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en:creation_d_un_objet_prehensible_en_jeu [2014/08/14 01:01] – created Lyne | en:creation_d_un_objet_prehensible_en_jeu [2021/12/03 19:19] (current) – external edit 127.0.0.1 | ||
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===== Modeling and texturing the model ===== | ===== Modeling and texturing the model ===== | ||
- | The ai mis to get a .obj model, made of triangles, with a //diffuse// texture that will be applied by UVMap. | + | The aim is to get a .obj model, made of triangles, with a //diffuse// texture that will be applied by UVMap. |
- | \\ Creating a texture with specular requires to create a black & white file for the texture that will be used as an application layer, and another file for the specular effect that will be multiplied by this layer to get the brightness effect. Explanations about this way to add a specular effect are provided [[fr:texture_avec_speculaire|here]] | + | \\ Creating a texture with specular requires to create a black & white file for the texture that will be used as an application layer, and another file for the specular effect that will be multiplied by this layer to get the brightness effect. Explanations about this way to add a specular effect are provided [[texture_avec_speculaire|here]]. It is also possible to manage the application of a texture or another among choices for a same object/ |
==== In Blender ==== | ==== In Blender ==== | ||
Creating the model and applying a simple diffuse and UVmapped texture. | Creating the model and applying a simple diffuse and UVmapped texture. | ||
\\ **__Caution: | \\ **__Caution: | ||
- | \\ **__Caution: | + | \\ **__Caution: |
- | {{ axes_prehension.png? | + | {{ fr:axes_prehension.png? |
* X axe goes up along the forarm; | * X axe goes up along the forarm; | ||
* Y axe leaves from the back of the end towards outside; | * Y axe leaves from the back of the end towards outside; | ||
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* You get the .shape that can be used by a Datasheet. This one will determine if you can hold it in your right or left hand, with open or closed palm, etc. | * You get the .shape that can be used by a Datasheet. This one will determine if you can hold it in your right or left hand, with open or closed palm, etc. | ||
{{ fr: | {{ fr: | ||
- | \\ //Here you are, with your character being able to enjoying his klum-pie piece!// | + | \\ //And here we are, with the character being able to enjoy an klum-pie piece!// |
\\ **__Caution: | \\ **__Caution: | ||
- | {{tag> | + | {{tag>3D NeL Modéliser}} |