• game_elem
    • attack_type.typ
    • item.typ
    • characterdamagelocalisationtable.typ
    • law.dfn
    • _plant_textureset.typ
    • 0deposit
      • _deposit_mp_season.dfn
      • _deposit_mp.dfn
    • _localisation_table_line.dfn
    • 0item
      • item_mp_group.typ
      • _item_xp_catalyser.dfn
      • _item_cosmetics.dfn
      • _item_range_weapon.dfn
      • item_mp_protection_type.typ
      • item_type.typ
      • item_mp_faber_property.typ
      • _item_crafting_tool.dfn
      • item_guild_option_type.typ
      • item_slot_type.typ
      • item_map.typ
      • item_mp_family.typ
      • item_weapon_max_damage.typ
      • item_ammo_type.typ
      • _item_3d.dfn
      • _item_command_ticket.dfn
      • item_cosmetics_types.typ
      • item_attack_type.typ
      • _item_shield.dfn
      • item_damage_type.typ
      • _item_taming_tool.dfn
      • _item_3d_fx_static.dfn
      • _item_mp_param.dfn
      • _item_basics.dfn
      • item_origine.typ
      • item_workshop_needed.typ
      • item_mp_property.typ
      • item_weight.typ
      • _item_3d_fx.dfn
      • _item_regen_characteristic_modifier.dfn
      • _item_bag.dfn
      • item_armor_protection.typ
      • _item_armor.dfn
      • item_crafting_tool_type.typ
      • _item_faber.dfn
      • _item_faber_plan.dfn
      • _item_teleport.dfn
      • item_teleport_type.typ
      • item_effect_type.typ
      • _item_equipment_modifier.dfn
      • _item_regen_scores_modifier.dfn
      • _item_effects.dfn
      • _item_faber_component.dfn
      • item_service.typ
      • _item_harvest_tool.dfn
      • _protections.dfn
      • item_family.typ
      • item_color.typ
      • item_taming_range.typ
      • _item_skills_modifier.dfn
      • item_armor_max_protection.typ
      • _item_pet.dfn
      • _item_scores_modifier.dfn
      • _item_service.dfn
      • item_animset.typ
      • _item_faber_learning.dfn
      • item_mp_use.typ
      • item_slot.typ
      • item_taming_tool_type.typ
      • item_firing_range.typ
      • item_shield_category.typ
      • _item_special_effects.dfn
      • _item_equipment_info.dfn
      • _item_training_tool.dfn
      • item_mp_category.typ
      • _item_scroll.dfn
      • item_magazine_size.typ
      • item_category.typ
      • item_mp_faber_type.typ
      • item_mp_property_depth.typ
      • _item_ammo.dfn
      • _item_melee_weapon.dfn
      • _item_special_effect.dfn
      • _item_faber_mp_parameters.dfn
      • item_memorization_slot_types.typ
      • _item_mp.dfn
      • _item_food.dfn
      • _item_consumable.dfn
      • _item_guild_option.dfn
    • aiaction_linkOTType.typ
    • actionlist.dfn
    • continents.typ
    • 0player(tmp)
      • player.dfn
      • 0peuple.typ
      • 0pacte_type.typ
    • 0outposts
      • outpost_building.dfn
      • _outpost_building_driller.dfn
      • outpost.dfn
      • _outpost_building_driller_mp.dfn
      • outpost_building_type.typ
      • outpost_squad.dfn
    • forage_source.dfn
    • 0ai
      • _ai_bag.dfn
      • _ai_object.dfn
      • table.group_actions
      • healer_group_action.dfn
      • actions_groupe.dfn
      • lair
        • ai_herbivore_lair.dfn
        • ai_charognard_lair.dfn
        • ai_poisson_lair.dfn
        • ai_predateur_lair.dfn
        • ai_omnivore_lair.dfn
      • _ai_player.dfn
