Différences
Ci-dessous, les différences entre deux révisions de la page.
Les deux révisions précédentesRévision précédenteProchaine révision | Révision précédenteProchaine révisionLes deux révisions suivantes | ||
fr:client_config [2014/08/21 22:06] – Pêche aux coquilles Lyne | fr:client_config [2021/05/05 19:54] – [DEBUG] syntaxe zatalyz | ||
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Ligne 1: | Ligne 1: | ||
- | ====== Client.cfg ====== | + | ====== Client.cfg et client_default.cfg ====== |
Les fichiers // | Les fichiers // | ||
Ligne 36: | Ligne 36: | ||
Options graphiques | Options graphiques | ||
- | * '' | + | * '' |
- | * '' | + | * '' |
- | * '' | + | * '' |
- | * '' | + | * '' |
- | * '' | + | * '' |
- | * '' | + | * '' |
* '' | * '' | ||
* '' | * '' | ||
Ligne 47: | Ligne 47: | ||
==== ???bis ==== | ==== ???bis ==== | ||
- | * Local = 0; // bool 0 ou 1, Default is Net Mode. | + | * Local = 0; // bool 0 ou 1, Default is Net Mode.// |
- | * FSHost = ""; | + | * FSHost = ""; |
- | * DisplayAccountButtons = 1;// bool 0 ou 1 | + | * DisplayAccountButtons = 1;// bool 0 ou 1// |
* CreateAccountURL= " | * CreateAccountURL= " | ||
* ConditionsTermsURL= " | * ConditionsTermsURL= " | ||
Ligne 58: | Ligne 58: | ||
* FreeTrialURL= " | * FreeTrialURL= " | ||
* LoginSupportURL= " | * LoginSupportURL= " | ||
- | * Position = CVector(0.0, | + | * Position = CVector(0.0, |
- | * Heading = CVector(0.0, | + | * Heading = CVector(0.0, |
- | * EyesHeight = 1.50; // Default User Eyes Height. | + | * EyesHeight = 1.50; // Default User Eyes Height.// |
- | * Walk = 1.660; / Default Velocity for the Walk. | + | * Walk = 1.660; |
- | * Run = 6.00; // Default Velocity for the Run. | + | * Run = 6.00; // Default Velocity for the Run.// |
- | * Fly = 25.00; // Default Velocity for the Fly. | + | * Fly = 25.00; // Default Velocity for the Fly.// |
- | * DmWalk = 6.00; // Default Velocity for the Walk in Ring/DM or Ring/ | + | * DmWalk = 6.00; // Default Velocity for the Walk in Ring/DM or Ring/ |
- | * DmRun = 20.00; // Default Velocity for the Run in Ring/DM or Ring/ | + | * DmRun = 20.00; // Default Velocity for the Run in Ring/DM or Ring/ |
- | * FlyAccel = 1000.0; // Default Acceleration for the fly, in m.s-2 | + | * FlyAccel = 1000.0; // Default Acceleration for the fly, in m.s-2// |
- | * AllowDebugCommands = false; // Add debug commands at startup | + | * AllowDebugCommands = false; // Add debug commands at startup// |
- | * ForceDeltaTime = 0; // Default ForceDeltaTime, | + | * ForceDeltaTime = 0; // Default ForceDeltaTime, |
- | * // si windows | + | * // si windows// |
- | * DisableDirectInput = 0;// bool 0 ou 1 | + | * DisableDirectInput = 0;// bool 0 ou 1// |
- | * // Sinon | + | * // Sinon// |
- | * DisableDirectInput = 1; // bool 0 ou 1, no direct input on linux | + | * DisableDirectInput = 1; // bool 0 ou 1, no direct input on linux// |
- | * DisableDirectInputKeyboard = 1; // bool 0 ou 1, Default DisableDirectInput fort he keyboard only | + | * DisableDirectInputKeyboard = 1; // bool 0 ou 1, Default DisableDirectInput fort he keyboard only// |
