Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| en:rcprimitiveshop [2015/03/26 13:42] – Translation of the French page - to be checked once the French version is stabilised Lyne | en:rcprimitiveshop [2021/12/03 18:19] (current) – external edit 127.0.0.1 | ||
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| In-game shops are used to sell to/buy from a NPC all inventory objects, be them an equipable object or a teleportation pact. Pets and some services (apartment, guild hall, mount feed) are also included in this. | In-game shops are used to sell to/buy from a NPC all inventory objects, be them an equipable object or a teleportation pact. Pets and some services (apartment, guild hall, mount feed) are also included in this. | ||
| - | To create a shop, you first have to create a Non Player Character (it will indeed be a .creature but it may be something inanimate, such as a simple distributor), | + | To create a shop, you first have to create a Non Player Character (it will indeed be a .creature but it may be something inanimate, such as a simple distributor), |
| '' | '' | ||
| - | < | + | < |
| + | It might be interesting to test the cascading | ||
| + | </ | ||
| - | The alias used are based on the Atys world, used by Winch Gate and the game Ryzom. Hence they have to be adapted to your own project. The [[# | + | The alias displayed here are based on the Atys world, used by Winch Gate and the game Ryzom. Hence they have to be adapted to your own project. The [[# |
| <WRAP center round important 60%> | <WRAP center round important 60%> | ||
| - | It seems that specifyig | + | It seems that specifying |
| * an impact on the prices according to ones fame to this nation; | * an impact on the prices according to ones fame to this nation; | ||
| * a minimal fame (0 seemingly) required for purchases. | * a minimal fame (0 seemingly) required for purchases. | ||
| Line 36: | Line 38: | ||
| ===== Product codes ===== | ===== Product codes ===== | ||
| - | There are a number of codes which allow to call directly a list of coherent products. It seems you have to mention them in a specific order for all the parameters to be taken into account. | + | There are a number of codes which allow calling |
| ==== Special products ==== | ==== Special products ==== | ||
| * **no_bot_chat** : <wrap important> | * **no_bot_chat** : <wrap important> | ||
| Line 47: | Line 49: | ||
| * **fight_action**: | * **fight_action**: | ||
| ==== Level ==== | ==== Level ==== | ||
| - | The level part is labeled | + | The level part is labelled |
| * L1 | * L1 | ||
| * L10 | * L10 | ||
| Line 132: | Line 134: | ||
| * TWO_HAND_SWORD | * TWO_HAND_SWORD | ||
| ==== Raw materials ==== | ==== Raw materials ==== | ||
| - | Raw materials, | + | Raw materials, |
| * **MPL**, A (Blade) | * **MPL**, A (Blade) | ||
| * **MPH**, B MpH (Hammer) | * **MPH**, B MpH (Hammer) | ||
| Line 160: | Line 162: | ||
| * **MPMF**, Z MpMF (Magic Focus) | * **MPMF**, Z MpMF (Magic Focus) | ||
| ==== Teleportation pacts ==== | ==== Teleportation pacts ==== | ||
| - | The teleportation | + | The teleportation |
| * KAMI_TP | * KAMI_TP | ||
| * KARAVAN_TP | * KARAVAN_TP | ||
| Line 173: | Line 175: | ||
| * PrimaryRoot | * PrimaryRoot | ||
| ==== Origin nation ==== | ==== Origin nation ==== | ||
| - | The origine | + | The origin |
| * Common | * Common | ||
| * Fyros | * Fyros | ||
| Line 194: | Line 196: | ||
| * STATIC_DYNAMIC_SHOP, | * STATIC_DYNAMIC_SHOP, | ||
| ===== Aliases ===== | ===== Aliases ===== | ||
| - | A number of them have already been created but it is possible to generate new ones by deriving from below elements. They can also be fitted into each other as shown in below examples. | + | A number of them have already been created but it is possible to generate new ones by deriving from above elements. They can also be fitted into each other as shown in below examples. |
| ==== Mounts ==== | ==== Mounts ==== | ||
| MOUNT: doesn’t to have been filled despite being listed. | MOUNT: doesn’t to have been filled despite being listed. | ||





