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en:mises_a_jour_des_donnees_de_jeu [2016/11/18 19:16] – Domperss | en:mises_a_jour_des_donnees_de_jeu [2016/11/21 14:48] – Domperss | ||
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This is how we have done it with our own servers(by using three scripts that handle several scenarios). OBS: Be cautious, these are only presented as a reference, as they may need to be adapted to your needs/ | This is how we have done it with our own servers(by using three scripts that handle several scenarios). OBS: Be cautious, these are only presented as a reference, as they may need to be adapted to your needs/ | ||
- | The architecture on which these scripts are based is the architecture detailed in [[en:installation_d_un_server_de_patchs]]. All names begin with '' | + | The architecture on which these scripts are based is the architecture detailed in [[en:installation_of_a_patch_server]]. All names begin with '' |
With these scripts, we can: | With these scripts, we can: | ||
* [[# | * [[# | ||
- | * [[#creation_and_patch_activation|create a patch and enable it]] with client data; | + | * [[#creation, patch_activation|create a patch and enable it]] with client data; |
- | * [[# create_pattern_data_server_patch_and_activate_of_this_prepare a patch]] with new client and server data. | + | * [[# create pattern_data, |
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for folder in ~/ | for folder in ~/ | ||
- | |||
do cp -R $folder/ | do cp -R $folder/ | ||
done | done |