      • _ai_creature_elem.dfn
      • flesh
        • _ai_vegetal_terrestre.dfn
        • _ai_vegetal.dfn
        • _ai_viande.dfn
        • _ai_charogne.dfn
        • _ai_nourriture.dfn
        • _ai_poisson.dfn
        • _ai_viande_terrestre.dfn
      • _ai_virtual_dfn_arry.dfn
      • harvester_group_action.dfn
      • _ai_init_var_value.dfn
      • _ai_motivation_value.typ
      • ai_pastatoid_def.dfn
      • _ai_motivation.typ
      • caster_attack_group_action.dfn
      • _ai_static_object.dfn
      • _ai_herbe.dfn
      • _ai_manager_param.dfn
      • _ai_location.dfn
      • _ai_object_type.typ
      • _ai_path_finding.dfn
      • _ai_relation.dfn
      • _ai_path_elm.dfn
      • _ai_init_var.dfn
      • group_actions.dfn
      • _ai_combatif.dfn
      • lair.dfn
      • _ai_gabari.dfn
      • _ai_manager.dfn
      • _ai_game_var.dfn
      • faber_group_action.dfn
      • blah
        • _ai_manager_param19.dfn
        • _ai_manager_param11.dfn
        • _ai_manager_param15.dfn
        • _ai_manager_param04.dfn
        • _ai_manager_param08.dfn
        • _ai_manager_param09.dfn
        • _ai_manager_param05.dfn
        • _ai_manager_param01.dfn
        • _ai_manager_param10.dfn
        • _ai_manager_param14.dfn
        • _ai_manager_param18.dfn
        • _ai_manager_param07.dfn
        • _ai_manager_param03.dfn
        • _ai_manager_param20.dfn
        • _ai_manager_param12.dfn
        • _ai_manager_param16.dfn
        • _ai_manager_param13.dfn
        • _ai_manager_param17.dfn
        • _ai_manager_param06.dfn
        • _ai_manager_param02.dfn
      • _ai_behaviour_param.dfn
      • _ai_attribut.typ
      • ai_manager.dfn
      • _ai_creature.dfn
      • _ai_creature_type.typ
      • caster_buffer_group_action.dfn
      • _ai_operational.dfn
      • _ai_dynmaic_object.dfn
      • _ai_vitesse.dfn
      • _ai_group_action.dfn
      • _ai_operator.typ
      • _ai_action_server.typ
      • _ai_init_var.typ
      • _ai_fish.dfn
      • creature
        • _ai_motivation_param_hunger.dfn
        • _ai_motivation_hunger.dfn
        • _ai_comportement_sleep.dfn
        • _ai_comportement_chase.dfn
        • _ai_comportement_walk.dfn
        • _ai_model_creature.dfn
        • _ai_motivation_fatigue.dfn
        • _ai_motivation_explore.dfn
        • _ai_lair.dfn
        • _ai_comportement.dfn
        • _ai_motivation_param_fatigue.dfn
        • _ai_timer.typ
        • _ai_comportement_explore.dfn
        • _ai_comportement_eat.dfn
        • _ai_food.dfn
        • _ai_motivation_param.dfn
        • _ai_is_a.dfn
        • _ai_comportement_fight.dfn
        • _ai_fame.dfn
        • _ai_motivation_health.dfn
        • _ai_motivation_dfn.dfn
        • _ai_comportement_tolk.dfn
      • trader_group_action.dfn
      • _ai_pastatoid_def.dfn
      • _ai_saison.typ
      • _ai_mouvable.dfn
      • _ai_static_type.dfn
      • _ai_behaviour.dfn
      • _ai_group_attack.typ
      • _ai_motivation_influence.dfn
      • _ai_patate.dfn
      • _ai_motivation.dfn
      • _ai_type_def.dfn
      • _ai_creature_spawn.dfn
      • _ai_group_move.typ
      • ai_group_move.typ
      • range_fighter_group_action.dfn
      • _ai_pastatoid.dfn
      • _ai_animal.dfn
      • melee_fighter_group_action.dfn
      • _ai_type.typ
      • _ai_population.dfn
      • gamedev
        • game_creature.typ
