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en:peluche [2014/08/13 23:16] – Suite de la trad Lyne | en:peluche [2014/08/14 01:20] – EN link Lyne | ||
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Repeat the operation on the other "Nel Multi Bitmap" | Repeat the operation on the other "Nel Multi Bitmap" | ||
- | == Step 5: Scaling the model == | + | ===== Step 5: Scaling the model |
Our 3d model is almost ready. However, its size does not match what is expected. If you use the 3dsmax measuring tool you will see that the Gubani is 2m high. The simplest way to put it in the right size is to load a Homin model to have visual comparison and ensure that the teddybear can be taken in hand. | Our 3d model is almost ready. However, its size does not match what is expected. If you use the 3dsmax measuring tool you will see that the Gubani is 2m high. The simplest way to put it in the right size is to load a Homin model to have visual comparison and ensure that the teddybear can be taken in hand. | ||
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- | == Step 6: Adapt the texture for a fluffy look == | + | ===== Step 6: Adapt the texture for a fluffy look |
In terms of texture, to give a " | In terms of texture, to give a " | ||
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{{ fr: | {{ fr: | ||
- | == Step 7: Shape export | + | ===== Step 7: Shape export |
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{{ fr: | {{ fr: | ||
- | If you want to know more about objects held, you can read this tutorial | + | If you want to know more about objects held, you can read [[creation_d_un_objet_prehensible_en_jeu|this tutorial]]. |
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icon_teddygubani.tga 0.115234375 0.779296875 0.1533203125 0.8173828125 | icon_teddygubani.tga 0.115234375 0.779296875 0.1533203125 0.8173828125 | ||
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- | Even if it can be added by hand, the proper way to do it is to use the dedicated NEL tool // | + | Even if it can be added by hand, the proper way to do it is to use the dedicated NEL tool // |