Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédenteDernière révisionLes deux révisions suivantes | ||
fr:client_config [2021/05/05 19:51] – [Animation] syntaxe zatalyz | fr:client_config [2021/05/05 19:55] – [Ring ?] syntaxe zatalyz | ||
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==== Son ==== | ==== Son ==== | ||
- | * SoundOn = true; // Default is with sound. | + | * SoundOn = true; // Default is with sound. |
* DriverSound = SoundDrvAuto; | * DriverSound = SoundDrvAuto; | ||
* SoundForceSoftwareBuffer = true; | * SoundForceSoftwareBuffer = true; | ||
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* EnableBackgroundMusicTimeConstraint = true; | * EnableBackgroundMusicTimeConstraint = true; | ||
- | * SoundPackedSheetPath= " | + | * SoundPackedSheetPath= " |
- | * SampleBankDir= " | + | * SampleBankDir= " |
- | * UserEntitySoundLevel = 0.5; // Default volume for sound in 1st person | + | * UserEntitySoundLevel = 0.5; // Default volume for sound in 1st person |
- | * UseEax= 1; // bool 0 ou 1, Default to use EAX; | + | * UseEax= 1; // bool 0 ou 1, Default to use EAX; // |
- | * UseADPCM= 0; // bool 0 ou 1, Defualt to PCM sample, NO ADPCM | + | * UseADPCM= 0; // bool 0 ou 1, Defualt to PCM sample, NO ADPCM // |
- | * MaxTrack= 32; // DEfault to 32 track | + | * MaxTrack= 32; // DEfault to 32 track // |
* // ColorShout= CRGBA(150, | * // ColorShout= CRGBA(150, | ||
* // ColorTalk= CRGBA(255, | * // ColorTalk= CRGBA(255, | ||
- | * UpdatePackedSheet= 0; // bool 0 ou 1, Update packed sheet if needed | + | * UpdatePackedSheet= 0; // bool 0 ou 1, Update packed sheet if needed |
- | * EndScreenTimeOut= 0.0; // Default time out for the screen at the end of the application. | + | * EndScreenTimeOut= 0.0; // Default time out for the screen at the end of the application. |
- | * Loading_BG= " | + | * Loading_BG= " |
- | * LoadingFreeTrial_BG= " | + | * LoadingFreeTrial_BG= " |
- | * Launch_BG= " | + | * Launch_BG= " |
* TeleportKami_BG= " | * TeleportKami_BG= " | ||
* TeleportKaravan_BG= " | * TeleportKaravan_BG= " | ||
- | * Elevator_BG= " | + | * Elevator_BG= " |
* ResurectKami_BG= " | * ResurectKami_BG= " | ||
* ResurectKaravan_BG= " | * ResurectKaravan_BG= " | ||
- | * End_BG= " | + | * End_BG= " |
* IntroNevrax_BG= " | * IntroNevrax_BG= " | ||
* IntroNVidia_BG= " | * IntroNVidia_BG= " | ||
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* PacsPrimDir.push_back(" | * PacsPrimDir.push_back(" | ||
- | * Shadows= 1; // bool 0 ou 1, Draw Shadows by default. | + | * Shadows= 1; // bool 0 ou 1, Draw Shadows by default. |
- | * ShadowsClipFar= 10.0; // Shadows are disabled after this distance. | + | * ShadowsClipFar= 10.0; // Shadows are disabled after this distance. |
- | * ShadowsLodDist= 3.0; // Shadows draw with just 1 part after this distance. | + | * ShadowsLodDist= 3.0; // Shadows draw with just 1 part after this distance. |
