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en:primitive:mission:primitivemissiondocgroup_fauna [2016/11/13 13:44] – ↷ Page déplacée de en:primitivemissiondocgroup_fauna à en:primitive:mission:primitivemissiondocgroup_fauna zatalyzen:primitive:mission:primitivemissiondocgroup_fauna [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== group_fauna ====== 
  
-Function used in [[en:rcprimitivemissiondoc|mission creation]]. 
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-===== Properties ===== 
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-**name** : the symbolic name for the fauna group. Used only for level designer readability. 
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-**autoSpawn** : if checked, the fauna creatures are automatically spawned when the group is spawn. Otherwise, there must be a state machine that spawns them explicitly. 
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-**cycle** : used to optionally specify the spawn cycle between the different population defined inside this group. With no cycle, after a population is decimated or despawned, the next population is chosen randomly. By specifying a cycle, level designer can chose what population spawns in with order. 
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-The cycle is a simple character string where each character represents a population with ‘a’ matching the first population, ‘b’ matching the second, etc. e.g. : **ababc** mean a spawn cycle of population 1, population 2, population 1, population 3, population 3 then restart at beginning. 
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-**fauna_type** : no more used 
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-**solidarity** : no more used. 
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-**spawn_time** : here you specify 2 or 3 values space separated : 
-  * The 1st value is the SPAWN TIME **in seconds**. When the AIS starts, or when the whole group is killed/despawned, then the whole group will respawn. All the creature will spawn 1 by 1 during this spawn time (eg: if 50 seconds, and 10 creatures, then 1 creature will spawn every 5 seconds during 50 seconds) 
-  * The 2nd value is the CORPSE TIME **in seconds**. After a creature of this group has been killed, this is the time its corpse stay in game (but if looted, it despawns asap). 
-  * The optional 3rd value is the RESPAWN TIME **in seconds**. This is the delay before respawning a creature after it corpse has despawned. If not specified => 45 seconds. 
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-**times** : Here you specify two value space separated. 
-  * The first value is the delay spent on the eat zone **in seconds**. 
-  * The second is the delay spent in the rest zone **in seconds**. 
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-{{tag>primitives ryzom_core }} 
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