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en:primitive:mission:primitivemissiondoccustom_loot_set [2016/11/13 13:44] – ↷ Page déplacée de en:primitivemissiondoccustom_loot_set à en:primitive:mission:primitivemissiondoccustom_loot_set zatalyzen:primitive:mission:primitivemissiondoccustom_loot_set [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== custom_loot_set ====== 
  
-Function used in [[en:rcprimitivemissiondoc|mission creation]]. 
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-===== Properties ===== 
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-General rule : This system allows you to define loot tables for a npc without creating a new loot table sheet. A custom loot table has to contain custom_loot_sets. The custom loot tables are loaded and unloaded along with the primitive which contains them. 
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-**drop_proba** : drop probability for this set. Must be given as a int value of a percentage (75 for 75%). 
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-**script** : each line of the script corresponds to one item contained by the custom loot set. The syntax is "sitemFileName itemQuantity itemQuality". Ex: ixpca01.sitem 50 42. This script handles C-style comments. 
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-See also [[en:primitivemissiondoccustom_loot_table|custom_loot_table]]. 
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-{{tag>primitives ryzom_core}} 
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