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en:primitive:mission:primitivemissiondocitem_guidelines [2016/11/13 13:44] – ↷ Page déplacée de en:primitivemissiondocitem_guidelines à en:primitive:mission:primitivemissiondocitem_guidelines zatalyzen:primitive:mission:primitivemissiondocitem_guidelines [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Complex item declaration ====== 
  
-Rules and information used in [[en:rcprimitivemissiondoc|mission creation]]. 
- 
-===== Item declaration in a string format ===== 
- 
-Some parameters require a complex declaration with a couple or triplet of elements, like a kill that focuses on killing an amount of members of a specific faction. 
- 
-In that case, you set the parameters in the order indicated by the name of the parameter, separated by a blank. 
- 
-<WRAP box> 
-Examples: 
-\\ You want the player to kill 5 members of the dead_seeds: 
-\\ Faction/quantity: **dead_seeds 5** 
- 
-You can also use variables with the same result 
-\\ Faction/quantity: **$faction_to_kill$ $body_count$** 
-</WRAP> 
-<WRAP clear></WRAP> 
-  
-===== Item declarations in an array format ===== 
- 
-Some instructions require complex item declaration in an array format like item/quantity/quality for a craft_item objective for example. 
- 
-In opposition to plain text, this kind of declaration has to be done on a single line for each entry, each element separated by blanks and with a simple carrier return at the end of the line, before you start entering information describing other items. 
- 
-<WRAP box> 
-Examples: 
-\\ You want the player to craft 3 different types of items 
-<WRAP column 20%> 
-item/quantity/quality: 
-\\   
-\\  
-</WRAP>       
-<WRAP colunm 80%> 
-**<item_sheet_1> <item_quantity_1> <item_quality_1> 
-\\ <item_sheet_2> <item_quantity_2> <item_quality_2> 
-\\ <item_sheet_3> <item_quantity_3> <item_quality_3>** 
-</WRAP> 
- 
-You want the player to kill 2 different types of fauna creatures 
-<WRAP column 20%> 
-Fauna/quantity: 
-\\  
-</WRAP>       
-<WRAP colunm 80%> 
-**<creature_sheet_1> <creature_quantity_1> 
-\\ <creature_sheet_2> <creature_quantity_2>** 
-</WRAP> 
- 
-</WRAP> 
-<WRAP clear></WRAP> 
- 
-{{tag>primitives ryzom_core}} 
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