This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== _brick_basics.dfn ====== Located in: ''DFN/game_elem/_brick'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> ===== FamilyId ===== // Selection list(based on [[en:ds:rcdstyp_brick_families|_brick_families.typ]]) // ===== IndexInFamily ===== // Selection list(based on [[en:ds:rcdstyp_position_in_family|_position_in_family.typ]]) // ===== EnergyType ===== // Selection list(based on [[en:ds:rcdstyp_brick_energy_type|_brick_energy_type.typ]]) // <ELEMENT Name = "Cost" Type = "Type" Filename = "formulae.typ" Default = "0.1 *" HP Default " ===== Difficulty ===== //Whole number // \\ Example: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== CostWeight ===== // Number to comma // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== DifficultyWeight ===== // Number to comma // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== Latency is in Cycles ===== // boolean | Default = false // \\ Example: //False// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== Latency ===== // Number to comma // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== Execution length is in Cycles ===== // boolean | Default = false // \\ Example: //False// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== ExecutionLength ===== // Number to comma // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== MinSkill ===== //Whole number // \\ Example: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== MinCharac ===== //Whole number // \\ Example: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== MinSpecialization ===== //Whole number // \\ Example: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== Skill ===== // Selection list(based on [[en:ds:rcdstyp_skills|_skills.typ]]) // ===== Charac ===== // Selection list(based on [[en:ds:rcdstyp_characteristic|_characteristic.typ]]) // ===== Specialization ===== // Selection list(based on [[en:ds:rcdstyp_specialized_skills|_specialized_skills.typ]]) // ===== Syllable ===== // String // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] ===== Root ===== // Boolean // \\ Example: //False// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== Level ===== //Whole number // \\ Example: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== Type ===== // Selection list(based on [[en:ds:rcdstyp_brick_type|_brick_type.typ]]) // ===== Repeat ===== // Boolean // \\ Example: //False// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== Nature ===== // Selection list(based on [[en:ds:rcdstyp_action_nature|_action_nature.typ]]) // ===== Power ===== // Selection list(based on [[en:ds:rcdstyp_brick_power|_brick_power.typ]]) // ===== TargetNeeded ===== // boolean | Default = true // \\ Example: //False// \\ Based on [[en:ds:rcdstypboolean|boolean.typ]] ===== SentenceAggroMultiplier ===== // Number with comma | Default = 1.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== SentenceAggroModifier ===== // Integer | Default = 0 // \\ Example: //1// \\ Based on [[en:ds:rcdstypint|int.typ]] ===== Suffix Type ===== // Selection list(based on [[en:ds:rcdstyp_suffix_type|_suffix_type.typ]]) // <ELEMENT Name="Minimum fame" Type="Type" Filename="int.typ" Default="-600000"/>