- | * ShadowZDirClampLandscape= -0.5; // On landscape, allow a minimum Phi angle of -30 degrees | + | * ShadowZDirClampLandscape= -0.5; // On landscape, allow a minimum Phi angle of -30 degrees |
- | * ShadowZDirClampInterior= -0.86; // On Interior, allow a minimum Phi angle of -60 degrees | + | * ShadowZDirClampInterior= -0.86; // On Interior, allow a minimum Phi angle of -60 degrees |
* ShadowZDirClampSmoothSpeed= 0.5; | * ShadowZDirClampSmoothSpeed= 0.5; | ||
* ShadowMaxDepthLandscape= 8.0; | * ShadowMaxDepthLandscape= 8.0; | ||
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* ShadowMaxDepthSmoothSpeed= 6.0; | * ShadowMaxDepthSmoothSpeed= 6.0; | ||
- | * Names = 0; // bool 0 ou 1, Don't draw Names by default. | + | * Names = 0; // bool 0 ou 1, Don't draw Names by default. |
- | * Sleep = -1; // Default : client does not sleep. | + | * Sleep = -1; // Default : client does not sleep. |
* ProcessPriority = 0;// Default : NORMAL | * ProcessPriority = 0;// Default : NORMAL | ||
- | * ShowPath = 0; // bool 0 ou 1, Default : do not display the path. | + | * ShowPath = 0; // bool 0 ou 1, Default : do not display the path. // |
- | * DrawBoxes = 0; // bool 0 ou 1, Default : Do not draw the selection. | + | * DrawBoxes = 0; // bool 0 ou 1, Default : Do not draw the selection. |
* UserSheet = " | * UserSheet = " | ||
- | * Sex = 0; // Default : male. male = 0, female = 1, nezutral = 2, unlnow = 3 | + | * Sex = 0; // Default : male. male = 0, female = 1, nezutral = 2, unlnow = 3 // |
- | * PrimitiveHeightAddition= 2.0; // Default : 2.f | + | * PrimitiveHeightAddition= 2.0; // Default : 2.f // |
* AttackDist = 0.5; | * AttackDist = 0.5; | ||
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* RyzomTime = 0.0; | * RyzomTime = 0.0; | ||
- | * ManualWeatherSetup = 0; // bool 0 ou 1 | + | * ManualWeatherSetup = 0; // bool 0 ou 1 // |
- | * ChaseReactionTime = 0.4; // Reaction time before chasing someone. | + | * ChaseReactionTime = 0.4; // Reaction time before chasing someone. |
* TimeToAdjustCamera = 1000.0; | * TimeToAdjustCamera = 1000.0; | ||
- | * ChangeDirAngle = 1.70; // Default Angle. | + | * ChangeDirAngle = 1.70; // Default Angle. |
- | * GuildSymbolSize = 0.3; // Default Guild Symbol Size. | + | * GuildSymbolSize = 0.3; // Default Guild Symbol Size. // |
- | * SelectionDist = 150.0; // Default dist in meter. | + | * SelectionDist = 150.0; // Default dist in meter. |
- | * SelectionOutBBoxWeight= 16.0; // Default factor | + | * SelectionOutBBoxWeight= 16.0; // Default factor |
- | * LootDist = 4.0; // Default loot/ | + | * LootDist = 4.0; // Default loot/ |
* SpaceSelectionDist= 50.0; | * SpaceSelectionDist= 50.0; | ||
* SpaceSelectionMaxCycle= 1; | * SpaceSelectionMaxCycle= 1; | ||
- | * ForceLanguage= 0; // bool 0 ou 1 | + | * ForceLanguage= 0; // bool 0 ou 1 // |
- | * LanguageCode= " | + | * LanguageCode= " |
- | * DebugStringManager= false; // Default to no debug | + | * DebugStringManager= false; // Default to no debug // |