      • test.typ
    • building.dfn
    • _entity_types.typ
    • _loot.dfn
    • aiaction.dfn
    • armor.dfn
    • _combat_move.dfn
    • weather_function_params.dfn
    • sky_object_priority.typ
    • weather_function_modifier.dfn
    • 0bot_chat
      • bot_chat_family.typ
      • bot_chat_page.typ
      • bot_chat_option.dfn
      • bot_chat_choice_list.typ
      • bot_chat_action.typ
      • bot_chat_program.typ
      • bot_chat.dfn
    • region_list.typ
    • damage_shield_type.typ
    • sky_ref_color.typ
    • id_to_string.dfn
    • aiaction_combat_damage_type.typ
    • plant.dfn
    • commission.dfn
    • tribe.dfn
    • sky_object.dfn
    • 0fx(tmp)
      • 0fx_ps_user_params_critical.dfn
      • 0fx_ps_user_params_strong.dfn
      • 0fx_ps_user_params_weak_combo.dfn
      • 0fx_trail.dfn
      • 0fx_ps.dfn
      • 0fx_ps_user_params_strong_combo.dfn
      • fx.dfn
      • 0fx_ps_user_params_weak.dfn
      • 0fx_user_param.typ
      • 0fx_ps_user_params_standard.dfn
    • attack.dfn
    • 0create_perso
      • _sentence.dfn
      • _default_equipment.dfn
      • _training_progression.dfn
      • role.typ
      • _player_skin.typ
      • race_stats.dfn
      • starting_role.dfn
      • _player_default_equipment.dfn
    • sky_object_version.dfn
    • success_chances_table.dfn
    • id_to_string_array.dfn
    • 0mission
      • mission_logic_table.dfn
      • _mission_logic_table_entry.dfn
      • mission_icon.dfn
    • _classification_types.typ
    • 0loot_tables
      • _loot_set_row.dfn
      • _loot_money.dfn
      • _loot_table_row.dfn
      • loot_set.dfn
      • loot_table.dfn
    • 0economic
      • prices_table.dfn
      • _bot_buy_sell.dfn
    • 0brick
      • _localisation_slot.typ
      • _effect_type.typ
      • _faction.typ
      • _homins_races.dfn
      • _brick_energy_type.typ
      • _brick_learning.dfn
      • saiphrase.dfn
      • _suffix_type.typ
      • _sbrick_target_restriction.typ
      • _flora_races.dfn
      • _sbrick_mandatory.dfn
      • brick_level_adjustment_table.dfn
      • _brick_basics.dfn
      • _brick_level_adjustment_line.dfn
      • saibrick.dfn
      • _success_chances_line.dfn
      • _position_in_family.typ
      • _fauna_races.dfn
      • _learning_playable_races.typ
      • sbrick_magic_range.dfn
      • _brick_client.dfn
      • _sbrick_optional.dfn
      • sphrase.dfn
      • _phrase_nature.typ
      • sbrick.dfn
      • _valid_target_races.dfn
      • _functionality_attribute.dfn
      • carrier_phrases.dfn
      • brick.dfn
      • _brick_type.typ
      • functionalities
        • _check_target_actions.dfn
        • _stun.dfn
        • _set_effect_modifier.dfn
        • _area_effect.dfn
        • _length.dfn
        • _physical_damage.dfn
        • _root_magic.dfn
        • _root_common.dfn
        • _root_tame.dfn
        • _set_localisation.dfn
        • _set_sentence_nb_cycles.dfn
        • _affect_aggressors.dfn
        • _target_types.typ
        • _display_static_texts.dfn
        • _range.dfn
        • _global_resist.dfn
        • _knowledge_market.dfn
        • _root_harvest.dfn
        • _root_default_attack.dfn
        • _root_tracking.dfn
        • _change_ai_state.dfn
        • _temporal_acceleration.dfn
        • _change_sentence_latency.dfn
        • _restore_mp.dfn
