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en:peluche [2014/08/13 23:22] – Reprise de mise en forme Lyne | en:peluche [2021/12/03 19:19] (current) – external edit 127.0.0.1 | ||
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- | If you want to know more about objects held, you can read this tutorial | + | If you want to know more about objects held, you can read [[creation_d_un_objet_prehensible_en_jeu|this tutorial]]. |
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- | Unlike coordinates in pixels, these coordinates are using the 3D UV Mapping technique, and have their valeus | + | Unlike coordinates in pixels, these coordinates are using the 3D UV Mapping technique, and have their values |
Passing from one system to the other one is simple. Let (x1,y1) be the place of the upper left corner of our icon in the global image and (x2,y2) the place for its bottom right corner, then: | Passing from one system to the other one is simple. Let (x1,y1) be the place of the upper left corner of our icon in the global image and (x2,y2) the place for its bottom right corner, then: | ||
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icon_teddygubani.tga 0.115234375 0.779296875 0.1533203125 0.8173828125 | icon_teddygubani.tga 0.115234375 0.779296875 0.1533203125 0.8173828125 | ||
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- | Even if it can be added by hand, the proper way to do it is to use the dedicated NEL tool // | + | Even if it can be added by hand, the proper way to do it is to use the dedicated NEL tool // |