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en:creation_nouveau_continent [2016/12/11 15:11] Domperssen:creation_nouveau_continent [2016/12/11 20:22] – [Editing Territory DataSheets] Domperss
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 </WRAP> </WRAP>
  
-Now launch the World Editor in: ''R:\code\ryzom\tools\leveldesign\install''(or where ever you have it located).+Now launch the World Editor in: ''R:\code\ryzom\tools\leveldesign\install''.
 When the program is loaded, do the following:  When the program is loaded, do the following: 
    - Left click Project > New landscape    - Left click Project > New landscape
    - Left click File > Save    - Left click File > Save
-   Go to the: ''R:\code\ryzom\tools\leveldesign\install\world_editor_continents'' directory and enter the name of your continent file name( "dispensaire01") and press <Enter>(for the .worldedit file). +   Enter your continent file name("dispensaire01") and press <Enter>.(This save'the file in folder: ''R:\code\ryzom\tools\leveldesign\install\world_editor_continents'') in the form of ".worldedit"
-   - Go to: ''R:\code\ryzom\tools\leveldesign\install\continents\'' and the name of your project and re-enter the name of your continent as file name( "dispensaire01") and press <Enter>(This is for the .land file).+   - In next window, save the land file name as ("dispensaire01") and press <Enter>.(This save'the file in folder: ''R:\code\ryzom\tools\leveldesign\install\continents\'') in the form of ".land".
    - Left click on Project > Settings, and:    - Left click on Project > Settings, and:
    - indicate the directory specified earlier, namely: ''R:\code\ryzom\tools\leveldesign\install\continents\dispensaire01''    - indicate the directory specified earlier, namely: ''R:\code\ryzom\tools\leveldesign\install\continents\dispensaire01''
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   - Left click View > Zone   - Left click View > Zone
   - Select "passable" and "no" as the first category filter, which will display all the __LIGO bricks__ available under this(the selected) type(OBS: In the Newbieland set, no bricks are "passable").{{ https://khaganat.net/wikhan/_media/fr:01.jpg |(image01.jpg)}}   - Select "passable" and "no" as the first category filter, which will display all the __LIGO bricks__ available under this(the selected) type(OBS: In the Newbieland set, no bricks are "passable").{{ https://khaganat.net/wikhan/_media/fr:01.jpg |(image01.jpg)}}
-  - Left click Edit> Goto Position. Select "O, O" and click <GoTo>, this will bring you to the center of your screen,  at the value "0.0 1_AA", position a brick(named "crevasse_1") to mark the spot.+  - Left click Edit> Goto Position. Select "O, O" and click <GoTo>, this will bring you to the center of your screen. At the value "0.0 1_AA", position a brick(named "crevasse_1") to mark the spot.
   - Position this brick at the top left corner by pressing the "middle mouse button", by doing this only valid areas are shown.   - Position this brick at the top left corner by pressing the "middle mouse button", by doing this only valid areas are shown.
   - Paint your territory with your chosen "LIGO bricks".   - Paint your territory with your chosen "LIGO bricks".
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 ==== Finalize ==== ==== Finalize ====
  
-   - Copy the .land file from:  ''R:\code\ryzom\tools\leveldesign\install\continents\'' ..  __TO__ ..  ''W:\ Database\Landscape\ligo\jungle\''+   - Copy the .land file from:  ''R:\code\ryzom\tools\leveldesign\install\continents\dispensaire01'' ..  __TO__ ..  ''W:\ Database\Landscape\ligo\jungle\''
    - Left click File > Export snapshot, then <OK>.    - Left click File > Export snapshot, then <OK>.
    - Save the .tga file as "dispensaire01".    - Save the .tga file as "dispensaire01".
-This will be our "play card" that we will work on later!+This will be the ingame map, we will work with this a bit later!
 ===== Create datasets with Georges Editor ===== ===== Create datasets with Georges Editor =====
  