        • _cost_modifier.dfn
        • _root_repair_item.dfn
        • _kamic_impregnation.dfn
        • _effect.dfn
        • _engage_mode.dfn
        • _root_add_to_train.dfn
        • _disengage.dfn
        • _faber_filter1.typ
        • _static_string_params.typ
        • _root_range_combat.dfn
        • _knowledge_mp.dfn
        • _damage_value.typ
        • _sentence_modifier.dfn
        • _transfert.dfn
        • _check_armor_set.dfn
        • _engage.dfn
        • _modifier_mode.typ
        • _check_target_level.dfn
        • _root_refine_item.dfn
        • _effect_modifier.dfn
        • _sentence_modifier_operator.typ
        • _modify_var.dfn
        • _set_dispell_transfert.dfn
        • _range_combat_damage_modifiers.dfn
        • _effect_functions.typ
        • _root_training.dfn
        • _target_pets.dfn
        • _root_melee_combat.dfn
        • _latency_modifier.dfn
        • _modify_var_temp.dfn
        • _target_beasts_train.dfn
        • _berserk.dfn
        • _modifier.dfn
        • _absorb_score.dfn
        • _cancel_effet_type.dfn
        • _magical_damage.dfn
        • _cancel_effect.dfn
        • _set_effect_dynamic_modifier.dfn
        • _add_valid_target_type.dfn
        • _set_effect_duration.dfn
        • _faber_filter2.typ
        • _check_continent.dfn
        • _change_behaviour.dfn
        • _entity_msgs.dfn
        • _ignore_protection.dfn
        • _duration_in_action_type.typ
        • _root_faber.dfn
        • _difficulty_modifier.dfn
      • _brick_valid_targets.dfn
      • effect_type.typ
      • _static_string.dfn
      • _brick_family.typ
      • _sbrick_basics.dfn
      • _sbrick_families.typ
      • _brick_families.typ
      • _brick_mp.dfn
      • phrase.dfn
      • _sbrick_credit.dfn
      • _functionality.dfn
      • _sbrick_parameter.dfn
      • brick_base.dfn
      • _brick_power.typ
    • armorpiece.dfn
    • localisation_size_adjustment_table.dfn
    • light_cycle.dfn
    • 0creature
      • text_id_correspondance.dfn
      • _creature_phrases_healer.dfn
      • _creature_properties.dfn
      • _creature_collision.dfn
      • _creature_shopkeeper_type.dfn
      • _creature_3d_ground_fx.dfn
      • _creature_equipment.dfn
      • _creature_species.typ
      • _creature_3d_shadow.dfn
      • _creature_text_id.dfn
      • teleport_type.typ
      • _creature_phrases.dfn
      • _creature_damage_shield.dfn
      • _creature_phrases_mage.dfn
      • _creature_chat_profile.typ
      • _creature_movespeed.dfn
      • _creature_3d_eyes_color.typ
      • _creature_derivated_scores.dfn
      • _creature_phrases_melee.dfn
      • _creature_basics.dfn
      • _creature_mp.dfn
      • _creature_size.typ
      • _creature_combat.dfn
      • _creature_harvest.dfn
      • _creature_loot.dfn
      • _creature_color_equipment.typ
      • _creature_resists.dfn
      • _creature_type.typ
      • _creature_ecosystem.typ
      • _creature_phrases_shooter.dfn
      • creature_stat.typ
      • _creature_3d_skin.typ
      • _creature_3d.dfn
      • _creature_bag.dfn
      • _creature_combat_move.dfn
      • _creature_characteristics.dfn
      • _creature_items.dfn
      • _creature_race.typ
      • fight_config.dfn
      • _creature_loot_harvest_state.typ
      • _creature_phrases_buffer.dfn
      • _creature_3d_hair_color.typ
