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- item_crafting_tool.typ
- The workflow type of work
- _add_valid_target_type.dfn
- _ai_static_type.dfn
- _ai_type_def.dfn
- _ai_creature_type.typ
- _ai_type.typ
- _brick_energy_type.typ
- _brick_type.typ
- _classification_types.typ
- _suffix_type.typ
- edit.typ
- item_crafting_tool.typ
- item_damage_type.typ
- item_slot_type.typ
- item_type.typ
- Type of MP according to artisanal use
- _type.typ
Résultats plein texte:
- Client interface's configuration
- Note:** Local localisation's identifier of string type (reference to an //id// from [[gitlab>khaganat/kh... ation/work/wk.uxt|wk.uxt]] for exemple). The grid type of the localisation identifier is //integrate//. ... resize it| ===== VIEWS ===== A //VIEW// have a type which is define by the ''type=""'' parameter. All the //VIEWS// share this parameters : ^ Element ^
- XML syntax of the patch server!
- <_Category> <_Name type="STRING" value="khanat_lirria"/> <_IsOptional type="SINT32" value="0"/> <_UnpackTo type="STRING" value="./unpack/"/> <_IsIncremental type="SINT32" value="1"/> <_Fi
- Datasheets
- > </code> The first thing to indicate is the file type: <code xml> <?xml version="1.0"?> </code> Then, i... p and .dfn ===== There are two basic types: .typ (type) and .dfn (definition). \\ Definitions express th... whole** <code xml int.typ> <?xml version="1.0"?> <TYPE Type="SignedInt" UI="EditSpin" Default="0" Min="-9223372036854775808" Max="9223372036854775807"> </TYPE
- Nel files
- earMipMapLinear TMagFilter Nearest, Linear TType (Point Light) PointLight, // The light is a poi... : - CSnappedVector CPSAttrib<T> CPSInputType CPSAttribMaker CPSAttribMakerT CPS... - 4 bytes number, index index in TType - 3DVector, Spot Direction - Float, S... pty 0 to NumValue (16), i - 1 byte number, Type[i] - 4 bytes number, Number Vertices
- The System localization/translation of the Ryzom Core
- terDesc | parameterDesc parameterDesc : parameterType parameterName parameterName : identifier parameterType : ‘item’ | ‘place’ | ‘creature’ | ‘skill’ | ‘role... ‘score’ | ‘sphrase’ | ‘characteristic’ | ‘damage_type’ | ‘literal’ clauseList : clauseList clause | cl... * characteristic, //(characteristic)// * damage_type, //(damage type)// * bot_name, //(robot name)//
- _item_basics.dfn @en:ds
- to see what should be specified depending on the type of object being created. ===== name ===== //Stri... h it belongs. This explains it's usage. ===== ItemType ===== // Selection list(based on [[en:ds:rcdstypitem_type|item_type.typ]]) // \\ Example: //Magician Staff// The specific type of object in question. This is ap
- Hardcoded information
- _nature.h: nature of possible actions; * animal_type.h: Types of animals; * animal_orders.cpp & animal_orders.h: Orders for animals; * armor_type.cpp & armor_type.h: armor types * bg_downloader.cpp & bg_downloader.h:? Download wallpapers? * body... sions; * bot_chat_types.cpp & bot_chat_types.h: type of display of cats according to bots; * brick_f
- Ryzom Core Game Client Commands
- e | set the defense mode to dodge | <player id(id:type:crea:dyn)> | | parry | set the defense mode to parry | <player id(id:type:crea:dyn)> | | respawnAfterDeath | respawnAfterDe... alid (validated by PC and usable) | <player id(id:type:crea:dyn)><Respawn idx> | | resurrected | Another... esurrect PC by giving some energy | <player id(id:type:crea:dyn)><Hp gived><Sta gived><Sap gived><Focus
- Installing a patch server
- - xdelta The installation is quite easy, just type the following: <code bash> ~/$ sudo aptitude inst... xml> <xml> <_Categories> <_Category> <_Name type="STRING" value="khanat_lirria"/> <_IsOptional type="SINT32" value="0"/> <_UnpackTo type="STRING" value="./user/"/> <_IsIncremental type="SINT32" val
- _brick_basics.dfn @en:ds
- mily|_position_in_family.typ]]) // ===== EnergyType ===== // Selection list(based on [[en:ds:rcdstyp_brick_energy_type|_brick_energy_type.typ]]) // <ELEMENT Name = "Cost" Type = "Type" Filename = "formulae.typ" Default = "0.1 *" HP Defaul
- Added fishing activity
- ily" Value="generic item"/> <ATOM Name="ItemType" Value="Generic"/> <ATOM Name="sack_type" Value="1"/> <STRUCT Name="EquipmentInfo"> ... <STRUCT Name="crafting tool"> <ATOM Name="type" Value="Sharpener"/> </STRUCT> <STRUCT Na... ily" Value="generic item"/> <ATOM Name="ItemType" Value="Generic"/> <ATOM Name="Drop or Sell
- _brick_client.dfn @en:ds
- filename.typ]] <ELEMENT Name="IconBackColor" Type="Type" Filename="color.typ" Default="255,255,255"/> <ELEMENT Name="IconColor" Type="Type" Filename="color.typ" Default="255,255,255"/> <ELEMENT Name="IconOverColor" Type="Type" Filenam
- Cmake options
- m. CMAKE_AR:FILEPATH=/usr/bin/ar // CMAKE_BUILD_TYPE:STRING=Release // Enable/Disable color output du... ode FINAL_VERSION:BOOL=ON // Path to a file. FREETYPE_ADDITIONAL_INCLUDE_DIR:PATH=/usr/include/freetype2 // Path to a file. FREETYPE_INCLUDE_DIRS:PATH=/usr/include/freetype2 // Path to a library. FREETYPE_
- Django models of the databases @en:nel_mysql
- gerField() author = models.IntegerField() type = models.CharField(max_length=11) text = mode... er_character = models.IntegerField() relation_type = models.CharField(max_length=12) comments = ... ls.CharField(unique=True, max_length=20) user_type = models.CharField(max_length=12) current_ses... evel = models.CharField(max_length=9) account_type = models.CharField(max_length=9) content_acce
- sound.dfn @en:ds:sound
- the client without having it defined by the file type: XXX.sound. ===== Definition of the type of sound ===== The first line in a DFN is defined as follows: '' <ELEMENT Name = "SoundType" Type = "DfnPointer" /> '' This means that we must indicate(in our datasheet) what type of sound that'