==== TUNING ==== | ==== TUNING ==== | ||
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* SkillUpFXName= " | * SkillUpFXName= " | ||
* MinDistFactor= 0.5; | * MinDistFactor= 0.5; | ||
- | * NameScale= 1.0; // Default Scale to display Names. | + | * NameScale= 1.0; // Default Scale to display Names. |
* NamePos= 0.02; | * NamePos= 0.02; | ||
* NameFontSize= 20; | * NameFontSize= 20; | ||
* MaxNameDist= 50.0; | * MaxNameDist= 50.0; | ||
* ConstNameSizeDist= 20.0; | * ConstNameSizeDist= 20.0; | ||
- | * StaticNameHeight= 1; // bool 0 ou 1 | + | * StaticNameHeight= 1; // bool 0 ou 1 // |
* BarsHeight= 0.002; | * BarsHeight= 0.002; | ||
* BarsWidth= 0.05; | * BarsWidth= 0.05; | ||
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==== OPTIONS ==== | ==== OPTIONS ==== | ||
- | * RunAtTheBeginning= 1; // bool 0 ou 1 | + | * RunAtTheBeginning= 1; // bool 0 ou 1 // |
- | * SelectWithRClick= 0; // bool 0 ou 1, Default right click cannot select. | + | * SelectWithRClick= 0; // bool 0 ou 1, Default right click cannot select. |
* RotKeySpeedMax= 3.0; | * RotKeySpeedMax= 3.0; | ||
* RotKeySpeedMin= 1.0; | * RotKeySpeedMin= 1.0; | ||
* RotAccel= 0.001; | * RotAccel= 0.001; | ||
- | * PutBackItems= 0; // bool 0 ou 1 | + | * PutBackItems= 0; // bool 0 ou 1 // |
- | * ShowNameUnderCursor= 1; // bool 0 ou 1 | + | * ShowNameUnderCursor= 1; // bool 0 ou 1 // |
- | * ShowNameSelected= 1; // bool 0 ou 1 | + | * ShowNameSelected= 1; // bool 0 ou 1 // |
- | * ShowNameBelowDistanceSqr= 400.0;// ((osqua : 20.0 * 20.0 dans le code, mais le cfg il lui faut le résultat directement)) | + | * ShowNameBelowDistanceSqr= 400.0; // ((osqua : 20.0 * 20.0 dans le code, mais le cfg il lui faut le résultat directement)) |
- | * ForceIndoorFPV= 0; // bool 0 ou 1 | + | * ForceIndoorFPV= 0; // bool 0 ou 1 // |
- | * FollowOnAtk= 1; // bool 0 ou 1 | + | * FollowOnAtk= 1; // bool 0 ou 1 // |
- | * AtkOnSelect= 0; // bool 0 ou 1 | + | * AtkOnSelect= 0; // bool 0 ou 1 // |
- | * TransparentUnderCursor = 0; // bool 0 ou 1 | + | * TransparentUnderCursor = 0; // bool 0 ou 1 // |
==== PREFERENCES ==== | ==== PREFERENCES ==== | ||
- | * FPV = 0; // bool 0 ou 1 | + | * FPV = 0; // bool 0 ou 1 // |
* CameraHeight= 2.5; | * CameraHeight= 2.5; | ||
* CameraDistance= 3.0; | * CameraDistance= 3.0; | ||
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==== VERBOSES ==== | ==== VERBOSES ==== | ||
- | * VerboseVP = 0; // bool 0 ou 1 | + | * VerboseVP = 0; // bool 0 ou 1 // |
- | * VerboseAnimUser= 0; // bool 0 ou 1 | + | * VerboseAnimUser= 0; // bool 0 ou 1 // |
- | * VerboseAnimSelection= 0; // bool 0 ou 1 | + | * VerboseAnimSelection= 0; // bool 0 ou 1 // |
- | * VerboseAllTraffic= 0; // bool 0 ou 1 | + | * VerboseAllTraffic= 0; // bool 0 ou 1 // |
==== DEBUG ==== | ==== DEBUG ==== | ||
- | * DisplayMissingAnimFile = 0; // bool 0 ou 1 | + | * DisplayMissingAnimFile = 0; // bool 0 ou 1 // |