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    - Create a new subdirectory with the same name as your new territory(this should be "dispensaire01" following the guide).    - Create a new subdirectory with the same name as your new territory(this should be "dispensaire01" following the guide).
    - Copy the .continent file from: ''L:\leveldesign\World\newbieland'' to this new subdirectory.    - Copy the .continent file from: ''L:\leveldesign\World\newbieland'' to this new subdirectory.
-   - Rename "newbieland.continent" to "<your_territory>.continent" where "<your_territory>" is the name of your card("dispensaire01" in this guide example).+   - Rename "newbieland.continent" to "<your_territory>.continent" where "<your_territory>" is the name of your continent("dispensaire01" in this guide example).
    - Open continent.cfg with a chosen text editor.    - Open continent.cfg with a chosen text editor.
-   - Change the "LandFile" PATH parameter in the .land that you copied previously(''W:\Database\Landscape\ligo\jungle\'')+   - Change(in this file) the "LandFile setting", making it point **TO** "dispensaire01.land"(the one you copied previously''W:\Database\Landscape\ligo\jungle\'')
 <WRAP center round todo 60%> <WRAP center round todo 60%>
 Again, all this done in mind of the Windows partition hierarchy! Again, all this done in mind of the Windows partition hierarchy!
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       Fill in the same minx, maxx, miny and maxy using the same data noted above.       Fill in the same minx, maxx, miny and maxy using the same data noted above.
      - Enter the DataSheet name in the field "name(cont_dispensaire01)", and the name of your territory in "contname("dispensaire01")".      - Enter the DataSheet name in the field "name(cont_dispensaire01)", and the name of your territory in "contname("dispensaire01")".
-     - Fill in the "bitmap" field in the format "<landname>_Map.tga" where <landname> is the name of your territory ("dispensaire01")... (see [[#finaliser | snapshot]] above).{{ https://khaganat.net/wikhan/_media/fr:07.jpg |(image07.jpg)}}+     - Fill in the "bitmap" field in the format "<landname>_Map.tga" where <landname> is the name of your territory ("dispensaire01")... (see below).{{ https://khaganat.net/wikhan/_media/fr:07.jpg |(image07.jpg)}}
     - Save it all with Georges Editor.     - Save it all with Georges Editor.
 ==== Editing Territory DataSheets ==== ==== Editing Territory DataSheets ====
     - Go to the directory: ''L:\leveldesign\World\<your_territory>("dispensaire01")''     - Go to the directory: ''L:\leveldesign\World\<your_territory>("dispensaire01")''
     - Open the file .continent with the Georges editor in order to modify it accordingly to our needs(these are for the moment the "Newbieland" data).{{ https://khaganat.net/wikhan/_media/fr:08.jpg |(image08.jpg)}}     - Open the file .continent with the Georges editor in order to modify it accordingly to our needs(these are for the moment the "Newbieland" data).{{ https://khaganat.net/wikhan/_media/fr:08.jpg |(image08.jpg)}}
-    - Change the tables: "Name", "PacsRBank", "PacsGR", "LandscapeIG", "WorldMap", then change the term "Newbieland" to that of your own territory("dispensaire01 in this guide").+    - Change the tables: "Name", "PacsRBank", "PacsGR", "LandscapeIG", "WorldMap" to that of your own territory("dispensaire01 in this guide").
      - Change the table values of ZoneMin AND ZoneMax to report the data previously noted(ZoneMin = 1_AA and ZoneMax = 17_BK in our case).      - Change the table values of ZoneMin AND ZoneMax to report the data previously noted(ZoneMin = 1_AA and ZoneMax = 17_BK in our case).
      - Find the "villages" section in the list and delete all **EXCEPT** the "start_village_newbieland".{{ https://khaganat.net/wikhan/_media/fr:09.jpg |(image09.jpg)}}      - Find the "villages" section in the list and delete all **EXCEPT** the "start_village_newbieland".{{ https://khaganat.net/wikhan/_media/fr:09.jpg |(image09.jpg)}}
-     - In "start_village_newbieland", delete the iglist fileWe will come back to this one later on+     - In "start_village_newbieland", delete the content of the "igList" section(we're only making a simplistic landscape, in other words.. no buildings etc). The guide will perhaps be updated with information about the "ig formats" in the future
-     Search through the section "ZCs" and delete all "ZCs" you find. +     Now search through the section "ZCs" and delete all "ZCs" you find. 
-     - Find the "Landmarks" section and delete all.+     - Find the "Landmarks" section and even here delete all.
      - Save everything      - Save everything
 ===== Create primitives of the region ===== ===== Create primitives of the region =====
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      - Go to: ''L:\primitives'' and open file file_index.cfg with your chosen text editor.      - Go to: ''L:\primitives'' and open file file_index.cfg with your chosen text editor.
      - Add the name of the "primitive file" at the end of this list, following the formatting conventions. Remember that the specified number must be a unique one. In our case you add: "region_dispensaire01.primitive", "768",      - Add the name of the "primitive file" at the end of this list, following the formatting conventions. Remember that the specified number must be a unique one. In our case you add: "region_dispensaire01.primitive", "768",
-     Still in the ''primitives.cfg'', at the same place... add the __new__ primitives file again following the formatting conventions. This will in our case(added after the final "MAPEND":) be like this:+     Now open the ''primitives.cfg'' filethen again add the primitives file(still following the formatting conventions). This will in our case(added after the final "MAPEND",) be like this:
  
