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| en:outils_rc2 [2016/12/26 10:28] – [sheets_packer] Domperss | en:outils_rc2 [2021/12/03 18:19] (current) – external edit 127.0.0.1 | ||
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| ===== animation_set_builder ===== | ===== animation_set_builder ===== | ||
| animation_set_builder [animation_set.animset] [animation.anim] | animation_set_builder [animation_set.animset] [animation.anim] | ||
| - | //This command line add or replace | + | //This command line add or replaces |
| - | That's all we can know. | + | That's all we know for now!! |
| This tool is used for 3D. | This tool is used for 3D. | ||
| ===== anim_builder ===== | ===== anim_builder ===== | ||
| anim_builder [directoryIn] [pathOut] [parameter_file] | anim_builder [directoryIn] [pathOut] [parameter_file] | ||
| - | Bonne chance | + | Good luck! |
| - | Used to build animations? In the " | + | Used to build animations |
| ===== assoc_mem ===== | ===== assoc_mem ===== | ||
| ===== bnp_make ===== | ===== bnp_make ===== | ||
| Line 23: | Line 23: | ||
| Bnp_make allows to de/package the '' | Bnp_make allows to de/package the '' | ||
| - | The parameters are: /p to create, /u for depackager /l to list. | + | The parameters are: "/p" |
| <code bash> | <code bash> | ||
| Line 35: | Line 35: | ||
| $ for i in /Working directory/ | $ for i in /Working directory/ | ||
| </ | </ | ||
| - | Articles | + | Related |
| - | * [[en: | + | * [[en: |
| * [[en: | * [[en: | ||
| ===== build_clod_bank ===== | ===== build_clod_bank ===== | ||
| Line 42: | Line 42: | ||
| ===== build_coarse_mesh ===== | ===== build_coarse_mesh ===== | ||
| ===== build_far_bank ===== | ===== build_far_bank ===== | ||
| - | Cet outil sert à créer des textures | + | This tool is used to create distant |
| We use the file * .bank (simple, without declination of season: '' | We use the file * .bank (simple, without declination of season: '' | ||
| Line 58: | Line 57: | ||
| </ | </ | ||
| - | To create | + | To create |
| - | * You must have exactly the same hierarchy of subdirectories with the texture files with the same names as in '' | + | * You must have exactly the same hierarchy of subdirectories with the texture files, and also with the same names as in '' |
| - | * You must have already created the .bank file, which will be in our example desert.bank, | + | * You must already |
| We then move to the directory '' | We then move to the directory '' | ||
| Line 216: | Line 215: | ||
| Related Articles: | Related Articles: | ||
| - | * [[fr: | + | * [[en: |
| ===== tga_cut ===== | ===== tga_cut ===== | ||
| ===== tga_resize ===== | ===== tga_resize ===== | ||
| Line 238: | Line 237: | ||
| ==== The zviewer.cfg file ==== | ==== The zviewer.cfg file ==== | ||
| The directory where the program runs must contain the ZVIEWER.CFG file | The directory where the program runs must contain the ZVIEWER.CFG file | ||
| - | Which contains the configuration parameters. Without this file no zone will be | + | which contains the configuration parameters. Without this file, __no zone will be |
| - | Displayed. | + | Displayed.__ |
| - | When there is no configuration file at runtime, a file type is | + | When there is **no** configuration file at __runtime__, then the file type is |
| - | Generated. | + | generated. |
| Example of config: | Example of config: | ||
| - | * FullScreen = 0; //0 : windowed / 1 : fullscreen // | + | * FullScreen = 0; |
| * Width = 800; // Width of the window.// | * Width = 800; // Width of the window.// | ||
| * Height = 600; // Height of the window.// | * Height = 600; // Height of the window.// | ||
| - | * Depth = 32; // Number of colors (32bits, | + | * Depth = 32; // Number of colors (32bits, |
| * Position = { 1088.9, -925.7, -1234.0 }; // | * Position = { 1088.9, -925.7, -1234.0 }; // | ||
| * EyesHeight = 1.80; // Eye height for Walk mode.// | * EyesHeight = 1.80; // Eye height for Walk mode.// | ||
| * Background = { 100, 100, 255 }; // Color background rgb.// | * Background = { 100, 100, 255 }; // Color background rgb.// | ||
| - | * ZFar = 1000.0; // Distance of clipping. The greater the distance, the farther you see. // | + | * ZFar = 1000.0; |
| - | * LandscapeTileNear = 50.0; | + | * LandscapeTileNear = 50.0; // Value of near. The larger the value, the closer the area is to "large".// |
| * LandscapeThreshold = 0.001; | * LandscapeThreshold = 0.001; | ||
| * BanksPath = " | * BanksPath = " | ||
| Line 274: | Line 273: | ||
| * FreeLook mode allows you to move in the direction of the look(same as cstrike). | * FreeLook mode allows you to move in the direction of the look(same as cstrike). | ||
| - | * In Walk mode the movement is at ground level, at eye level. The user remains glued to the floor. | + | * In Walk mode the movement is at ground level and at eye level. The user remains glued to the floor. |
| - | The mouse makes it possible to orient the eye in all directions. The keyboard allows you to move. | + | The mouse makes it possible to orient the eye in all directions. The keyboard allows you to move! |