      • _creature_3d_equipment.dfn
      • _creature_basics_type.typ
      • _creature_texture.typ
      • _creature_IA.dfn
      • _creature_texture_equipment.typ
    • 0emote
      • text_emotes.dfn
      • _text_emote.dfn
      • emot.dfn
    • _localisation_size_adjustment.dfn
    • aiaction_type.typ
    • succes_chances_table.dfn
    • 0pacts
      • death_impact.dfn
      • _stats.dfn
    • attack_list_entry.dfn
    • 0regen
      • regen_table.dfn
      • _regen.dfn
    • audioFX.dfn
    • sky.dfn
    • sky_color_mode.typ
    • sky_color_info.dfn
    • aiaction_effect_type.typ
    • gender.typ
    • 0xptables
      • _skill_stage_association.dfn
      • action_xp_factor.dfn
      • xp_table.dfn
      • _paliers.dfn
      • skill_stage_type_table.dfn
      • _type.dfn
    • range_weapon_type.typ
    • creature.dfn
    • attack_list.dfn
    • weather_setup.dfn
    • deathpact.dfn
    • role.dfn
    • town_list.typ
    • itemstat.dfn
    • _season_light_cycle.dfn
    • aiaction_aiming_type.typ
    • sky_color_gradient_info.dfn
    • localisation_table.dfn
    • weather_function_visual.dfn
    • civilisation.dfn
    • _building_powers.dfn
    • race.dfn
    • 0plant
      • _plant.plant
      • timed_fx_mode.typ
      • _plant_instance.dfn
      • _plant_3D_info.dfn
      • _plant_fx_info.dfn
      • _plant_game_param.dfn
    • 0role
      • _job.typ
      • _skill_category.typ
      • role_definition.dfn
      • _role_master.typ
      • _career.typ
      • _scores.typ
      • _action_nature.typ
      • _specialized_skill_type_and_associated_carac.dfn
      • _skill_role_category.typ
      • _skill_type_and_associated_carac.dfn
      • _characteristic.typ
    • sitem.dfn
    • attack_id.dfn
    • _building_power.dfn
    • _difficulty_appreciation.typ
    • People.typ
    • weather_function.dfn
    • body_to_bone.dfn
    • cast_ray.dfn
    • 0skills
      • _training_characteristic_specialized_skills.typ
      • _magic_attack_specialized_skills.typ
      • _training_specialized_skills.typ
      • _civilization_skills.typ
      • _trading_specialized_skills.typ
      • _magic_alteration_skills.dfn
      • _specialized_skills.typ
      • _skill_data.dfn
      • _crafting_specialized_skills.typ
      • _move_competences.dfn
      • _training_characteristic_skills.dfn
      • _melee_skills.typ
      • generate_skills_dfn.bat
      • _range_skills.dfn
      • _magic_alteration_specialized_skills.typ
      • _defense_skills.dfn
      • _training_score_skills.typ
      • _crafting_skills.dfn
      • _skillsCode.typ
      • _magic_healer_skills.typ
      • skill_tree.dfn
      • _craft_skills.typ
      • _range_specialized_skills.typ
      • _magic_attack_skills.dfn
      • _melee_specialized_skills.typ
      • _trading_skills.typ
      • _magic_skills.dfn
      • _skills.typ
      • _harvest_skills.typ
      • SkillsCategory.xls
      • _generic_skills.dfn
      • _generic_specialized_skills.typ
      • _generic_skills.typ
      • _title_cult.typ
      • _trading_skills.dfn
      • _title_unblock.dfn
      • _magic_skills.typ
      • _harvest_skills.dfn
      • _harvest_specialized_skills.typ
      • _magic_healer_specialized_skills.typ
      • _craft_skills.dfn
      • _title_civ.typ
      • _magic_attack_skills.typ
      • Skills.csv