* DefaultEntity = " | * DefaultEntity = " | ||
- | * RestrainPI = 1; // bool 0 ou 1 | + | * RestrainPI = 1; // bool 0 ou 1 // |
- | * DumpVSIndex = 0; // bool 0 ou 1 | + | * DumpVSIndex = 0; // bool 0 ou 1 // |
* HelpFontSize | * HelpFontSize | ||
* // HelpFontColor = CRGBA(255, | * // HelpFontColor = CRGBA(255, | ||
* HelpLineStep | * HelpLineStep | ||
* DebugFontSize | * DebugFontSize | ||
- | * // DebugFontColor = CRGBA(250, 250, 250);// ((osqua : problème des vectors)) | + | * // DebugFontColor = CRGBA(250, 250, 250); // ((osqua : problème des vectors)) |
* DebugLineStep | * DebugLineStep | ||
* // HeadOffset | * // HeadOffset | ||
- | * Check = 0; // bool 0 ou 1 | + | * Check = 0; // bool 0 ou 1 // |
- | * BlendForward | + | * BlendForward |
- | * // | + | |
- | * FPExceptions = 0; // bool 0 ou 1, Disable Floating Point Exceptions. | + | * FPExceptions = 0; // bool 0 ou 1, Disable Floating Point Exceptions. |
- | * DisplayWeapons = 0; // bool 0 ou 1, Do not dusplay weapons in first person. | + | * DisplayWeapons = 0; // bool 0 ou 1, Do not dusplay weapons in first person. |
- | * NeedComputeVS = 0; // bool 0 ou 1, Do not need to compute Visual Slots. | + | * NeedComputeVS = 0; // bool 0 ou 1, Do not need to compute Visual Slots. |
- | * // | + | * |
* GroundFXMaxDist | * GroundFXMaxDist | ||
* GroundFXMaxNB | * GroundFXMaxNB | ||
* GroundFXCacheSize | * GroundFXCacheSize | ||
- | * // | + | * |
- | * AutoReloadFiles = 0; // bool 0 ou 1 | + | * AutoReloadFiles = 0; // bool 0 ou 1 // |
- | * BlendShapePatched = 1; // bool 0 ou 1 | + | * BlendShapePatched = 1; // bool 0 ou 1 // |
- | * ExtendedCommands = 0; // bool 0 ou 1 | + | * ExtendedCommands = 0; // bool 0 ou 1 // |
* WaterEnvMapUpdateTime = 1.0; | * WaterEnvMapUpdateTime = 1.0; | ||
* NumFrameForProfile = 0; | * NumFrameForProfile = 0; | ||
- | * SimulateServerTick = 0; // bool 0 ou 1 | + | * SimulateServerTick = 0; // bool 0 ou 1 // |
* TimerMode= 0; | * TimerMode= 0; | ||
* KlientChatPort= ""; | * KlientChatPort= ""; | ||
- | * PreCacheShapes = 1; // bool 0 ou 1 | + | * PreCacheShapes = 1; // bool 0 ou 1 // |
- | * ResetShapeBankOnRetCharSelect = 0; // bool 0 ou 1 | + | * ResetShapeBankOnRetCharSelect = 0; // bool 0 ou 1 // |
- | * LandscapeEnabled = 1; // bool 0 ou 1 | + | * LandscapeEnabled = 1; // bool 0 ou 1 // |
- | * VillagesEnabled = 1; // bool 0 ou 1 | + | * VillagesEnabled = 1; // bool 0 ou 1 // |
- | * EAMEnabled = 1; // bool 0 ou 1 | + | * EAMEnabled = 1; // bool 0 ou 1 // |
- | * CacheUIParsing = 0; // bool 0 ou 1 | + | * CacheUIParsing = 0; // bool 0 ou 1 // |
- | * MicroLifeEnabled = 1; // bool 0 ou 1 | + | * MicroLifeEnabled = 1; // bool 0 ou 1 // |
* SkipEULA = 0; | * SkipEULA = 0; | ||
- | * // StageLCTUsage= StageUsePosOnlyLCT; | + | * // StageLCTUsage= StageUsePosOnlyLCT; |
* SimulatePacketLossRatio= 0; | * SimulatePacketLossRatio= 0; | ||
* CheckMemoryEveryNFrame= -1; | * CheckMemoryEveryNFrame= -1; | ||
