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en:primitive:mission:primitivemissiondocstep_failure [2016/11/13 13:44] – ↷ Page déplacée de en:primitivemissiondocstep_failure à en:primitive:mission:primitivemissiondocstep_failure zatalyzen:primitive:mission:primitivemissiondocstep_failure [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== step_failure ====== 
  
-Function used in [[en:rcprimitivemissiondoc|mission creation]]. 
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-When a step is failed (due to a timer, or any other condition), the last step_failure that have been reached is executed. It contains a list of actions to be done. The feature that allows the last of these steps to be considered as the active step_failure allows to execute different actions according to the stage of the mission when it fails. Executing a step_failure doesn’t imply that the mission itself fails, but unless specified otherwise, it will end with an automatic fail action. 
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-**Note on Jump_to :** The active step_failure is emptied when executed, so if you use a jump_to in it, don’t forget to put another step_failure if you don’t want the active step_failure to remain empty. 
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-More information about mission script structure can be found in the [[en:primitivemissiondocscript_guidelines|script guidelines]] reference document. 
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-===== Properties ===== 
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-**name :** Name of the step, can be used as Jump_to destination and should thus be named as a C++ object (no blank, no special character …) 
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-{{tag>primitives ryzom_core}} 
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