This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== craft ====== Function used in [[en:primitive:mission:start|mission creation]]. Objective. The player has to craft items in specified quantities and qualities. ===== Properties ===== **name:** Action name, only used by the mission designer. **hide_obj (Boolean):** Prevent the step to be displayed in the mission log. **overload_objective (Optional):** Allow to set a specific a description of the mission. See the [[en:primitive:mission:text_guidelines|text guidelines reference document]] for the formatting requirements. **roleplay_objective (Optional):** Allow to add a description to the step. **Item/quantity/quality:** Array containing the description of the items that need to be looted. See the [[en:primitive:mission:item_guidelines|complex item declaration]] for the formatting requirements. ===== Default variables ===== For item number X <WRAP column 30%> Variable name \\ Item_type (item) \\ Item_quantity (int) \\ Item_quality (int) </WRAP> <WRAP column 30%> Formal expression \\ $i<X>$ \\ $qt<X>$ \\ $quality<X>$ </WRAP> <WRAP column 30%> Example \\ $i1$ \\ $qt1$ \\ $qual1$ </WRAP> {{tag>primitives ryzom_core}}