * BarsHeight= 0.002; | * BarsHeight= 0.002; | ||
| * BarsWidth= 0.05; | * BarsWidth= 0.05; | ||
| Ligne 296: | Ligne 296: | ||
| ==== OPTIONS ==== | ==== OPTIONS ==== | ||
| - | * RunAtTheBeginning= 1; // bool 0 ou 1 | + | * RunAtTheBeginning= 1; // bool 0 ou 1 // |
| - | * SelectWithRClick= 0; // bool 0 ou 1, Default right click cannot select. | + | * SelectWithRClick= 0; // bool 0 ou 1, Default right click cannot select. |
| * RotKeySpeedMax= 3.0; | * RotKeySpeedMax= 3.0; | ||
| * RotKeySpeedMin= 1.0; | * RotKeySpeedMin= 1.0; | ||
| * RotAccel= 0.001; | * RotAccel= 0.001; | ||
| - | * PutBackItems= 0; // bool 0 ou 1 | + | * PutBackItems= 0; // bool 0 ou 1 // |
| - | * ShowNameUnderCursor= 1; // bool 0 ou 1 | + | * ShowNameUnderCursor= 1; // bool 0 ou 1 // |
| - | * ShowNameSelected= 1; // bool 0 ou 1 | + | * ShowNameSelected= 1; // bool 0 ou 1 // |
| - | * ShowNameBelowDistanceSqr= 400.0;// ((osqua : 20.0 * 20.0 dans le code, mais le cfg il lui faut le résultat directement)) | + | * ShowNameBelowDistanceSqr= 400.0; // ((osqua : 20.0 * 20.0 dans le code, mais le cfg il lui faut le résultat directement)) |
| - | * ForceIndoorFPV= 0; // bool 0 ou 1 | + | * ForceIndoorFPV= 0; // bool 0 ou 1 // |
| - | * FollowOnAtk= 1; // bool 0 ou 1 | + | * FollowOnAtk= 1; // bool 0 ou 1 // |
| - | * AtkOnSelect= 0; // bool 0 ou 1 | + | * AtkOnSelect= 0; // bool 0 ou 1 // |
| - | * TransparentUnderCursor = 0; // bool 0 ou 1 | + | * TransparentUnderCursor = 0; // bool 0 ou 1 // |
| ==== PREFERENCES ==== | ==== PREFERENCES ==== | ||
| - | * FPV = 0; // bool 0 ou 1 | + | * FPV = 0; // bool 0 ou 1 // |
| * CameraHeight= 2.5; | * CameraHeight= 2.5; | ||
| * CameraDistance= 3.0; | * CameraDistance= 3.0; | ||
| Ligne 326: | Ligne 326: | ||
| ==== VERBOSES ==== | ==== VERBOSES ==== | ||
| - | * VerboseVP = 0; // bool 0 ou 1 | + | * VerboseVP = 0; // bool 0 ou 1 // |
| - | * VerboseAnimUser= 0; // bool 0 ou 1 | + | * VerboseAnimUser= 0; // bool 0 ou 1 // |
| - | * VerboseAnimSelection= 0; // bool 0 ou 1 | + | * VerboseAnimSelection= 0; // bool 0 ou 1 // |
| - | * VerboseAllTraffic= 0; // bool 0 ou 1 | + | * VerboseAllTraffic= 0; // bool 0 ou 1 // |
| ==== DEBUG ==== | ==== DEBUG ==== | ||
| - | * DisplayMissingAnimFile = 0; // bool 0 ou 1 | + | * DisplayMissingAnimFile = 0; // bool 0 ou 1 // |
| * DefaultEntity = " | * DefaultEntity = " | ||
| - | * RestrainPI = 1; // bool 0 ou 1 | + | * RestrainPI = 1; // bool 0 ou 1 // |
| - | * DumpVSIndex = 0; // bool 0 ou 1 | + | * DumpVSIndex = 0; // bool 0 ou 1 // |
| * HelpFontSize | * HelpFontSize | ||
| * // HelpFontColor = CRGBA(255, | * // HelpFontColor = CRGBA(255, | ||
| * HelpLineStep | * HelpLineStep | ||
| * DebugFontSize | * DebugFontSize | ||
| - | * // DebugFontColor = CRGBA(250, 250, 250);// ((osqua : problème des vectors)) | + | * // DebugFontColor = CRGBA(250, 250, 250); // ((osqua : problème des vectors)) |
