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| - | ====== custom_loot_table ====== | ||
| - | Function used in [[en: | ||
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| - | ===== Properties ===== | ||
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| - | **General rule** : This system allows you to define loot tables for a npc without creating a new loot table sheet. A custom loot table has to contain custom_loot_sets. The custom loot tables are loaded and unloaded along with the primitive which contains them. | ||
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| - | **name** : id of the custom loot table. It must be unique : if two tables have the same id, the second one won't be taken into account. This id is used to assign the model to a npc. To do this, type " | ||
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| - | **money_base** : base for the money amount dropped along with the items. | ||
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| - | **money_factor** : factor used to define the money amount dropped along with the items. | ||
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| - | **money_proba** : probability of money drop. Must be given as a floating value of a percentage (0.9 for 90%) | ||
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| - | See also [[en: | ||
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| - | For other customization possibilities, | ||
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| - | {{tag> | ||