- | * HardwareCursor = 1; // bool 0 ou 1, Default HardwareCursor | + | * HardwareCursor = 1; // bool 0 ou 1, Default HardwareCursor// |
* HardwareCursorScale = 0.85f; | * HardwareCursorScale = 0.85f; | ||
- | * CursorSpeed = 1.0; // Default CursorSpeed | + | * CursorSpeed = 1.0; // Default CursorSpeed// |
- | * CursorAcceleration = 0; // Default CursorAcceleration | + | * CursorAcceleration = 0; // Default CursorAcceleration// |
- | * FreeLookSpeed = 0.001; // Default FreeLookSpeed | + | * FreeLookSpeed = 0.001; // Default FreeLookSpeed// |
- | * FreeLookAcceleration = 0; // Default FreeLookAcceleration | + | * FreeLookAcceleration = 0; // Default FreeLookAcceleration// |
- | * FreeLookSmoothingPeriod = 0.0; // when in absolute mode, free look factor is used instead of speed, the mouse gives the absolute angle | + | * FreeLookSmoothingPeriod = 0.0; // when in absolute mode, free look factor is used instead of speed, the mouse gives the absolute angle// |
- | * FreeLookInverted= 0;// bool 0 ou 1 | + | * FreeLookInverted= 0;// bool 0 ou 1// |
- | * AutomaticCamera= 1;// bool 0 ou 1 | + | * AutomaticCamera= 1;// bool 0 ou 1// |
- | * DblClickMode= 1; // bool 0 ou 1, when in dbl click mode, a double click is needed to execute default contextual action | + | * DblClickMode= 1; // bool 0 ou 1, when in dbl click mode, a double click is needed to execute default contextual action// |
- | * AutoEquipTool= 1; // bool 0 ou 1, when true player will auto-equip last used weapon or forage tool when doing an action | + | * AutoEquipTool= 1; // bool 0 ou 1, when true player will auto-equip last used weapon or forage tool when doing an action// |
- | * BGColor= CRGBA(100, | + | * BGColor= CRGBA(100, |
- | * LandscapeTileNear = 50.0; // Default Landscape Tile Near. | + | * LandscapeTileNear = 50.0; // Default Landscape Tile Near.// |
- | * LandscapeThreshold = 1000.0; // Default Landscape Threshold. | + | * LandscapeThreshold = 1000.0; // Default Landscape Threshold.// |
- | * Vision= 500.0; // Player vision. | + | * Vision= 500.0; // Player vision.// |
- | * Vision_min= 200.0; // Player vision min. | + | * Vision_min= 200.0; // Player vision min.// |
* Vision_max= 800.0 | * Vision_max= 800.0 | ||
* SkinNbMaxPoly = 40000; | * SkinNbMaxPoly = 40000; | ||
* FxNbMaxPoly= 10000; | * FxNbMaxPoly= 10000; | ||
- | * Cloud= 1;// bool 0 ou 1 | + | * Cloud= 1;// bool 0 ou 1// |
* CloudQuality= 160.0; | * CloudQuality= 160.0; | ||
* CloudUpdate= 1; | * CloudUpdate= 1; | ||
* NbMaxSkeletonNotCLod= 20; | * NbMaxSkeletonNotCLod= 20; | ||
* CharacterFarClip= 200.0; | * CharacterFarClip= 200.0; | ||
- | * ScreenAspectRatio= 0.0; // Default commmon Screen Aspect Ratio (no relation with the resolution) - 0.f = auto | + | * ScreenAspectRatio= 0.0; // Default commmon Screen Aspect Ratio (no relation with the resolution) - 0.f = auto// |
- | * FoV= 75.0; // Default value for the FoV. | + | * FoV= 75.0; // Default value for the FoV.// |
- | * ForceDXTC= 0; // bool 0 ou 1, Default is no DXTC Compression. | + | * ForceDXTC= 0; // bool 0 ou 1, Default is no DXTC Compression.// |