 <code> <code>
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   - Go back to World Editor.   - Go back to World Editor.
   - Right click on the primitive and choose "Add continent".   - Right click on the primitive and choose "Add continent".
-  - Then right click on the new continent and choose "properties", indicate the territory name in the name field( "dispensaire01"), this also goes in "id" and in "sheet" as well.{{ https://khaganat.net/wikhan/_media/fr:10.jpg |(image10.jpg)}}+  - Then right click on the new continent and choose "properties", indicate the territory name in the name field( "dispensaire01"), this also goes for fields "id" and "sheet".{{ https://khaganat.net/wikhan/_media/fr:10.jpg |(image10.jpg)}}
 Then validate! Then validate!
-  - Right click again on the new continent which now has the name of the territory, choose "Add place"+  - Right click again on the new continent which now has the territory name, choose "Add place"
-  - Right click on the place, rename it to "starting_place"+  - Right click on place, rename it to "starting_place"
-  - Right click on the place, choose "Add teleport_spawn_zone"+  - Right click on starting_place, choose "Add teleport_spawn_zone"
-  - Right click on the teleportation arrival area, select "properties" and change its name to "player_spawn_point".+  - Right click on the teleportation arrival area, select "properties" and change it'name to "player_spawn_point".
   - Click again on the "zone arrival of teleportation", a gray rectangle will illuminate in zone 10_AQ, right click on it and select "move".   - Click again on the "zone arrival of teleportation", a gray rectangle will illuminate in zone 10_AQ, right click on it and select "move".
-  - Click on the rectangle and place it in the appropriate place(14_BH in our example).{{ https://khaganat.net/wikhan/_media/fr:11.jpg |(image11.jpg)}}+  - Click on the rectangle and "drag it" to the appropriate place(14_BH in our example).{{ https://khaganat.net/wikhan/_media/fr:11.jpg |(image11.jpg)}}
   - Click on the place "starting_place", press <space> to enter the editing mode, then press F11 to enter the right mode, enabling us to add points.   - Click on the place "starting_place", press <space> to enter the editing mode, then press F11 to enter the right mode, enabling us to add points.
   - Create a zone by adding points to the rectangle. This must be done in a counter-clockwise direction.{{ https://khaganat.net/wikhan/_media/fr:13.jpg |(image13.jpg)}}   - Create a zone by adding points to the rectangle. This must be done in a counter-clockwise direction.{{ https://khaganat.net/wikhan/_media/fr:13.jpg |(image13.jpg)}}
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   - Right click, select "properties" and rename it to your choice(in this case: "dispensaire01_start_point").   - Right click, select "properties" and rename it to your choice(in this case: "dispensaire01_start_point").
   - Fill in the "spawn zone" field with the name of the teleportation arrival area created earlier("player_spawn_point").   - Fill in the "spawn zone" field with the name of the teleportation arrival area created earlier("player_spawn_point").
-  - Click on the continent and again enter the "point edit mode"(by clicking on <space>), then add a few points around the continent. This must be done in a counter-clockwise direction.{{ https://khaganat.net/wikhan/_media/fr:15.jpg |(image15.jpg)}}+  - Click on the continent(dispensaire01) and again enter the "point edit mode"(by clicking on <space>), then add a few points around the whole continent. This must be done in a counter-clockwise direction.{{ https://khaganat.net/wikhan/_media/fr:15.jpg |(image15.jpg)}}
   - Save!!   - Save!!
  
 ==== Add primitive information to DataSheets ==== ==== Add primitive information to DataSheets ====
      - Return to the DataSheet under Georges editor: ''L:\leveldesign\World\dispensaire01\dispensaire01.continent") .      - Return to the DataSheet under Georges editor: ''L:\leveldesign\World\dispensaire01\dispensaire01.continent") .
-     - Select the only village that is left("start_village_newbieland" in our example). +     - Select the only village that is left under the village section("start_village_newbieland" in our example). 
-     - Rename it accordingly to "starting village name"added to the World Editor( "dispensaire01_start_village").+     - Rename it accordingly to the "starting village name" we added earlier in the World Editor(in our case:  "dispensaire01_start_village").
      - Edit the field "zone" to correspond to the zone where this village is placed(where starting_place and player_spawn_point were placed, in our case it is "14_BH").      - Edit the field "zone" to correspond to the zone where this village is placed(where starting_place and player_spawn_point were placed, in our case it is "14_BH").
      - Now save!!      - Now save!!
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en/creation_nouveau_continent.txt · Last modified: 2021/12/03 19:19 by 127.0.0.1

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