Logo Khaganat

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
en:rcprimitiveshop [2015/03/26 13:42] – Translation of the French page - to be checked once the French version is stabilised Lyneen:rcprimitiveshop [2021/12/03 18:19] (current) – external edit 127.0.0.1
Line 3: Line 3:
 In-game shops are used to sell to/buy from a NPC all inventory objects, be them an equipable object or a teleportation pact. Pets and some services (apartment, guild hall, mount feed) are also included in this. In-game shops are used to sell to/buy from a NPC all inventory objects, be them an equipable object or a teleportation pact. Pets and some services (apartment, guild hall, mount feed) are also included in this.
  
-To create a shop, you first have to create a Non Player Character (it will indeed be a .creature but it may be something inanimate, such as a simple distributor), hence a npc_bot in the [[en:primitive|primitive]] for it to be handled:+To create a shop, you first have to create a Non Player Character (it will indeed be a .creature but it may be something inanimate, such as a simple distributor), hence a npc_bot in the [[en:tag:informatique:ryzom_core:datasheet:primitives:start|primitive]] for it to be handled:
 ''npc_manager > npc_folder (optional, only for sorting/grouping) > npc_zone > npc_group > npc_bot'' ''npc_manager > npc_folder (optional, only for sorting/grouping) > npc_zone > npc_group > npc_bot''
-<WRAP note rounded 60%>It might be interesting to test the parentage ((Ca veut dire quoi en français, ce truc ? Comment ça se traduit ?)) of some parameters at the level of the ''bot_chat_parameters'' of the npc_group.</WRAP> ((//--- Lyne 26/03/2015 ---// Remarque : ce format de WRAP ne change en rien l’affichage, en tous cas sur mon écran.))+<WRAP center round info 60%> 
 +It might be interesting to test the cascading of some parameters at the level of the ''bot_chat_parameters'' of the npc_group. 
 +</WRAP>
  
-The alias used are based on the Atys world, used by Winch Gate and the game Ryzom. Hence they have to be adapted to your own project. The [[#product_codes|product codes]] however are hardcoded. It’s mandatory to use them.+The alias displayed here are based on the Atys world, used by Winch Gate and the game Ryzom. Hence they have to be adapted to your own project. The [[#product_codes|product codes]] however are hardcoded. It’s mandatory to use them.
  
 <WRAP center round important 60%> <WRAP center round important 60%>
-It seems that specifyig the nationality of a merchant results in:+It seems that specifying the nationality of a merchant results in:
   * an impact on the prices according to ones fame to this nation;   * an impact on the prices according to ones fame to this nation;
   * a minimal fame (0 seemingly) required for purchases.   * a minimal fame (0 seemingly) required for purchases.
Line 36: Line 38:
  
 ===== Product codes ===== ===== Product codes =====
-There are a number of codes which allow to call directly a list of coherent products. It seems you have to mention them in a specific order for all the parameters to be taken into account.+There are a number of codes which allow calling directly a list of coherent products. It seems you have to mention them in a specific order for all the parameters to be taken into account.
 ==== Special products ==== ==== Special products ====
   * **no_bot_chat** : <wrap important> To be determined</wrap>   * **no_bot_chat** : <wrap important> To be determined</wrap>
Line 47: Line 49:
   * **fight_action**: fighter trainer   * **fight_action**: fighter trainer
 ==== Level ==== ==== Level ====
-The level part is labeled as: "Limited to 20 different level"+The level part is labelled as: "Limited to 20 different levels"
   * L1   * L1
   * L10   * L10
Line 132: Line 134:
   * TWO_HAND_SWORD   * TWO_HAND_SWORD
 ==== Raw materials ==== ==== Raw materials ====
-Raw materials, group according to their use:+Raw materials, sorted according to their use:
   * **MPL**, A (Blade)   * **MPL**, A (Blade)
   * **MPH**, B MpH (Hammer)   * **MPH**, B MpH (Hammer)
Line 160: Line 162:
   * **MPMF**, Z MpMF (Magic Focus)   * **MPMF**, Z MpMF (Magic Focus)
 ==== Teleportation pacts ==== ==== Teleportation pacts ====
-The teleportation patcs+The teleportation pacts
   * KAMI_TP   * KAMI_TP
   * KARAVAN_TP   * KARAVAN_TP
Line 173: Line 175:
   * PrimaryRoot   * PrimaryRoot
 ==== Origin nation ==== ==== Origin nation ====
-The origine of the sold objects+The origin of the sold objects
   * Common   * Common
   * Fyros   * Fyros
Line 194: Line 196:
   * STATIC_DYNAMIC_SHOP, Sells both kind of objects   * STATIC_DYNAMIC_SHOP, Sells both kind of objects
 ===== Aliases ===== ===== Aliases =====
-A number of them have already been created but it is possible to generate new ones by deriving from below elements. They can also be fitted into each other as shown in below examples.+A number of them have already been created but it is possible to generate new ones by deriving from above elements. They can also be fitted into each other as shown in below examples.
 ==== Mounts ==== ==== Mounts ====
 MOUNT: doesn’t to have been filled despite being listed. MOUNT: doesn’t to have been filled despite being listed.
CC Attribution-Share Alike 4.0 International Driven by DokuWiki
en/rcprimitiveshop.1427377339.txt.gz · Last modified: (external edit)

Licences Mentions légales Accueil du site Contact Inclusion