- | * AnisotropicFilter= 0; // Default is disabled (-1 = maximum value, 0 = disabled, 1+ = enabled) | + | * AnisotropicFilter= 0; // Default is disabled (-1 = maximum value, 0 = disabled, 1+ = enabled)// |
- | * DivideTextureSizeBy2= 0; // bool 0 ou 1, Divide texture by 2 | + | * DivideTextureSizeBy2= 0; // bool 0 ou 1, Divide texture by 2// |
- | * DisableVtxProgram= 0; // bool 0 ou 1, Disable Hardware Vertex Program. | + | * DisableVtxProgram= 0; // bool 0 ou 1, Disable Hardware Vertex Program.// |
- | * DisableVtxAGP= 0; // bool 0 ou 1, Disable Hardware Vertex AGP. | + | * DisableVtxAGP= 0; // bool 0 ou 1, Disable Hardware Vertex AGP.// |
- | * DisableTextureShdr= 0; // bool 0 ou 1, Disable Hardware Texture Shader. | + | * DisableTextureShdr= 0; // bool 0 ou 1, Disable Hardware Texture Shader.// |
- | * MicroVeget= 1; // bool 0 ou 1, Default is with MicroVeget. | + | * MicroVeget= 1; // bool 0 ou 1, Default is with MicroVeget.// |
* MicroVegetDensity= 100.0; | * MicroVegetDensity= 100.0; | ||
- | * HDEntityTexture= 0;// bool 0 ou 1 | + | * HDEntityTexture= 0;// bool 0 ou 1// |
- | * HDTextureInstalled= 0;// bool 0 ou 1 | + | * HDTextureInstalled= 0;// bool 0 ou 1// |
- | * Fog = 1; // bool 0 ou 1, Fog is on by default | + | * Fog = 1; // bool 0 ou 1, Fog is on by default// |
- | * WaitVBL = 0;// bool 0 ou 1 | + | * WaitVBL = 0;// bool 0 ou 1// |
- | * Bloom = 1;// bool 0 ou 1 | + | * Bloom = 1;// bool 0 ou 1// |
- | * SquareBloom = 1;// bool 0 ou 1 | + | * SquareBloom = 1;// bool 0 ou 1// |
* DensityBloom = 255.0; | * DensityBloom = 255.0; | ||
- | * GlobalWindPower = 0.100; // Default is 0.25 | + | * GlobalWindPower = 0.100; // Default is 0.25// |
- | * //GlobalWindDirection = CVector(1, | + | * GlobalWindDirection = CVector(1, |
- | * MovieShooterMemory= 0; // MovieShooter disabled | + | * MovieShooterMemory= 0; // MovieShooter disabled// |
- | * MovieShooterFramePeriod = 0.040; // default is 25 fps | + | * MovieShooterFramePeriod = 0.040; // default is 25 fps// |
- | * MovieShooterBlend= 0;// bool 0 ou 1 | + | * MovieShooterBlend= 0;// bool 0 ou 1// |
- | * MovieShooterFrameSkip = 0; // default not skip frame | + | * MovieShooterFrameSkip = 0; // default not skip frame// |
* MovieShooterPrefix = " | * MovieShooterPrefix = " | ||
Ligne 138: | Ligne 138: | ||
* ScreenShotWidth= 0; | * ScreenShotWidth= 0; | ||
* ScreenShotHeight = 0; | * ScreenShotHeight = 0; | ||
- | * ScreenShotFullDetail = 1;// bool 0 ou 1 | + | * ScreenShotFullDetail = 1;// bool 0 ou 1// |
- | * ScreenShotZBuffer = 0;// bool 0 ou 1 | + | * ScreenShotZBuffer = 0;// bool 0 ou 1// |
* MaxNumberOfTimedFXInstances = 20; | * MaxNumberOfTimedFXInstances = 20; | ||
Ligne 146: | Ligne 146: | ||
* SelectionFXSize = 0.8; | * SelectionFXSize = 0.8; | ||
- | * // si windows | + | * // si windows// |
- | * PatchWanted = 1;// bool 0 ou 1 | + | * PatchWanted = 1;// bool 0 ou 1// |
- | * // sinon ((osqua : parce que le patcher ne doit pas marcher sous linux et mac si j'ai bien compris)) | + | * // sinon ((osqua : parce que le patcher ne doit pas marcher sous linux et mac si j'ai bien compris))// |
- | * PatchWanted = 0;// bool 0 ou 1 | + | * PatchWanted = 0;// bool 0 ou 1// |
