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en:mises_a_jour_des_donnees_de_jeu [2016/11/18 19:41] Domperssen:mises_a_jour_des_donnees_de_jeu [2021/12/03 19:19] (current) – external edit 127.0.0.1
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 This is how we have done it with our own servers(by using three scripts that handle several scenarios). OBS: Be cautious, these are only presented as a reference, as they may need to be adapted to your needs/environment. This is how we have done it with our own servers(by using three scripts that handle several scenarios). OBS: Be cautious, these are only presented as a reference, as they may need to be adapted to your needs/environment.
  
-The architecture on which these scripts are based is the architecture detailed in [[en:installation_of_a_patch_server]]. All names begin with ''script_'' so that they easily are listed next to each other.+The architecture on which these scripts are based is the architecture detailed in [[en:installation_d_un_serveur_de_patchs]]. All names begin with ''script_'' so that they easily are listed next to each other.
  
 With these scripts, we can: With these scripts, we can:
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 for folder in ~/patch_service/khanat-data-client/data/ for folder in ~/patch_service/khanat-data-client/data/
- 
     do cp -R $folder/ryz/* patch_lirria/     do cp -R $folder/ryz/* patch_lirria/
     done     done
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 # Generate a new patch # Generate a new patch
-patch_gen updateProduct patch_game / ryzom.xml+patch_gen updateProduct patch_game/ryzom.xml
  
 # Edit the release notes: # Edit the release notes:
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en/mises_a_jour_des_donnees_de_jeu.1479494513.txt.gz · Last modified: 2021/12/03 19:18 (external edit)

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