| * DebugLineStep | * DebugLineStep | ||
| * // HeadOffset | * // HeadOffset | ||
| - | * Check = 0; // bool 0 ou 1 | + | * Check = 0; // bool 0 ou 1 // |
| - | * BlendForward | + | * BlendForward |
| - | * // | + | |
| - | * FPExceptions = 0; // bool 0 ou 1, Disable Floating Point Exceptions. | + | * FPExceptions = 0; // bool 0 ou 1, Disable Floating Point Exceptions. |
| - | * DisplayWeapons = 0; // bool 0 ou 1, Do not dusplay weapons in first person. | + | * DisplayWeapons = 0; // bool 0 ou 1, Do not dusplay weapons in first person. |
| - | * NeedComputeVS = 0; // bool 0 ou 1, Do not need to compute Visual Slots. | + | * NeedComputeVS = 0; // bool 0 ou 1, Do not need to compute Visual Slots. |
| - | * // | + | * |
| * GroundFXMaxDist | * GroundFXMaxDist | ||
| * GroundFXMaxNB | * GroundFXMaxNB | ||
| * GroundFXCacheSize | * GroundFXCacheSize | ||
| - | * // | + | * |
| - | * AutoReloadFiles = 0; // bool 0 ou 1 | + | * AutoReloadFiles = 0; // bool 0 ou 1 // |
| - | * BlendShapePatched = 1; // bool 0 ou 1 | + | * BlendShapePatched = 1; // bool 0 ou 1 // |
| - | * ExtendedCommands = 0; // bool 0 ou 1 | + | * ExtendedCommands = 0; // bool 0 ou 1 // |
| * WaterEnvMapUpdateTime = 1.0; | * WaterEnvMapUpdateTime = 1.0; | ||
| * NumFrameForProfile = 0; | * NumFrameForProfile = 0; | ||
| - | * SimulateServerTick = 0; // bool 0 ou 1 | + | * SimulateServerTick = 0; // bool 0 ou 1 // |
| * TimerMode= 0; | * TimerMode= 0; | ||
| * KlientChatPort= ""; | * KlientChatPort= ""; | ||
| - | * PreCacheShapes = 1; // bool 0 ou 1 | + | * PreCacheShapes = 1; // bool 0 ou 1 // |
| - | * ResetShapeBankOnRetCharSelect = 0; // bool 0 ou 1 | + | * ResetShapeBankOnRetCharSelect = 0; // bool 0 ou 1 // |
| - | * LandscapeEnabled = 1; // bool 0 ou 1 | + | * LandscapeEnabled = 1; // bool 0 ou 1 // |
| - | * VillagesEnabled = 1; // bool 0 ou 1 | + | * VillagesEnabled = 1; // bool 0 ou 1 // |
| - | * EAMEnabled = 1; // bool 0 ou 1 | + | * EAMEnabled = 1; // bool 0 ou 1 // |
| - | * CacheUIParsing = 0; // bool 0 ou 1 | + | * CacheUIParsing = 0; // bool 0 ou 1 // |
| - | * MicroLifeEnabled = 1; // bool 0 ou 1 | + | * MicroLifeEnabled = 1; // bool 0 ou 1 // |
| * SkipEULA = 0; | * SkipEULA = 0; | ||
| - | * // StageLCTUsage= StageUsePosOnlyLCT; | + | * // StageLCTUsage= StageUsePosOnlyLCT; |
| * SimulatePacketLossRatio= 0; | * SimulatePacketLossRatio= 0; | ||
| * CheckMemoryEveryNFrame= -1; | * CheckMemoryEveryNFrame= -1; | ||
| - | * LogMemoryAllocation=0; | + | * LogMemoryAllocation=0; |
| * LogMemoryAllocationSize=8; | * LogMemoryAllocationSize=8; | ||
| - | * DamageShieldEnabled = 0; // bool 0 ou 1 | + | * DamageShieldEnabled = 0; // bool 0 ou 1 // |
| - | * LevelDesignEnabled = 0; // bool 0 ou 1 | + | * LevelDesignEnabled = 0; // bool 0 ou 1 // |
