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en:creation_nouveau_continent [2016/12/11 18:15] – [Setting up] Domperssen:creation_nouveau_continent [2016/12/11 20:22] – [Editing Territory DataSheets] Domperss
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    - Create a new subdirectory with the same name as your new territory(this should be "dispensaire01" following the guide).    - Create a new subdirectory with the same name as your new territory(this should be "dispensaire01" following the guide).
    - Copy the .continent file from: ''L:\leveldesign\World\newbieland'' to this new subdirectory.    - Copy the .continent file from: ''L:\leveldesign\World\newbieland'' to this new subdirectory.
-   - Rename "newbieland.continent" to "<your_territory>.continent" where "<your_territory>" is the name of your card("dispensaire01" in this guide example).+   - Rename "newbieland.continent" to "<your_territory>.continent" where "<your_territory>" is the name of your continent("dispensaire01" in this guide example).
    - Open continent.cfg with a chosen text editor.    - Open continent.cfg with a chosen text editor.
    - Change(in this file) the "LandFile setting", making it point **TO** "dispensaire01.land"(the one you copied previously: ''W:\Database\Landscape\ligo\jungle\'')    - Change(in this file) the "LandFile setting", making it point **TO** "dispensaire01.land"(the one you copied previously: ''W:\Database\Landscape\ligo\jungle\'')
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      - Change the table values of ZoneMin AND ZoneMax to report the data previously noted(ZoneMin = 1_AA and ZoneMax = 17_BK in our case).      - Change the table values of ZoneMin AND ZoneMax to report the data previously noted(ZoneMin = 1_AA and ZoneMax = 17_BK in our case).
      - Find the "villages" section in the list and delete all **EXCEPT** the "start_village_newbieland".{{ https://khaganat.net/wikhan/_media/fr:09.jpg |(image09.jpg)}}      - Find the "villages" section in the list and delete all **EXCEPT** the "start_village_newbieland".{{ https://khaganat.net/wikhan/_media/fr:09.jpg |(image09.jpg)}}
-     - In "start_village_newbieland", delete the content of the "igList" section. We will come back to this one later on+     - In "start_village_newbieland", delete the content of the "igList" section(we're only making a simplistic landscape, in other words.. no buildings etc). The guide will perhaps be updated with information about the "ig formats" in the future
-     Search through the section "ZCs" and delete all "ZCs" you find. +     Now search through the section "ZCs" and delete all "ZCs" you find. 
-     - Find the "Landmarks" section and delete all.+     - Find the "Landmarks" section and even here delete all.
      - Save everything      - Save everything
 ===== Create primitives of the region ===== ===== Create primitives of the region =====
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   - Go back to World Editor.   - Go back to World Editor.
   - Right click on the primitive and choose "Add continent".   - Right click on the primitive and choose "Add continent".
-  - Then right click on the new continent and choose "properties", indicate the territory name in the name field( "dispensaire01"), this also goes in "id" and in "sheet" as well.{{ https://khaganat.net/wikhan/_media/fr:10.jpg |(image10.jpg)}}+  - Then right click on the new continent and choose "properties", indicate the territory name in the name field( "dispensaire01"), this also goes for fields "id" and "sheet".{{ https://khaganat.net/wikhan/_media/fr:10.jpg |(image10.jpg)}}
 Then validate! Then validate!
-  - Right click again on the new continent which now has the name of the territory, choose "Add place"+  - Right click again on the new continent which now has the territory name, choose "Add place"
-  - Right click on the place, rename it to "starting_place"+  - Right click on place, rename it to "starting_place"
-  - Right click on the place, choose "Add teleport_spawn_zone"+  - Right click on starting_place, choose "Add teleport_spawn_zone"
-  - Right click on the teleportation arrival area, select "properties" and change its name to "player_spawn_point".+  - Right click on the teleportation arrival area, select "properties" and change it'name to "player_spawn_point".
   - Click again on the "zone arrival of teleportation", a gray rectangle will illuminate in zone 10_AQ, right click on it and select "move".   - Click again on the "zone arrival of teleportation", a gray rectangle will illuminate in zone 10_AQ, right click on it and select "move".
-  - Click on the rectangle and place it in the appropriate place(14_BH in our example).{{ https://khaganat.net/wikhan/_media/fr:11.jpg |(image11.jpg)}}+  - Click on the rectangle and "drag it" to the appropriate place(14_BH in our example).{{ https://khaganat.net/wikhan/_media/fr:11.jpg |(image11.jpg)}}
   - Click on the place "starting_place", press <space> to enter the editing mode, then press F11 to enter the right mode, enabling us to add points.   - Click on the place "starting_place", press <space> to enter the editing mode, then press F11 to enter the right mode, enabling us to add points.
   - Create a zone by adding points to the rectangle. This must be done in a counter-clockwise direction.{{ https://khaganat.net/wikhan/_media/fr:13.jpg |(image13.jpg)}}   - Create a zone by adding points to the rectangle. This must be done in a counter-clockwise direction.{{ https://khaganat.net/wikhan/_media/fr:13.jpg |(image13.jpg)}}
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   - Right click, select "properties" and rename it to your choice(in this case: "dispensaire01_start_point").   - Right click, select "properties" and rename it to your choice(in this case: "dispensaire01_start_point").
   - Fill in the "spawn zone" field with the name of the teleportation arrival area created earlier("player_spawn_point").   - Fill in the "spawn zone" field with the name of the teleportation arrival area created earlier("player_spawn_point").
-  - Click on the continent and again enter the "point edit mode"(by clicking on <space>), then add a few points around the continent. This must be done in a counter-clockwise direction.{{ https://khaganat.net/wikhan/_media/fr:15.jpg |(image15.jpg)}}+  - Click on the continent(dispensaire01) and again enter the "point edit mode"(by clicking on <space>), then add a few points around the whole continent. This must be done in a counter-clockwise direction.{{ https://khaganat.net/wikhan/_media/fr:15.jpg |(image15.jpg)}}
   - Save!!   - Save!!
  
 ==== Add primitive information to DataSheets ==== ==== Add primitive information to DataSheets ====
      - Return to the DataSheet under Georges editor: ''L:\leveldesign\World\dispensaire01\dispensaire01.continent") .      - Return to the DataSheet under Georges editor: ''L:\leveldesign\World\dispensaire01\dispensaire01.continent") .
-     - Select the only village that is left("start_village_newbieland" in our example). +     - Select the only village that is left under the village section("start_village_newbieland" in our example). 
-     - Rename it accordingly to "starting village name"added to the World Editor( "dispensaire01_start_village").+     - Rename it accordingly to the "starting village name" we added earlier in the World Editor(in our case:  "dispensaire01_start_village").
      - Edit the field "zone" to correspond to the zone where this village is placed(where starting_place and player_spawn_point were placed, in our case it is "14_BH").      - Edit the field "zone" to correspond to the zone where this village is placed(where starting_place and player_spawn_point were placed, in our case it is "14_BH").
      - Now save!!      - Now save!!
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en/creation_nouveau_continent.txt · Last modified: 2021/12/03 19:19 by 127.0.0.1

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