Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| en:creer_un_univers [2016/12/26 07:53] – [Create a universe] Domperss | en:creer_un_univers [2021/12/03 18:19] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Create a universe ====== | ====== Create a universe ====== | ||
| - | In this section, we will discuss the data that allow a universe to exist! Unlike the server system(which makes it possible for the universe to be available | + | In this section, we will discuss the data that allows |
| ===== The different types of data used ===== | ===== The different types of data used ===== | ||
| ==== Base MySQL ==== | ==== Base MySQL ==== | ||
| - | This database system is used for the services and the administration of the server, this does not therefore directly concern the world except that it is in this base that are determined | + | This database system is used for services and the administration of the server, this does not therefore directly concern the world __EXCEPT__ |
| ==== The Georges Sheets ==== | ==== The Georges Sheets ==== | ||
| - | \\ In these files, stored in sources in // | + | \\ These files(stored in sources in // |
| - | Ryzom Core stores data as xml files(with variable extensions: .txt, .dfn, .cfg, .continent ... | + | Ryzom Core stores data in the form of "xml" |
| - | \\ They are designed to adopt a hierarchy and parenting that allows the increasing accuracy of the different elements. | + | \\ They are designed to adopt a "hierarchy and parenting" |
| - | \\ These xml files can be edited manually, but there is a dedicated editor: [[en: | + | \\ These xml files can be edited manually, but there is an dedicated editor: [[en: |
| - | \\ Once defined, these files are compacted | + | \\ Once defined, these files are compressed |
| ==== The Primitives ==== | ==== The Primitives ==== | ||
| - | Once all your items, spells, actions, skills | + | Once all your //items, spells, actions, |
| - | \\ Once again, the data is stored as xml files, with different extensions depending on their destination. The server stores them in //code/ ryzom/ | + | \\ Once again, the data is stored as xml files, with different extensions depending on their destination. The server stores them in // |
| - | \\ This is where it becomes possible to create a specific character, assigned to a task, in a given place. | + | \\ Now, This is where it becomes possible to create a specific character |
| - | \\ Again, the server generates | + | \\ Again, the server generates |
| ==== The Persistent Data Record ==== | ==== The Persistent Data Record ==== | ||
| - | With the Georges Sheets and Primitives, we get the state of the world when the server starts, at the moment 0. But it will immediately begin to live, the players, through their characters, | + | With the Georges Sheets and Primitives, we get a "world state" |
| - | \\ This is where all characters, guilds, inventories, | + | \\ This is where all the: characters, guilds, inventories, |
| - | \\ The data is stored in // | + | \\ This kind of data is stored in // |
| - | \\ Although | + | \\ Although, this is not normally necessary, |
| - | <WRAP tip> Let's take a sample file: // | + | <WRAP tip> Let's take a sample file: // |
| {{tag> | {{tag> | ||