* PatchUrl = ""; | * PatchUrl = ""; | ||
Ligne 168: | Ligne 168: | ||
* AnimatedAngleThreshold= 25.0; | * AnimatedAngleThreshold= 25.0; | ||
* BlendFrameNumber= 5; | * BlendFrameNumber= 5; | ||
- | * DestThreshold= 0.01; // Destination Threshold | + | * DestThreshold= 0.01; // Destination Threshold |
* PositionLimiterRadius= 0.1; | * PositionLimiterRadius= 0.1; | ||
- | * SignificantDist = 0.0001; // Significant Distance | + | * SignificantDist = 0.0001; // Significant Distance |
==== Son ==== | ==== Son ==== | ||
- | * SoundOn = true; // Default is with sound. | + | * SoundOn = true; // Default is with sound. |
* DriverSound = SoundDrvAuto; | * DriverSound = SoundDrvAuto; | ||
* SoundForceSoftwareBuffer = true; | * SoundForceSoftwareBuffer = true; | ||
Ligne 184: | Ligne 184: | ||
* EnableBackgroundMusicTimeConstraint = true; | * EnableBackgroundMusicTimeConstraint = true; | ||
- | * SoundPackedSheetPath= " | + | * SoundPackedSheetPath= " |
- | * SampleBankDir= " | + | * SampleBankDir= " |
- | * UserEntitySoundLevel = 0.5; // Default volume for sound in 1st person | + | * UserEntitySoundLevel = 0.5; // Default volume for sound in 1st person |
- | * UseEax= 1; // bool 0 ou 1, Default to use EAX; | + | * UseEax= 1; // bool 0 ou 1, Default to use EAX; // |
- | * UseADPCM= 0; // bool 0 ou 1, Defualt to PCM sample, NO ADPCM | + | * UseADPCM= 0; // bool 0 ou 1, Defualt to PCM sample, NO ADPCM // |
- | * MaxTrack= 32; // DEfault to 32 track | + | * MaxTrack= 32; // DEfault to 32 track // |
* // ColorShout= CRGBA(150, | * // ColorShout= CRGBA(150, | ||
* // ColorTalk= CRGBA(255, | * // ColorTalk= CRGBA(255, | ||
- | * UpdatePackedSheet= 0; // bool 0 ou 1, Update packed sheet if needed | + | * UpdatePackedSheet= 0; // bool 0 ou 1, Update packed sheet if needed |
- | * EndScreenTimeOut= 0.0; // Default time out for the screen at the end of the application. | + | * EndScreenTimeOut= 0.0; // Default time out for the screen at the end of the application. |
- | * Loading_BG= " | + | * Loading_BG= " |
- | * LoadingFreeTrial_BG= " | + | * LoadingFreeTrial_BG= " |
- | * Launch_BG= " | + | * Launch_BG= " |
* TeleportKami_BG= " | * TeleportKami_BG= " | ||
* TeleportKaravan_BG= " | * TeleportKaravan_BG= " | ||
- | * Elevator_BG= " | + | * Elevator_BG= " |
* ResurectKami_BG= " | * ResurectKami_BG= " | ||
* ResurectKaravan_BG= " | * ResurectKaravan_BG= " | ||
- | * End_BG= " | + | * End_BG= " |
* IntroNevrax_BG= " | * IntroNevrax_BG= " | ||
* IntroNVidia_BG= " | * IntroNVidia_BG= " | ||
Ligne 216: | Ligne 216: | ||
* PacsPrimDir.push_back(" | * PacsPrimDir.push_back(" | ||
- | * Shadows= 1; // bool 0 ou 1, Draw Shadows by default. | + | * Shadows= 1; // bool 0 ou 1, Draw Shadows by default. |
- | * ShadowsClipFar= 10.0; // Shadows are disabled after this distance. | + | * ShadowsClipFar= 10.0; // Shadows are disabled after this distance. |
- | * ShadowsLodDist= 3.0; // Shadows draw with just 1 part after this distance. | + | * ShadowsLodDist= 3.0; // Shadows draw with just 1 part after this distance. |
