This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== _ai_creature.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> <PARENT Name = "_ ai_object.dfn" /> ===== Behaviours ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_behaviour|_ai_behaviour.dfn]] - Array values ARRAY) // ===== Fame ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]] - Array values ARRAY) // ===== Foods ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]] - Array values ARRAY) // ===== ClassName ===== // String | Default = BaseCreature // \\ Example: //machainedecaracteres// \\ Based on [[en:ds:rcdstypstring|string.typ]] <ELEMENT Name = "InitFame" Type = "Type" Filename = "float.typ" Default = "- 50.0" /> ===== Connect ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_game_var|_ai_game_var.dfn]] - Values in array ARRAY) // ===== Motivations ===== // Character set(based on [[en:ds:rcdsdfn_ai_motivation|_ai_motivation.dfn]] - Array values ARRAY) // ===== InitValue ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_init_var_value|_ai_init_var_value.dfn]] - Array values ARRAY) // ===== InitIaVar ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_init_var|_ai_init_var.dfn]] - Array values ARRAY) // ===== Lairs ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_relation|_ai_relation.dfn]] - Array values ARRAY) // ===== IsA ===== // Subset of characteristics(based on [[en:ds:rcdsdfn_ai_is_a|_ai_is_a.dfn]]) //