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en:primitive:mission:primitivemissiondoccustom_loot_table [2016/11/13 13:44] – ↷ Page déplacée de en:primitivemissiondoccustom_loot_table à en:primitive:mission:primitivemissiondoccustom_loot_table zatalyzen:primitive:mission:primitivemissiondoccustom_loot_table [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== custom_loot_table ====== 
  
-Function used in [[en:rcprimitivemissiondoc|mission creation]]. 
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-===== Properties ===== 
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-**General rule** : This system allows you to define loot tables for a npc without creating a new loot table sheet. A custom loot table has to contain custom_loot_sets. The custom loot tables are loaded and unloaded along with the primitive which contains them. 
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-**name** : id of the custom loot table. It must be unique : if two tables have the same id, the second one won't be taken into account. This id is used to assign the model to a npc. To do this, type "CUSTOM_LOOT_TABLE: " followed by the table id in the equip params of the npc. 
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-**money_base** : base for the money amount dropped along with the items. 
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-**money_factor** : factor used to define the money amount dropped along with the items. 
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-**money_proba** : probability of money drop. Must be given as a floating value of a percentage (0.9 for 90%) 
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-See also [[en:primitivemissiondoccustom_loot_set|custom_loot_set]]. 
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-For other customization possibilities, see also [[en:primitivemissiondocuser_model|user_model]]. 
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-{{tag>primitives ryzom_core }} 
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