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- Inheritance in datasheets
- ving between 0 and 10 as values. One could have: <WRAP left 40%> <code=xml my_object01> A = 2 B = 3 C = 4 D = 5 </code> </WRAP> <WRAP left 40%> <code=xml my_object02> A = 2 B = 3 C = 4 D = 9 </code> </WRAP> <WRAP clear></WRAP> One sees that A, B and C are
- _item_basics.dfn
- t, which will allow access to the new inventory. <WRAP center round important 60%> The default file does... tem_basics.dfn" and propose a fix to RC and WG! </WRAP> ===== stackable ===== // Integer | Default = 1 ... ignates the manufacturing plan for this object. <WRAP center round todo 60%> When this section is fille... characteristics when creating by "GM command". </WRAP> ===== Bulk ===== // Number | Default = 0 // \\
- _item_3d.dfn
- ology); * For objects held in the left hand. <WRAP center round tip 90%> If for a prehensible object... hand with it(the reverse being true of course). </WRAP> ===== map_variant ===== // Selection list (base... be used as background color of the given icon. <WRAP center round todo 60%> OBS: Check how this intera... cts with the indication of a background image!! </WRAP> ===== IconColor ===== // Indications RGB(based o
- The shops
- roup>npc_bot'' (optional, just to sort/group). <WRAP center round info 60%> It would be interesting to... e "bot_chat_parameters" level of the npc_group. </WRAP> The aliases presented are based on the world of... however. One is therefore obliged to follow it. <WRAP center round important 60%> It would seem that sp... /calls) All this needs to be tested/verified!! </WRAP> ===== The NPC ===== In the 'chat_parameters' bo
- Translate the game
- come-976277_640.jpg?direct&300 |Pixabay - CC0}} <WRAP center round info 60%> It's only the procedures d... stème, go on [[en:rc_localisation_traduction]]. </WRAP> The procedure to translate the differents game... functioning problem of the translate pipeline. <WRAP center round todo 70%> The instruction's utilisat... tract_new_sheet_names [-r] but are rarely used. </WRAP> ===== Configuration tools ===== Go on ''khanat
- Armor
- from repetitions. ===== Fichier exemple ===== <WRAP center round todo 60%> Check the relevance of the... t is redundant of the part '' crafting tool ''. </WRAP> <code=xml armor01.sitem> <?xml version="1.0"?>... match files ending with the .sitem ''armor01''. <WRAP center round tip 60%> It would seem that it is no... ern all armor that will be designated under the same name. </WRAP> {{tag>datasheet armor clothes item}}
- Consumable items
- characteristic, in addition to the family type. <WRAP center round todo 60%> We should test to set the ... he power of the object can be triggered at will </WRAP> As usual, remember [[en:ds:rcdsparentage | Pare... atch the name ending of .sitem' ''speedegg01''. <WRAP center round tip 60% It would seem that it is not... ion objects that is designated under the same name . </WRAP> {{tag>datasheet creature item consumable}}
- The craft tools
- tage|parentage]] in mind will save repetitions. <WRAP center round todo 60%> It should be checked to se... plans! Does their entry ''CraftPlan'' suffice? </WRAP> ===== Sample file ===== Here is an example of a... me ending of type: ''.sitem'', ''armortool01''. <WRAP center round tip 60%> It would seem that it is no... all the tools that will be designated under the same name. </WRAP> {{tag>datasheet item crafting_tool}}
- _item_command_ticket.dfn
- **EM** : Event Manager * **EG** : Event Guide <WRAP center round todo 60%> Characteristic to be tested </WRAP> ===== NbRun ===== // Integer | Default: 0 // \\... would this perhaps allow it to run indefinitely? <WRAP center round todo 60%> Characteristic to be tested. </WRAP> {{tag>dfn sitem}}
- The calculated fields in the Data Sheets
- The calculated fields in the Data Sheets ====== <WRAP center round todo 60%> Do some tests and question Ulukyn/kervala on the topic :-D </WRAP> Calculations(addition, subtraction, multiplicat
- To file tickets
- e must match the name of .sitem' ''gmmoney01''. <WRAP center round tip 60% It would seem that it is not... kets that will be designated under the same name . </WRAP> {{tag>datasheet creature item handled_item}}
- Possible properties of consumables
- ===== Possible properties of consumables ====== <WRAP center round todo 60%> To be tested/verified </WRAP> The list of properties may be in code/ryzom/serv
- Cosmetics
- match the file ending of .sitem' ''haircut01''. <WRAP center round tip 60% It would seem that it is not... all the haircuts that will be designated under the same name . </WRAP> {{tag>datasheet item cosmetic}}
- _absorb_score.dfn
- d in: ''DFN/game_elem/_brick/functionalities'' <WRAP center round tip 60%> Document generated automatically by script, please document it! </WRAP> ===== Resist Score ===== // Selection list(base
- _add_valid_target_type.dfn
- ed in: ''DFN/game_elem/_brick/functionalities'' <WRAP center round tip 60%> Document generated automatically by script, please document it </WRAP> ===== New Valid Types ===== // Subset of charac