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en:primitive:mission:primitivemissiondocstep_dyn_chat [2016/11/13 13:44] – ↷ Page déplacée de en:primitivemissiondocstep_dyn_chat à en:primitive:mission:primitivemissiondocstep_dyn_chat zatalyzen:primitive:mission:primitivemissiondocstep_dyn_chat [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== step_dyn_chat ====== 
  
-Function used in [[en:rcprimitivemissiondoc|mission creation]]. 
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-Special step that initiates a communication process between the NPC and the player. From this point, the script continues on branches based on the different answers proposed to the player. 
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-More information about mission script structure can be found in the [[en:primitivemissiondocscript_guidelines|script guidelines]] reference document. 
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-===== Properties ===== 
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-**name :** Name of the step, can be used as Jump_to destination and should thus be named as a C++ object (no blank, no special character …) 
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-**npc_name :** Tag of the npc that does the chat. 
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-**hide_obj (Boolean) :** Prevent the step to be displayed in the mission log. 
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-**overload_objective :** Allow to set a specific a description of the mission to be displayed in the mission log. See [[en:primitivemissiondoctext_guidelines|text guidelines]] for the formatting requirements. 
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-**roleplay_objective (Optional):** Allow to add a description to the step. 
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-**phrase :** NPC speech that lead to an answer choice. See [[en:primitivemissiondoctext_guidelines|text guidelines]] for the formatting requirements. 
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-Also see [[en:primitivemissiondocdyn_answer|dyn_answer]] and [[en:primitivemissiondocno_answer|no_answer]] classes. 
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-{{tag>primitives ryzom_core}} 
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