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en:creation_nouveau_continent [2016/12/11 18:15] – [Setting up] Domperssen:creation_nouveau_continent [2016/12/11 19:45] Domperss
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    - Create a new subdirectory with the same name as your new territory(this should be "dispensaire01" following the guide).    - Create a new subdirectory with the same name as your new territory(this should be "dispensaire01" following the guide).
    - Copy the .continent file from: ''L:\leveldesign\World\newbieland'' to this new subdirectory.    - Copy the .continent file from: ''L:\leveldesign\World\newbieland'' to this new subdirectory.
-   - Rename "newbieland.continent" to "<your_territory>.continent" where "<your_territory>" is the name of your card("dispensaire01" in this guide example).+   - Rename "newbieland.continent" to "<your_territory>.continent" where "<your_territory>" is the name of your continent("dispensaire01" in this guide example).
    - Open continent.cfg with a chosen text editor.    - Open continent.cfg with a chosen text editor.
    - Change(in this file) the "LandFile setting", making it point **TO** "dispensaire01.land"(the one you copied previously: ''W:\Database\Landscape\ligo\jungle\'')    - Change(in this file) the "LandFile setting", making it point **TO** "dispensaire01.land"(the one you copied previously: ''W:\Database\Landscape\ligo\jungle\'')
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   - Go back to World Editor.   - Go back to World Editor.
   - Right click on the primitive and choose "Add continent".   - Right click on the primitive and choose "Add continent".
-  - Then right click on the new continent and choose "properties", indicate the territory name in the name field( "dispensaire01"), this also goes in "id" and in "sheet" as well.{{ https://khaganat.net/wikhan/_media/fr:10.jpg |(image10.jpg)}}+  - Then right click on the new continent and choose "properties", indicate the territory name in the name field( "dispensaire01"), this also goes for fields "id" and "sheet".{{ https://khaganat.net/wikhan/_media/fr:10.jpg |(image10.jpg)}}
 Then validate! Then validate!
   - Right click again on the new continent which now has the name of the territory, choose "Add place".   - Right click again on the new continent which now has the name of the territory, choose "Add place".
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 ==== Add primitive information to DataSheets ==== ==== Add primitive information to DataSheets ====
      - Return to the DataSheet under Georges editor: ''L:\leveldesign\World\dispensaire01\dispensaire01.continent") .      - Return to the DataSheet under Georges editor: ''L:\leveldesign\World\dispensaire01\dispensaire01.continent") .
-     - Select the only village that is left("start_village_newbieland" in our example). +     - Select the only village that is left under the village section("start_village_newbieland" in our example). 
-     - Rename it accordingly to "starting village name"added to the World Editor( "dispensaire01_start_village").+     - Rename it accordingly to the "starting village name" we added earlier in the World Editor(in our case:  "dispensaire01_start_village").
      - Edit the field "zone" to correspond to the zone where this village is placed(where starting_place and player_spawn_point were placed, in our case it is "14_BH").      - Edit the field "zone" to correspond to the zone where this village is placed(where starting_place and player_spawn_point were placed, in our case it is "14_BH").
      - Now save!!      - Now save!!
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en/creation_nouveau_continent.txt · Last modified: 2021/12/03 19:19 by 127.0.0.1

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