- | * LogMemoryAllocation=0; | + | * LogMemoryAllocation=0; |
* LogMemoryAllocationSize=8; | * LogMemoryAllocationSize=8; | ||
- | * DamageShieldEnabled = 0; // bool 0 ou 1 | + | * DamageShieldEnabled = 0; // bool 0 ou 1 // |
- | * LevelDesignEnabled = 0; // bool 0 ou 1 | + | * LevelDesignEnabled = 0; // bool 0 ou 1 // |
==== Ring ? ==== | ==== Ring ? ==== | ||
- | * R2Mode = 1; // bool 0 ou 1 | + | * R2Mode = 1; // bool 0 ou 1 // |
- | * R2EDEnabled = 0; // bool 0 ou 1 | + | * R2EDEnabled = 0; // bool 0 ou 1 // |
- | * R2EDExtendedDebug = 0; // bool 0 ou 1 | + | * R2EDExtendedDebug = 0; // bool 0 ou 1 // |
- | * R2EDVerboseParseTime = 0; // bool 0 ou 1 | + | * R2EDVerboseParseTime = 0; // bool 0 ou 1 // |
- | * R2EDDontReparseUnchangedUIFiles = 0; // bool 0 ou 1 | + | * R2EDDontReparseUnchangedUIFiles = 0; // bool 0 ou 1 // |
- | * R2EDLightPalette = 0; // bool 0 ou 1 | + | * R2EDLightPalette = 0; // bool 0 ou 1 // |
- | * R2EDAutoSaveWait = 300; // osqua: le code met 60*5 | + | * R2EDAutoSaveWait = 300; // osqua: le code met 60*5 // |
* R2EDAutoSaveSlot = 9; | * R2EDAutoSaveSlot = 9; | ||
- | * R2EDMustVerifyRingAccessWhileLoadingAnimation = 0; // bool 0 ou 1 | + | * R2EDMustVerifyRingAccessWhileLoadingAnimation = 0; // bool 0 ou 1 // |
- | * R2EDUseVerboseRingAccess = 0; // bool 0 ou 1 | + | * R2EDUseVerboseRingAccess = 0; // bool 0 ou 1 // |
* R2EDDssNetwork = 3; | * R2EDDssNetwork = 3; | ||
- | * DamageShieldEnabled = 0; // bool 0 ou 1 | + | * DamageShieldEnabled = 0; // bool 0 ou 1 // |
- | * AllowDebugLua = 0; // bool 0 ou 1 | + | * AllowDebugLua = 0; // bool 0 ou 1 // |
- | * LoadLuaDebugger = 0; // bool 0 ou 1 | + | * LoadLuaDebugger = 0; // bool 0 ou 1 // |
- | * DisplayLuaDebugInfo = 0; // bool 0 ou 1 | + | * DisplayLuaDebugInfo = 0; // bool 0 ou 1 // |
- | * BeepWhenLaunched = 0; // bool 0 ou 1 | + | * BeepWhenLaunched = 0; // bool 0 ou 1 // |
* LoadingStringCount = 0; | * LoadingStringCount = 0; | ||
- | * LuaDebugInfoGotoButtonEnabled = 0; // bool 0 ou 1 | + | * LuaDebugInfoGotoButtonEnabled = 0; // bool 0 ou 1 // |
* FogDistAndDepthLookupBias = 0.0; | * FogDistAndDepthLookupBias = 0.0; | ||
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* R2EDLoadDynamicFeatures= 0; | * R2EDLoadDynamicFeatures= 0; | ||
- | * CheckR2ScenarioMD5 = 1; // bool 0 ou 1 | + | * CheckR2ScenarioMD5 = 1; // bool 0 ou 1 // |
- | * DisplayTPReason = 0; // bool 0 ou 1 | + | * DisplayTPReason = 0; // bool 0 ou 1 // |
- | * // | + | * // |
- | * // | + | * // |
- | * // | + | * // |
- | * // | + | * // |
* TPButtonW = 32; | * TPButtonW = 32; | ||
* TPButtonH = 32; | * TPButtonH = 32; | ||
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* R2EDClippedEntityBlendTime = 0.18; | * R2EDClippedEntityBlendTime = 0.18; | ||
- | * BackgroundDownloader = 0; // bool 0 ou 1 | + | * BackgroundDownloader = 0; // bool 0 ou 1 // |
==== Affichage des textes en jeu ==== | ==== Affichage des textes en jeu ==== |