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en:orientations_fondamentales [2016/11/23 15:27] – [Roleplay] Domperss | en:orientations_fondamentales [2021/12/03 18:19] (current) – external edit 127.0.0.1 | ||
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====== Fundamental orientations ====== | ====== Fundamental orientations ====== | ||
- | <WRAP important> | + | <WRAP important> |
===== Ethics ===== | ===== Ethics ===== | ||
- | * a reflection on the different kind of players and the best way to have them playing | + | * A reflection on the different kind of players and the best way to make them play together(http:// |
- | * an ethical approach of the game, by working on the various philosophies that may be developed in it ( http:// | + | * To make an ethical approach of the game, by working on the various philosophies that can be integrated(http:// |
- | * the recourse | + | * The " |
+ | * And the old writing system: DScript ( http:// | ||
===== Communication ===== | ===== Communication ===== | ||
- | * diversified | + | * Diversified |
- | * a great attention given to the way to encourage | + | * A great attention given for a way to encourage |
- | * communications | + | * Communications |
+ | * And a reflection about the tools/ | ||
===== Universe ===== | ===== Universe ===== | ||
- | * a concept of meta-universe that envisage | + | * A concept of meta-universe that consider |
- | * a society system based on values related to a Gameplay | + | * A society system based on values related to a "Game play bot" that is original and innovative( http:// |
- | * a rich and complex historical framework, which allows important inputs later, the notion of PoE / Power over Environment ( http:// | + | * A rich and complex historical framework, which allows important inputs later on, and the notion of "PoE/ Power over Environment"(http:// |
- | * a universe at the junction of dream, science and primitive universes ( http:// | + | * And (http:// |
+ | * And a presentation based also on indirect, incomplete, fragmentary texts, but evocative ones(http:// | ||
+ | * A universe at the junction of dreams, science and primitive universes(http:// | ||
+ | * And with an original fauna(http:// | ||
===== Gameplay ===== | ===== Gameplay ===== | ||
- | * a progression system for the character that reflects | + | * A progression system for the character that reflects |
- | * quests | + | * Quests |
- | * a modularity of the game areas, each one having specific characteristics (dreams | + | * A modularity of the game areas, each one having specific characteristics(dream area, legendary areas...)(http:// |
- | * a universe where the confrontations between players are framed and thought to serve cooperation instead of dissent : notion of PwP / Player with Player ( http:// | + | * And (http:// |
+ | |||
+ | * A universe where the confrontations between players are framed and thought to serve cooperation instead of dissent: notion of PwP/Player with Player(http:// | ||
+ | * And (http:// | ||
===== Roleplay ===== | ===== Roleplay ===== | ||
* The animation being made as easy as possible for eager players to organize their events(http:// | * The animation being made as easy as possible for eager players to organize their events(http:// | ||
* and (http:// | * and (http:// | ||
- | | + | |
- | * and here->(http:// | + | |
+ | * and (http:// | ||
* Tools being developed to make IC interactions between characters as simple as possible, and allow casual players to compensate for their low presence(game time) and thereby be able to fully enjoy their limited play time(http:// | * Tools being developed to make IC interactions between characters as simple as possible, and allow casual players to compensate for their low presence(game time) and thereby be able to fully enjoy their limited play time(http:// |