      • _training_score_skills.dfn
      • _defense_skills.typ
      • _magic_healer_skills.dfn
      • _crafting_skills.typ
      • _civilization_specialized_skills.typ
      • _range_skills.typ
      • _skills_and_specialized_skills.typ
      • titles.dfn
      • _training_characteristic_skills.typ
      • _melee_skills.dfn
      • skill_extractor.cfg
      • _training_score_specialized_skills.typ
      • _training_skills.typ
      • _civilization_skills.dfn
      • _title.typ
      • _magic_specialized_skills.typ
      • _magic_alteration_skills.typ
    • 0anim
      • automaton.dfn
      • spell_type.typ
      • automaton_generic_states.dfn
      • animset_mode.dfn
      • animation.dfn
      • automaton_mode_states.dfn
      • stick_mode.typ
      • automaton_motion_states.dfn
      • automaton_list.dfn
      • job_mode.typ
      • animation_set.dfn
      • spell_mode.typ
      • animation_state.dfn
      • automaton_state.dfn
      • animset_type.dfn
      • automaton_atk_states.dfn
      • spell_cast_stage.typ
      • automaton_other_states.dfn
      • fx_repeat_mode.typ
      • spell_id.typ
      • animset_list.dfn
      • string_array.dfn
      • automaton_spell_states.dfn
      • fx
        • spell_list.dfn
        • stick_mode.dfn
        • animation_fx_set.dfn
        • animation_fx_set_by_lvl.dfn
        • animation_magic.dfn
        • cast_fx.dfn
        • spell.dfn
        • animation_fx.dfn
        • spell_id.dfn
    • aiaction_area_type.typ
    • deposit.dfn
    • item.dfn
    • 0encyclopedia
      • encyclo_album.dfn
      • encyclo_thema.dfn
  • predefs
    • bot_healer_defence_phrases.typ
    • creature_sap_formuli.typ
    • plantscalemax.typ
    • bot_healer_special_phrases.typ
    • bot_shooter_attack_phrases.typ
    • bot_melee_attack_phrases.typ
    • formulae.typ
    • bot_buffer_defence_phrases.typ
    • character_name.typ
    • bot_buffer_attack_phrases.typ
    • randomseed.typ
    • bot_mage_attack_phrases.typ
    • bot_melee_defence_phrases.typ
    • item_hitpoint_formuli.typ
    • creature_stamina_formuli.typ
    • bot_shooter_special_phrases.typ
    • plantscalemin.typ
    • ecosystem.typ
    • floradensity.typ
    • item_special_effect.typ
    • creature_hitpoint_formuli.typ
    • bot_mage_special_phrases.typ
    • character_characteristics.typ
  • basics
    • _type.typ
    • sint64.typ
    • uint64.typ
    • dataset.dfn
    • sint32.typ
    • float.typ
    • _data_elem.typ
    • uint32.typ
    • filename.typ
    • int.typ
    • boolean.typ
    • _data_elem.dfn
    • sint8.typ
    • edit.typ
    • iboolean.typ
    • color.typ
    • _typ.dfn
    • uint8.typ
    • uint16.typ
    • type_property.typ
    • string.typ
    • sint16.typ
  • _primitive.dfn
  • tmp
    • point_name.typ
    • plant_name.typ
  • primitive.typ
  • _attack_radius.typ
  • _rgba.dfn
  • _fog.dfn
  • ico
    • trigger.typ
    • world
      • ecosystem.dfn
      • _world_continent.dfn
      • village_ig.dfn
      • zc.dfn
      • faction.dfn
      • season.typ
      • area.dfn
      • aimgr.dfn
      • ai.dfn
      • village.dfn
      • landmark.dfn
      • continent.dfn
      • _world_map.dfn
      • _world_map_child.dfn
      • 0_trap__filename.typ
      • region.dfn
      • world.dfn
      • flora.dfn
    • _vector.dfn
    • _light.dfn
    • reaction.typ