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en:rcprimitiveshop [2015/03/28 07:54] – parentage = cascading (comme dans CSS) /WRAP corrigé (en FR aussi) YannKen:rcprimitiveshop [2021/12/03 18:19] (current) – external edit 127.0.0.1
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 In-game shops are used to sell to/buy from a NPC all inventory objects, be them an equipable object or a teleportation pact. Pets and some services (apartment, guild hall, mount feed) are also included in this. In-game shops are used to sell to/buy from a NPC all inventory objects, be them an equipable object or a teleportation pact. Pets and some services (apartment, guild hall, mount feed) are also included in this.
  
-To create a shop, you first have to create a Non Player Character (it will indeed be a .creature but it may be something inanimate, such as a simple distributor), hence a npc_bot in the [[en:primitive|primitive]] for it to be handled:+To create a shop, you first have to create a Non Player Character (it will indeed be a .creature but it may be something inanimate, such as a simple distributor), hence a npc_bot in the [[en:tag:informatique:ryzom_core:datasheet:primitives:start|primitive]] for it to be handled:
 ''npc_manager > npc_folder (optional, only for sorting/grouping) > npc_zone > npc_group > npc_bot'' ''npc_manager > npc_folder (optional, only for sorting/grouping) > npc_zone > npc_group > npc_bot''
 <WRAP center round info 60%> <WRAP center round info 60%>
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