This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== _ai_combatif.dfn ====== Located in: ''DFN/game_elem/_ai'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> <PARENT Name = "_ ai_object.dfn" /> ===== weight_grudge ===== // Number with comma | Default = 1.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== grudge_initial ===== // Number with comma | Default = 0.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== threshold_warlike ===== // Number with comma | Default = 20.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== threshold_attack ===== // Number with comma | Default = 20.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== weight_survival ===== // Number with comma | Default = 2.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== initial_survival ===== // Number with comma | Default = 0.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== threshold_danger ===== // Number with comma | Default = 20.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== threshold_leak ===== // Number with comma | Default = 80.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] ===== injure_critical ===== // Number with comma | Default = 20.0 // \\ Example: //1.0// \\ Based on [[en:ds:rcdstypfloat|float.typ]] <ELEMENT Name="Profile" Type="Type" Filename="int.typ" Default=""Basics.Profile""/>