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| en:primitive:mission:primitivemissiondoclinear_dyn_chat_continue [2016/11/13 13:44] – ↷ Page déplacée de en:primitivemissiondoclinear_dyn_chat_continue à en:primitive:mission:primitivemissiondoclinear_dyn_chat_continue zatalyz | en:primitive:mission:primitivemissiondoclinear_dyn_chat_continue [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== linear_dyn_chat_continue ====== | ||
| - | Function used in [[en: | ||
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| - | Specific type of step_dyn_chat that allows only one “I agree” answer to the player. If the linear_dyn_chat_continue is timed out, it executes the next step of the branch. This is designed for the situations where a player can move away from the giver or just ignore the NPC but the mission needs to carry on to the next step despite the player’s lack of answer. | ||
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| - | ===== Properties ===== | ||
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| - | **name** : Name of the step, can be used as Jump_to destination and should thus be named as a C++ object (no blank, no special character …) | ||
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| - | **npc_name** : Tag of the npc that does the chat. | ||
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| - | **hide_obj (Boolean)** : Prevent the step to be displayed in the mission log. | ||
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| - | **overload_objective** : Allow to set a specific a description of the mission. See [[en: | ||
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| - | **roleplay_objective (Optional)**: | ||
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| - | **phrase** : NPC speech that leads to the phrase_yes button. See [[en: | ||
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| - | **phrase_yes** : Text displayed in the interface to be clicked by the player. See [[en: | ||
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| - | Also see [[en: | ||
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| - | {{tag> | ||





