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en:primitive:mission:primitivemissiondoclinear_dyn_chat_retry [2016/11/13 14:44] – ↷ Page déplacée de en:primitivemissiondoclinear_dyn_chat_retry à en:primitive:mission:primitivemissiondoclinear_dyn_chat_retry zatalyz | en:primitive:mission:primitivemissiondoclinear_dyn_chat_retry [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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- | ====== linear_dyn_chat_retry ====== | ||
- | Function used in [[en: | ||
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- | Specific type of step_dyn_chat that allows only one “I agree” answer to the player. If the linear_dyn_chat_retry is timed out, the script executes a jump_to the previous talk_to instruction. This is designed for the debriefing situations at the end of a mission, where a player can move away from the giver or ignore the NPC but still be able to initiate the linear_dyn_chat_retry. | ||
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- | ===== Properties ===== | ||
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- | **name :** Name of the step, can be used as Jump_to destination and should thus be named as a C++ object (no blank, no special character …) | ||
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- | **npc_name :** Tag of the npc that does the chat. | ||
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- | **hide_obj (Boolean) :** Prevent the step to be displayed in the mission log. | ||
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- | **overload_objective :** Allow to set a specific a description of the mission. See [[en: | ||
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- | **roleplay_objective (Optional): | ||
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- | **phrase :** NPC speech that leads to the phrase_yes button. See [[en: | ||
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- | **phrase_yes :** Text displayed in the interface to be clicked by the player. See [[en: | ||
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- | Also see [[en: | ||
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- | {{tag> |