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en:serveur_tour [2020/06/08 07:10] – Petite mise à jour jusqu'à AIS neodarz | en:serveur_tour [2021/12/03 18:19] (current) – external edit 127.0.0.1 | ||
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Prerequisite: | Prerequisite: | ||
- | \\ The alphabetical index page of their " | + | \\ The alphabetical index page of their " |
===== Some previous definitions ===== | ===== Some previous definitions ===== | ||
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* **BMS** (//Backup Manager Service//): This service manages the loading/ | * **BMS** (//Backup Manager Service//): This service manages the loading/ | ||
- | * **EGS** (//Entities Game Service//): One //EGS// service per //shard//, this service manages the status of each avatar, missions, items, Guilds, rules of the game(eg, spells, combat, harvest, craft, etc.), etc. It is a central/ | + | * **EGS** (//Entities Game Service//): One //EGS// service per //shard//, this service manages the status of each avatar, missions, items, Guilds, rules of the game(eg, spells, combat, harvest, craft, etc.), etc. It is a central service and without it the game can't run. |
- | * **GPMS** (//Global Position Manager Service//): One per // | + | * **GPMS** (//Global Position Manager Service//): One per // |
* **IOS** (//Input Output Service//): One per //shard//, this service takes care of the chat channels, all the texts displayed as well as their different versions(Translation). | * **IOS** (//Input Output Service//): One per //shard//, this service takes care of the chat channels, all the texts displayed as well as their different versions(Translation). | ||
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* **NS** (//Naming Service//): One per //shard//, it's a pure " | * **NS** (//Naming Service//): One per //shard//, it's a pure " | ||
- | * **WS** (//Welcome Service//): One per //shard//, it takes care of the connection process and authentication of the player before returning it to the service // | + | * **WS** (//Welcome Service//): One per //shard//, it takes care of the connection process and authentication of the player before returning it to the service // |
* **TS** (//Tick Service//): One per //shard//, it is a very simple service that manages the game time(date/ | * **TS** (//Tick Service//): One per //shard//, it is a very simple service that manages the game time(date/ | ||
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* **SU** (//Shard Unifier Service//): Unique service, it handles functions not specific to the shard, like the teleportation of a player from one shard to another, it also manages the process of player connections. | * **SU** (//Shard Unifier Service//): Unique service, it handles functions not specific to the shard, like the teleportation of a player from one shard to another, it also manages the process of player connections. | ||
- | * **FES** (//Front End Service//): One or more per shard, this service is the one that manages the game client, sending it the different events but also by calculating properties changes to send to it __without saturating bandwidth.__ All communications from the customer go through this service which then routes those calls to the right services. If there is more than one //FES// service for a //shard//, then the connections are distributed uniformly between the different //FES//. This makes it possible to distribute the load between several machines(if necessary). | + | * **FES** (//Front End Service//): One or more per shard, this service is the one that manages the game client, sending it the different events but also by calculating properties changes to send to it __without saturating bandwidth.__ All communications from the customer go through this service which then routes those calls to the right services. If there is more than one //FES// service for a //shard//, then the connections are distributed uniformly between the different //FES//. This makes it possible to distribute the load between several machines if necessary. |
* **SBS** (//Session Browser Service//): Similar to //FES//, it handles Rings sessions. | * **SBS** (//Session Browser Service//): Similar to //FES//, it handles Rings sessions. | ||
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* **DSS** (//Dynamic Scenario Service//): Ring? | * **DSS** (//Dynamic Scenario Service//): Ring? | ||
- | * **PDSS** (// | + | * **PDSS** (// |
- | * **MOS** (//Monitor Service//): (not used!!) | + | * **MOS** (//Monitor Service//): (not used) |
- | * **LAS** (//Log Analyzer Service//): (not used!!) | + | * **LAS** (//Log Analyzer Service//): (not used) |
- | * **RBS** (// | + | * **RBS** (// |
+ | |||
+ | ===== Liste des ports ===== | ||
+ | |||
+ | * admin_service.cfg | ||
+ | * WebPort = 49995 | ||
+ | * login_service.cfg | ||
+ | * WSPort = 49999 | ||
+ | * WebPort = 49998 | ||
+ | * ClientsPort = 49997 | ||
+ | * admin_executor_service.cfg | ||
+ | * ASPort=" | ||
+ | * admin_service.cfg | ||
+ | * ASWebPort=" | ||
+ | * ASPort=" | ||
+ | * ai_service.cfg | ||
+ | * SUPort = 50505 | ||
+ | * backup_service.cfg | ||
+ | * WebPort = 49970 | ||
+ | * ListeningPort = 49990 | ||
+ | * WebPort = 49898 | ||
+ | * L3BSPort = " | ||
+ | * common.cfg | ||
+ | * AESPort=" | ||
+ | * dynamic_scenario_service.cfg | ||
+ | * ASWebPort=" | ||
+ | * ASPort=" | ||
+ | * AESPort=" | ||
+ | * SUPort = 50505 | ||
+ | * SUGlobalPort = 50503 | ||
+ | * L3BSPort = " | ||
+ | * L3SlaveBSPort = " | ||
+ | * L3MasterLGSPort = 49992 | ||
+ | * LGSBSPort = 49994 | ||
+ | * L3LGSBSPort = 49995 | ||
+ | * BasePort = 51400 | ||
+ | * entities_game_service.cfg | ||
+ | * AESPort=" | ||
+ | * SUPort = 50505 | ||
+ | * SUGlobalPort = 50503 | ||
+ | * L3MasterLGSPort = 41292 | ||
+ | * L3SlaveLGSPort = 49993 | ||
+ | * frontend_service.cfg | ||
+ | * FSUDPPort = 47851 | ||
+ | * input_output_service.cfg | ||
+ | * AESPort=" | ||
+ | * SUPort = 50505 | ||
+ | * SUGlobalPort = 50503 | ||
+ | * L3MasterLGSPort = 41292 | ||
+ | * L3SlaveLGSPort = 49993 | ||
+ | * logger_service.cfg | ||
+ | * LGSL3Port = 41292 | ||
+ | * naming_service.cfg | ||
+ | * BasePort = 51000 | ||
+ | * session_browser_server.cfg | ||
+ | * SBSPort = 48851 | ||
+ | * shard_unifier_service.cfg | ||
+ | * SUGlobalPort = 50503 | ||
+ | * welcome_service.cfg | ||
+ | * SUPort = 50505 | ||
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