- | * ShadowZDirClampLandscape= -0.5; // On landscape, allow a minimum Phi angle of -30 degrees | + | * ShadowZDirClampLandscape= -0.5; // On landscape, allow a minimum Phi angle of -30 degrees |
- | * ShadowZDirClampInterior= -0.86; // On Interior, allow a minimum Phi angle of -60 degrees | + | * ShadowZDirClampInterior= -0.86; // On Interior, allow a minimum Phi angle of -60 degrees |
* ShadowZDirClampSmoothSpeed= 0.5; | * ShadowZDirClampSmoothSpeed= 0.5; | ||
* ShadowMaxDepthLandscape= 8.0; | * ShadowMaxDepthLandscape= 8.0; | ||
Ligne 226: | Ligne 226: | ||
* ShadowMaxDepthSmoothSpeed= 6.0; | * ShadowMaxDepthSmoothSpeed= 6.0; | ||
- | * Names = 0; // bool 0 ou 1, Don't draw Names by default. | + | * Names = 0; // bool 0 ou 1, Don't draw Names by default. |
- | * Sleep = -1; // Default : client does not sleep. | + | * Sleep = -1; // Default : client does not sleep. |
* ProcessPriority = 0;// Default : NORMAL | * ProcessPriority = 0;// Default : NORMAL | ||
- | * ShowPath = 0; // bool 0 ou 1, Default : do not display the path. | + | * ShowPath = 0; // bool 0 ou 1, Default : do not display the path. // |
- | * DrawBoxes = 0; // bool 0 ou 1, Default : Do not draw the selection. | + | * DrawBoxes = 0; // bool 0 ou 1, Default : Do not draw the selection. |
* UserSheet = " | * UserSheet = " | ||
- | * Sex = 0; // Default : male. male = 0, female = 1, nezutral = 2, unlnow = 3 | + | * Sex = 0; // Default : male. male = 0, female = 1, nezutral = 2, unlnow = 3 // |
- | * PrimitiveHeightAddition= 2.0; // Default : 2.f | + | * PrimitiveHeightAddition= 2.0; // Default : 2.f // |
* AttackDist = 0.5; | * AttackDist = 0.5; | ||
Ligne 243: | Ligne 243: | ||
* RyzomTime = 0.0; | * RyzomTime = 0.0; | ||
- | * ManualWeatherSetup = 0; // bool 0 ou 1 | + | * ManualWeatherSetup = 0; // bool 0 ou 1 // |
- | * ChaseReactionTime = 0.4; // Reaction time before chasing someone. | + | * ChaseReactionTime = 0.4; // Reaction time before chasing someone. |
* TimeToAdjustCamera = 1000.0; | * TimeToAdjustCamera = 1000.0; | ||
- | * ChangeDirAngle = 1.70; // Default Angle. | + | * ChangeDirAngle = 1.70; // Default Angle. |
- | * GuildSymbolSize = 0.3; // Default Guild Symbol Size. | + | * GuildSymbolSize = 0.3; // Default Guild Symbol Size. // |
- | * SelectionDist = 150.0; // Default dist in meter. | + | * SelectionDist = 150.0; // Default dist in meter. |
- | * SelectionOutBBoxWeight= 16.0; // Default factor | + | * SelectionOutBBoxWeight= 16.0; // Default factor |
- | * LootDist = 4.0; // Default loot/ | + | * LootDist = 4.0; // Default loot/ |
* SpaceSelectionDist= 50.0; | * SpaceSelectionDist= 50.0; | ||
* SpaceSelectionMaxCycle= 1; | * SpaceSelectionMaxCycle= 1; | ||
- | * ForceLanguage= 0; // bool 0 ou 1 | + | * ForceLanguage= 0; // bool 0 ou 1 // |
- | * LanguageCode= " | + | * LanguageCode= " |
- | * DebugStringManager= false; // Default to no debug | + | * DebugStringManager= false; // Default to no debug // |
==== TUNING ==== | ==== TUNING ==== | ||
Ligne 277: | Ligne 277: | ||
* SkillUpFXName= " | * SkillUpFXName= " | ||
* MinDistFactor= 0.5; | * MinDistFactor= 0.5; | ||
- | * NameScale= 1.0; // Default Scale to display Names. | + | * NameScale= 1.0; // Default Scale to display Names. |
