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- item_crafting_tool.typ
- The workflow type of work
- _add_valid_target_type.dfn
- _ai_static_type.dfn
- _ai_type_def.dfn
- _ai_creature_type.typ
- _ai_type.typ
- _brick_energy_type.typ
- _brick_type.typ
- _classification_types.typ
- _suffix_type.typ
- edit.typ
- item_crafting_tool.typ
- item_damage_type.typ
- item_slot_type.typ
- item_type.typ
- Type of MP according to artisanal use
- _type.typ
Résultats plein texte:
- Client interface's configuration
- Note:** Local localisation's identifier of string type (reference to an //id// from [[gitlab>khaganat/kh... ation/work/wk.uxt|wk.uxt]] for exemple). The grid type of the localisation identifier is //integrate//. ... resize it| ===== VIEWS ===== A //VIEW// have a type which is define by the ''type=""'' parameter. All the //VIEWS// share this parameters : ^ Element ^
- XML syntax of the patch server!
- <_Category> <_Name type="STRING" value="khanat_lirria"/> <_IsOptional type="SINT32" value="0"/> <_UnpackTo type="STRING" value="./unpack/"/> <_IsIncremental type="SINT32" value="1"/> <_Fi
- Datasheets
- > </code> The first thing to indicate is the file type: <code xml> <?xml version="1.0"?> </code> Then, i... definition(and therefore all the definitions and types it contains) before running this data form. \\ S... king at how to define Definitions(.dfn files) and Types(.typ files). ===== The two basic types: .typ and .dfn ===== There are two basic types: .typ (type) an
- Hardcoded information
- _nature.h: nature of possible actions; * animal_type.h: Types of animals; * animal_orders.cpp & animal_orders.h: Orders for animals; * armor_type.cpp & armor_type.h: armor types * bg_downloader.cpp & bg_downloader.h:? Download wallpapers? * body
- _classification_types.typ @en:ds
- ====== _classification_types.typ ====== Located in: ''/DFN/game_elem'' This is the list of different creature types: ^ * **Unknown** : Valeur="Unknown" * **TypeAll** : Valeur="TypeAll" * **TypeHumanoid** : Valeur="TypeHumanoid" * **TypeHomin** : Valeur="TypeHo
- The System localization/translation of the Ryzom Core
- }} As you can see in the diagram, there are four types of files that operate the location-system. Each ... terDesc | parameterDesc parameterDesc : parameterType parameterName parameterName : identifier parameterType : ‘item’ | ‘place’ | ‘creature’ | ‘skill’ | ‘role... ‘score’ | ‘sphrase’ | ‘characteristic’ | ‘damage_type’ | ‘literal’ clauseList : clauseList clause | cl
- Nel files
- ] 2016/12/18 02:08// </WRAP> ===== Basic Classes/Types ===== To start some base classes that will be ... earMipMapLinear TMagFilter Nearest, Linear TType (Point Light) PointLight, // The light is a poi... : - CSnappedVector CPSAttrib<T> CPSInputType CPSAttribMaker CPSAttribMakerT CPS... n ===== And finally the documentation of all the types. In the list above you see which classes are doc
- _item_basics.dfn @en:ds
- to see what should be specified depending on the type of object being created. ===== name ===== //Stri... h it belongs. This explains it's usage. ===== ItemType ===== // Selection list(based on [[en:ds:rcdstypitem_type|item_type.typ]]) // \\ Example: //Magician Staff// The specific type of object in question. This is ap
- Ryzom Core Game Client Commands
- e | set the defense mode to dodge | <player id(id:type:crea:dyn)> | | parry | set the defense mode to parry | <player id(id:type:crea:dyn)> | | respawnAfterDeath | respawnAfterDe... alid (validated by PC and usable) | <player id(id:type:crea:dyn)><Respawn idx> | | resurrected | Another... esurrect PC by giving some energy | <player id(id:type:crea:dyn)><Hp gived><Sta gived><Sap gived><Focus
- Installing a patch server
- - xdelta The installation is quite easy, just type the following: <code bash> ~/$ sudo aptitude inst... xml> <xml> <_Categories> <_Category> <_Name type="STRING" value="khanat_lirria"/> <_IsOptional type="SINT32" value="0"/> <_UnpackTo type="STRING" value="./user/"/> <_IsIncremental type="SINT32" val
- _brick_basics.dfn @en:ds
- mily|_position_in_family.typ]]) // ===== EnergyType ===== // Selection list(based on [[en:ds:rcdstyp_brick_energy_type|_brick_energy_type.typ]]) // <ELEMENT Name = "Cost" Type = "Type" Filename = "formulae.typ" Default = "0.1 *" HP Defaul
- Cmake options
- m. CMAKE_AR:FILEPATH=/usr/bin/ar // CMAKE_BUILD_TYPE:STRING=Release // Enable/Disable color output du... E_COLOR_MAKEFILE:BOOL=ON // CMAKE_CONFIGURATION_TYPES:STRING=Debug;Release // CXX compiler CMAKE_CXX_... used-function -Wno-unused-value -Wno-unused-local-typedefs -fPIC -ftemplate-depth-48 -fstack-protector -... used-function -Wno-unused-value -Wno-unused-local-typedefs -fPIC -fstack-protector --param=ssp-buffer-si
- Added fishing activity
- ily" Value="generic item"/> <ATOM Name="ItemType" Value="Generic"/> <ATOM Name="sack_type" Value="1"/> <STRUCT Name="EquipmentInfo"> ... <STRUCT Name="crafting tool"> <ATOM Name="type" Value="Sharpener"/> </STRUCT> <STRUCT Na... ily" Value="generic item"/> <ATOM Name="ItemType" Value="Generic"/> <ATOM Name="Drop or Sell
- _brick_client.dfn @en:ds
- filename.typ]] <ELEMENT Name="IconBackColor" Type="Type" Filename="color.typ" Default="255,255,255"/> <ELEMENT Name="IconColor" Type="Type" Filename="color.typ" Default="255,255,255"/> <ELEMENT Name="IconOverColor" Type="Type" Filenam
- Ryzom Core @en:tag:informatique:ryzom_core
- * Data files. The executable files are of two types: * 1: First, there is the standard client(whic... eplay. They are generally compiled in a .bnp file type format, which are nothing but a somewhat special ... accepted by the game. The graphics files include types of: .shape, .ig, and .dds. The first two are 3D ... nd! It is __necessary to generate__ a DS for each type of raw material, quality, country(for example). Y