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en:tag:informatique:ryzom_core:start [2016/12/30 18:54] – [Sources] Domperss | en:tag:informatique:ryzom_core:start [2016/12/30 19:09] – Domperss | ||
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The graphics data are essentially " | The graphics data are essentially " | ||
- | From this we get the game data(data sheets and primitives)! If these "data sheets" | + | From this we get the game data(data sheets and primitives)! If these "data sheets" |
And lastly, the sources for the executables are very large!! The client sources(coded in c ++), the server and the 3D game engine are all created specifically in this way(and all is called " | And lastly, the sources for the executables are very large!! The client sources(coded in c ++), the server and the 3D game engine are all created specifically in this way(and all is called " | ||
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\\ We have made a presentation with information on how to organize our " | \\ We have made a presentation with information on how to organize our " | ||
<WRAP right round box 47%> | <WRAP right round box 47%> | ||
- | < | + | < |
- | | + | [[en: |
</ | </ | ||
<WRAP round box 47%> | <WRAP round box 47%> | ||
<WRAP center align> **Data sheets**</ | <WRAP center align> **Data sheets**</ | ||
- | The game data is based on datasheets, which let you create the characteristics of the basic elements(like objects, creatures, etc..). | + | \\ The game data is based on datasheets, which let you create the characteristics of the basic elements(like objects, creatures, etc..). |
+ | \\ | ||
+ | \\ [[en: | ||
<WRAP center align> | <WRAP center align> | ||
- | * [[en: | ||
* [[en: | * [[en: | ||
* [[en: | * [[en: |