* NamePos= 0.02; | * NamePos= 0.02; | ||
* NameFontSize= 20; | * NameFontSize= 20; | ||
* MaxNameDist= 50.0; | * MaxNameDist= 50.0; | ||
* ConstNameSizeDist= 20.0; | * ConstNameSizeDist= 20.0; | ||
- | * StaticNameHeight= 1; // bool 0 ou 1 | + | * StaticNameHeight= 1; // bool 0 ou 1 // |
* BarsHeight= 0.002; | * BarsHeight= 0.002; | ||
* BarsWidth= 0.05; | * BarsWidth= 0.05; | ||
Ligne 296: | Ligne 296: | ||
==== OPTIONS ==== | ==== OPTIONS ==== | ||
- | * RunAtTheBeginning= 1; // bool 0 ou 1 | + | * RunAtTheBeginning= 1; // bool 0 ou 1 // |
- | * SelectWithRClick= 0; // bool 0 ou 1, Default right click cannot select. | + | * SelectWithRClick= 0; // bool 0 ou 1, Default right click cannot select. |
* RotKeySpeedMax= 3.0; | * RotKeySpeedMax= 3.0; | ||
* RotKeySpeedMin= 1.0; | * RotKeySpeedMin= 1.0; | ||
* RotAccel= 0.001; | * RotAccel= 0.001; | ||
- | * PutBackItems= 0; // bool 0 ou 1 | + | * PutBackItems= 0; // bool 0 ou 1 // |
- | * ShowNameUnderCursor= 1; // bool 0 ou 1 | + | * ShowNameUnderCursor= 1; // bool 0 ou 1 // |
- | * ShowNameSelected= 1; // bool 0 ou 1 | + | * ShowNameSelected= 1; // bool 0 ou 1 // |
- | * ShowNameBelowDistanceSqr= 400.0;// ((osqua : 20.0 * 20.0 dans le code, mais le cfg il lui faut le résultat directement)) | + | * ShowNameBelowDistanceSqr= 400.0; // ((osqua : 20.0 * 20.0 dans le code, mais le cfg il lui faut le résultat directement)) |
- | * ForceIndoorFPV= 0; // bool 0 ou 1 | + | * ForceIndoorFPV= 0; // bool 0 ou 1 // |
- | * FollowOnAtk= 1; // bool 0 ou 1 | + | * FollowOnAtk= 1; // bool 0 ou 1 // |
- | * AtkOnSelect= 0; // bool 0 ou 1 | + | * AtkOnSelect= 0; // bool 0 ou 1 // |
- | * TransparentUnderCursor = 0; // bool 0 ou 1 | + | * TransparentUnderCursor = 0; // bool 0 ou 1 // |
==== PREFERENCES ==== | ==== PREFERENCES ==== | ||
- | * FPV = 0; // bool 0 ou 1 | + | * FPV = 0; // bool 0 ou 1 // |
* CameraHeight= 2.5; | * CameraHeight= 2.5; | ||
* CameraDistance= 3.0; | * CameraDistance= 3.0; | ||
Ligne 326: | Ligne 326: | ||
==== VERBOSES ==== | ==== VERBOSES ==== | ||
- | * VerboseVP = 0; // bool 0 ou 1 | + | * VerboseVP = 0; // bool 0 ou 1 // |
- | * VerboseAnimUser= 0; // bool 0 ou 1 | + | * VerboseAnimUser= 0; // bool 0 ou 1 // |
- | * VerboseAnimSelection= 0; // bool 0 ou 1 | + | * VerboseAnimSelection= 0; // bool 0 ou 1 // |
- | * VerboseAllTraffic= 0; // bool 0 ou 1 | + | * VerboseAllTraffic= 0; // bool 0 ou 1 // |
==== DEBUG ==== | ==== DEBUG ==== | ||
- | * DisplayMissingAnimFile = 0; // bool 0 ou 1 | + | * DisplayMissingAnimFile = 0; // bool 0 ou 1 // |
* DefaultEntity = " | * DefaultEntity = " | ||
- | * RestrainPI = 1; // bool 0 ou 1 | + | * RestrainPI = 1; // bool 0 ou 1 // |
- | * DumpVSIndex = 0; // bool 0 ou 1 | + | * DumpVSIndex = 0; // bool 0 ou 1 // |
* HelpFontSize | * HelpFontSize | ||
* // HelpFontColor = CRGBA(255, | * // HelpFontColor = CRGBA(255, | ||
* HelpLineStep | * HelpLineStep | ||
* DebugFontSize | * DebugFontSize | ||
- | * // DebugFontColor = CRGBA(250, 250, 250);// ((osqua : problème des vectors)) | + | * // DebugFontColor = CRGBA(250, 250, 250); // ((osqua : problème des vectors)) |
* DebugLineStep | * DebugLineStep | ||