| ==== Ring ? ==== | ==== Ring ? ==== | ||
| - | * R2Mode = 1; // bool 0 ou 1 | + | * R2Mode = 1; // bool 0 ou 1 // |
| - | * R2EDEnabled = 0; // bool 0 ou 1 | + | * R2EDEnabled = 0; // bool 0 ou 1 // |
| - | * R2EDExtendedDebug = 0; // bool 0 ou 1 | + | * R2EDExtendedDebug = 0; // bool 0 ou 1 // |
| - | * R2EDVerboseParseTime = 0; // bool 0 ou 1 | + | * R2EDVerboseParseTime = 0; // bool 0 ou 1 // |
| - | * R2EDDontReparseUnchangedUIFiles = 0; // bool 0 ou 1 | + | * R2EDDontReparseUnchangedUIFiles = 0; // bool 0 ou 1 // |
| - | * R2EDLightPalette = 0; // bool 0 ou 1 | + | * R2EDLightPalette = 0; // bool 0 ou 1 // |
| - | * R2EDAutoSaveWait = 300; // osqua: le code met 60*5 | + | * R2EDAutoSaveWait = 300; // osqua: le code met 60*5 // |
| * R2EDAutoSaveSlot = 9; | * R2EDAutoSaveSlot = 9; | ||
| - | * R2EDMustVerifyRingAccessWhileLoadingAnimation = 0; // bool 0 ou 1 | + | * R2EDMustVerifyRingAccessWhileLoadingAnimation = 0; // bool 0 ou 1 // |
| - | * R2EDUseVerboseRingAccess = 0; // bool 0 ou 1 | + | * R2EDUseVerboseRingAccess = 0; // bool 0 ou 1 // |
| * R2EDDssNetwork = 3; | * R2EDDssNetwork = 3; | ||
| - | * DamageShieldEnabled = 0; // bool 0 ou 1 | + | * DamageShieldEnabled = 0; // bool 0 ou 1 // |
| - | * AllowDebugLua = 0; // bool 0 ou 1 | + | * AllowDebugLua = 0; // bool 0 ou 1 // |
| - | * LoadLuaDebugger = 0; // bool 0 ou 1 | + | * LoadLuaDebugger = 0; // bool 0 ou 1 // |
| - | * DisplayLuaDebugInfo = 0; // bool 0 ou 1 | + | * DisplayLuaDebugInfo = 0; // bool 0 ou 1 // |
| - | * BeepWhenLaunched = 0; // bool 0 ou 1 | + | * BeepWhenLaunched = 0; // bool 0 ou 1 // |
| * LoadingStringCount = 0; | * LoadingStringCount = 0; | ||
| - | * LuaDebugInfoGotoButtonEnabled = 0; // bool 0 ou 1 | + | * LuaDebugInfoGotoButtonEnabled = 0; // bool 0 ou 1 // |
| * FogDistAndDepthLookupBias = 0.0; | * FogDistAndDepthLookupBias = 0.0; | ||
| Ligne 418: | Ligne 418: | ||
| * R2EDLoadDynamicFeatures= 0; | * R2EDLoadDynamicFeatures= 0; | ||
| - | * CheckR2ScenarioMD5 = 1; // bool 0 ou 1 | + | * CheckR2ScenarioMD5 = 1; // bool 0 ou 1 // |
| - | * DisplayTPReason = 0; // bool 0 ou 1 | + | * DisplayTPReason = 0; // bool 0 ou 1 // |
| - | * // | + | * // |
| - | * // | + | * // |
| - | * // | + | * // |
| - | * // | + | * // |
| * TPButtonW = 32; | * TPButtonW = 32; | ||
| * TPButtonH = 32; | * TPButtonH = 32; | ||
| Ligne 434: | Ligne 434: | ||
| * R2EDClippedEntityBlendTime = 0.18; | * R2EDClippedEntityBlendTime = 0.18; | ||
| - | * BackgroundDownloader = 0; // bool 0 ou 1 | + | * BackgroundDownloader = 0; // bool 0 ou 1 // |
| + | ==== Affichage des textes en jeu ==== | ||
| + | client_default.cfg gère les paramètres d' | ||
| + | lignes 362 et suivantes de client_default.cfg : | ||
| + | < | ||
| + | // NEW System Info Categories | ||
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| - | {{tag> | + | {{tag> |





