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en:primitive:mission:primitivemissiondoclinear_dyn_chat_continue [2016/11/13 13:44] – ↷ Page déplacée de en:primitivemissiondoclinear_dyn_chat_continue à en:primitive:mission:primitivemissiondoclinear_dyn_chat_continue zatalyzen:primitive:mission:primitivemissiondoclinear_dyn_chat_continue [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== linear_dyn_chat_continue ====== 
  
-Function used in [[en:rcprimitivemissiondoc|mission creation]]. 
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-Specific type of step_dyn_chat that allows only one “I agree” answer to the player. If the linear_dyn_chat_continue is timed out, it executes the next step of the branch. This is designed for the situations where a player can move away from the giver or just ignore the NPC but the mission needs to carry on to the next step despite the player’s lack of answer. 
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-===== Properties ===== 
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-**name** : Name of the step, can be used as Jump_to destination and should thus be named as a C++ object (no blank, no special character …) 
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-**npc_name** : Tag of the npc that does the chat. 
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-**hide_obj (Boolean)** : Prevent the step to be displayed in the mission log. 
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-**overload_objective** : Allow to set a specific a description of the mission. See [[en:primitivemissiondoctext_guidelines|text guidelines]] for the formatting requirements. 
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-**roleplay_objective (Optional)**: Allow to add a description to the step. 
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-**phrase** : NPC speech that leads to the phrase_yes button. See [[en:primitivemissiondoctext_guidelines|text guidelines]] for the formatting requirements. 
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-**phrase_yes** : Text displayed in the interface to be clicked by the player. See [[en:primitivemissiondoctext_guidelines|text guidelines]] for the formatting requirements. 
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-Also see [[en:primitivemissiondocstep_dyn_chat|step_dyn_chat]], [[en:primitivemissiondoclinear_dyn_chat_retry|linear_dyn_chat_retry]], [[en:primitivemissiondoclinear_dyn_chat_fail|linear_dyn_chat_fail]]. 
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-{{tag>primitives ryzom_core }} 
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