* // HeadOffset | * // HeadOffset | ||
- | * Check = 0; // bool 0 ou 1 | + | * Check = 0; // bool 0 ou 1 // |
- | * BlendForward | + | * BlendForward |
- | * // | + | |
- | * FPExceptions = 0; // bool 0 ou 1, Disable Floating Point Exceptions. | + | * FPExceptions = 0; // bool 0 ou 1, Disable Floating Point Exceptions. |
- | * DisplayWeapons = 0; // bool 0 ou 1, Do not dusplay weapons in first person. | + | * DisplayWeapons = 0; // bool 0 ou 1, Do not dusplay weapons in first person. |
- | * NeedComputeVS = 0; // bool 0 ou 1, Do not need to compute Visual Slots. | + | * NeedComputeVS = 0; // bool 0 ou 1, Do not need to compute Visual Slots. |
- | * // | + | * |
* GroundFXMaxDist | * GroundFXMaxDist | ||
* GroundFXMaxNB | * GroundFXMaxNB | ||
* GroundFXCacheSize | * GroundFXCacheSize | ||
- | * // | + | * |
- | * AutoReloadFiles = 0; // bool 0 ou 1 | + | * AutoReloadFiles = 0; // bool 0 ou 1 // |
- | * BlendShapePatched = 1; // bool 0 ou 1 | + | * BlendShapePatched = 1; // bool 0 ou 1 // |
- | * ExtendedCommands = 0; // bool 0 ou 1 | + | * ExtendedCommands = 0; // bool 0 ou 1 // |
* WaterEnvMapUpdateTime = 1.0; | * WaterEnvMapUpdateTime = 1.0; | ||
* NumFrameForProfile = 0; | * NumFrameForProfile = 0; | ||
- | * SimulateServerTick = 0; // bool 0 ou 1 | + | * SimulateServerTick = 0; // bool 0 ou 1 // |
* TimerMode= 0; | * TimerMode= 0; | ||
* KlientChatPort= ""; | * KlientChatPort= ""; | ||
- | * PreCacheShapes = 1; // bool 0 ou 1 | + | * PreCacheShapes = 1; // bool 0 ou 1 // |
- | * ResetShapeBankOnRetCharSelect = 0; // bool 0 ou 1 | + | * ResetShapeBankOnRetCharSelect = 0; // bool 0 ou 1 // |
- | * LandscapeEnabled = 1; // bool 0 ou 1 | + | * LandscapeEnabled = 1; // bool 0 ou 1 // |
- | * VillagesEnabled = 1; // bool 0 ou 1 | + | * VillagesEnabled = 1; // bool 0 ou 1 // |
- | * EAMEnabled = 1; // bool 0 ou 1 | + | * EAMEnabled = 1; // bool 0 ou 1 // |
- | * CacheUIParsing = 0; // bool 0 ou 1 | + | * CacheUIParsing = 0; // bool 0 ou 1 // |
- | * MicroLifeEnabled = 1; // bool 0 ou 1 | + | * MicroLifeEnabled = 1; // bool 0 ou 1 // |
* SkipEULA = 0; | * SkipEULA = 0; | ||
- | * // StageLCTUsage= StageUsePosOnlyLCT; | + | * // StageLCTUsage= StageUsePosOnlyLCT; |
* SimulatePacketLossRatio= 0; | * SimulatePacketLossRatio= 0; | ||
* CheckMemoryEveryNFrame= -1; | * CheckMemoryEveryNFrame= -1; | ||
- | * LogMemoryAllocation=0; | + | * LogMemoryAllocation=0; |
* LogMemoryAllocationSize=8; | * LogMemoryAllocationSize=8; | ||
- | * DamageShieldEnabled = 0; // bool 0 ou 1 | + | * DamageShieldEnabled = 0; // bool 0 ou 1 // |
- | * LevelDesignEnabled = 0; // bool 0 ou 1 | + | * LevelDesignEnabled = 0; // bool 0 ou 1 // |
==== Ring ? ==== | ==== Ring ? ==== | ||
Ligne 436: | Ligne 436: | ||
* BackgroundDownloader = 0; // bool 0 ou 1 | * BackgroundDownloader = 0; // bool 0 ou 1 | ||
+ | ==== Affichage des textes en jeu ==== | ||
+ | client_default.cfg gère les paramètres d' | ||
+ | lignes 362 et suivantes de client_default.cfg : | ||
+ | < | ||
+ | // NEW System Info Categories | ||
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+ | </ | ||
- | {{tag> | + | {{tag> |