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en:mises_a_jour_des_donnees_de_jeu [2016/11/18 19:12] Domperssen:mises_a_jour_des_donnees_de_jeu [2016/11/21 15:51] Domperss
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 This is how we have done it with our own servers(by using three scripts that handle several scenarios). OBS: Be cautious, these are only presented as a reference, as they may need to be adapted to your needs/environment. This is how we have done it with our own servers(by using three scripts that handle several scenarios). OBS: Be cautious, these are only presented as a reference, as they may need to be adapted to your needs/environment.
  
-The architecture on which these scripts are based is the architecture detailed in [[en:installation_d_un_server_de_patchs]]. All names begin with ''script_'' so that they easily are listed next to each other.+The architecture on which these scripts are based is the architecture detailed in [[en:installation_of_a_patch_server]]. All names begin with ''script_'' so that they easily are listed next to each other.
  
 With these scripts, we can: With these scripts, we can:
      * [[#preparation_of_drive_clients_lirria_pour_un_patch_futur|create the file]] ''patch_lirria.bnp'' which will be provided in a future patch;      * [[#preparation_of_drive_clients_lirria_pour_un_patch_futur|create the file]] ''patch_lirria.bnp'' which will be provided in a future patch;
-     * [[#creation_and_patch_activation|create a patch and enable it]] with client data; +     * [[#creation, patch_activation|create a patch and enable it]] with client data; 
-     * [[# create_pattern_data_server_patch_and_activate_of_this_prepare a patch]] with new client and server data.+     * [[# create pattern_data, server_patch AND preparing_the_patch]] with new client and server data.
  
  
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 #-------------------------------------------------------------# #-------------------------------------------------------------#
-# Retrieve the latest repository data in the right directory: #+# Retrieve the latest data repository in the right directory: #
 #-------------------------------------------------------------# #-------------------------------------------------------------#
 cd ~/patch_service/khanat-data-client cd ~/patch_service/khanat-data-client
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 for folder in ~/patch_service/khanat-data-client/data/ for folder in ~/patch_service/khanat-data-client/data/
- 
     do cp -R $folder/ryz/* patch_lirria/     do cp -R $folder/ryz/* patch_lirria/
     done     done
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 # #
 # It is used to re-calculate packed_sheets, sheet_id.bin and # It is used to re-calculate packed_sheets, sheet_id.bin and
-# Visual_slot.tab files, after the changes to datasheets in +# Visual_slot.tab files, and this after the changes to 
-# Khaganat-data... have been pulled. +datasheets in the Khaganat-data directory HAVE BEEN PULLED!! 
-# It is therefore necessary to make a patch client +# It is therefore necessary to have the "patch client" 
-that is automatically set up at the end of the script+# automatically "set upat the end of the script
 # #
 # You just need to increment the index of 1 as usual # You just need to increment the index of 1 as usual
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 # Generate a new patch # Generate a new patch
-patch_gen updateProduct patch_game / ryzom.xml+patch_gen updateProduct patch_game/ryzom.xml
  
 # Edit the release notes: # Edit the release notes:
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en/mises_a_jour_des_donnees_de_jeu.txt · Last modified: 2021/12/03 19:19 by 127.0.0.1

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