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- _item_basics.dfn
- ers// \\ Example: //plate armor// This is a name for identifying the object. This is not the string named for the designation in the client and it's translatio... on. This is apparently an essential determination for objects that will be prehensible(most defined typ... ncern the sale to a shop, see [[#Saleable]] below for this point). ===== Equipment Info ===== Subset of
- _item_3d.dfn
- the client. \\ This is the form used either: * For female characters(clothes, hairstyles, all sexual... ve a dedicated shape due to the morphology); * For objects held in the left hand. <WRAP center round tip 90%> If for a prehensible object, only the shape field is giv... titexturage|Multitexturing]]. \\ This can be used for other purposes: New/Used/Broken... These are just
- Consumable items
- to have the LOGs filled out, but which i removed for the sake of clarity. ===== Contents of the Data ... ===== Here's an example of a "complete datasheet" for this object type: <code=xml speedegg01.sitem> <?x... > </FORM> </code> Note the presence of ''true'' for the ''consumable'' characteristic, in addition to... es]], so the client may be able to dislplay them. For objects, the file type is: ''item_words_XX.txt''
- The craft tools
- implify the presentation, but of course it's free for everyone to use the editor instead. This also allows to have the LOGs filled, which are removed for "clarity here". ===== Contents of the Data Sheet... ===== Here is an example of a complete datasheet for a creature of this type: <code=xml armortool01.si... se objects names can be displayed in the client. For objects, it's the filetype ''item_words_XX.txt''
- To file tickets
- o allows to have the LOGs filled, which i cut out for the clarity of thing. ===== Contents of the Data... file ===== Here is an example of a full datasheet for this "ticket type": <code=xml gmmoney01.sitem> <?... the client needs to be able to show the objects. For objects, the file is ''item_words_XX.txt'' (XX de... esponding terms of the language file will be used for all DS starting with ''gmmoney'' so it will conce
- Cosmetics
- tly", without going through "Georges Editor" just for simplifying the presentation, but feel free to us... to have the LOGs filled out, but which i removed for clarity here. ===== Contents of the Data Sheet =... o the client may be able to display the objects. For objects, it's file type is: ''item_words_XX.txt... esponding terms of the language file will be used for all DS's beginning with ''haircut'' so(in this ca
- Translate the game
- e it can be find from anywhere from the computer (for exemple a ''/scripts_persos'' repertory on the ro... The other file concern the dynamic data's piece for the computer serveur. === The ''phrases'' === It... h> $ translation_tools merge_phrase_diff </code> For the ''phrases'', an other file need to be created
- Armor
- also allows to have the LOGs filled, which I cut for clarity here. ===== Contents of the Data Sheet =... d ''armor'' and even the section ''objects'' made for ''crafting tools''. It is therefore appropriate ... esponding terms of the language file will be used for all DS starting with '' bigbag '' so here it will
- Inheritance in datasheets
- realize a set of DS have common characteristics. For example, imagine an object ''my object'' that can... in a directory listing; * Use underscores "_" for name fields, like for example the code shipped with RC. This lets you know which parameters are popula
- Type of MP according to artisanal use
- sanal use ====== When a raw material is intended for artisanal use, it is necessary to fill in the nec... according to the type(of object) that is desired for manufacturing with it. The more possible variants... so the more work specifying the needed parameters for it). ^ Protection. ^ Amp. Magic ^ Stick ^ Dagger
- _item_equipment_info.dfn
- '/DFN/game_elem _item'' Contain zone information for equip objects(to be able to activate it's capacit... re be considered as a % of additional expenditure for a given action = 10% more cost. ^ {{tag>dfn sitem
- Parameters to be filled in according for usage of Mps
- ====== Parameters to be filled in according for usage of Mps ====== When specifying raw material DS's,... ble below indicates which characteristics is used for informing(accordingly to the selected group). Re
- The objects(.sitem)
- type .sitem]] are those that can be used in game for the character to interact with his environment. I... n]] There is also a category of objects reserved for the Ring Server(still to be tested): * **scrol
- Possible properties of consumables
- ck.cpp.h ''regarding lines 27 to 172. It is used for defining properties [[en:ds:rcdsconsumable | cons
- _position_in_family.typ
- 0 and a maximum of 63 at this value(0 by default for the first value, or if there is only "one sbrick