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- background_sound_item
- : //my_file.sound// \\ Based on [[en:ds:sound:rcdstypfilename|filename.typ]] ===== Filter00 ===== // Boolean | Default = false // \\ Example: // False // \\ Based on [[en:ds:sound:rcdstypboolean|boolean.typ]] ===== Filter01 ===== // Boolean | Default = false// \\ Example: //False// \\ B
- sound.dfn
- the client without having it defined by the file type: XXX.sound. ===== Definition of the type of sound ===== The first line in a DFN is defined as follows: '' <ELEMENT Name = "SoundType" Type = "DfnPointer" /> '' This means that we must indicate(in our datasheet) what type of sound tha
- typ.dfn
- ====== typ.dfn ====== Located in: ''sound/DFN/basics'' <WRAP center round tip 60%> Document generated... ally by script, please document it </WRAP> ===== Type ===== // Selection list(based on [[en:ds:sound:rcdstyp_type | _type.typ]]) // ===== Enum ===== // Boolean // \\ Example: //False// \\ Based on [[en:ds:sou
- complex_sound.dfn
- ==== // Selection list(based on [[en:ds:sound:rcdstyppattern_mode | pattern_mode.typ]]) | Default = Chained // ===== SoundList ===== // Subset of characteristics(based on[[en:ds:sound:rcdstypfilename | filename.typ]] - Array values ARRAY) // ===== SoundSeq ===== // String // \\ Example: //ch
- mixer_config.dfn
- Example: //False// \\ Based on [[en:ds:sound:rcdstypboolean | boolean.typ]] ===== HighestPriorityReserve ===== // Integer | Default = 32 // \\ Example: //1// \\ Based on [[en:ds:sound:rcdstypint | int.typ]] ===== HighPriorityReserve ===== // Integer | Default = 32 // \\ Example: //1// \\ Bas
- stream_file_sound.dfn
- cument it </WRAP> <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0"/> <ELEMENT Name="MaxDistance" Type="Type" Filename="distance.typ" Default="15.0"/>
- simple_sound.dfn
- le: //my_file.ext// \\ Based on [[en:ds:sound:rcdstypfilename | filename.typ]] <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0" /> <ELEMENT Name="MaxDistance" Type="Type" Filename="
- background_flag_config.dfn
- /character string// \\ Based on [[en:ds:sound:rcdstypstring|string.typ]] ===== ShortName ===== // String // \\ Example: //character string// \\ Based on [[en:ds:sound:rcdstypstring|string.typ]] ===== FadeIn ===== // Integer | Default = 10000 // \\ Example: //1// \\ Based on
- music_sound.dfn
- le: //my_file.ext// \\ Based on [[en:ds:sound:rcdstypfilename | filename.typ]] \\ ===== FadeInLength ===== // Integer | Default = 2000 // \\ Example: //1// \\ Based on [[en:ds:sound:rcdstypint | int.typ]] \\ ===== FadeOutLength ===== // Integer | Default = 2000 // \\ Example: //1// \\ Ba
- stream_sound.dfn
- ocument it </WRAP> <ELEMENT Name="MinDistance" Type="Type" Filename="distance.typ" Default="1.0"/> <ELEMENT Name="MaxDistance" Type="Type" Filename="distance.typ" Default="15.0"/>
- user_var_binding.dfn
- /character string// \\ Based on [[en:ds:sound:rcdstypstring | string.typ]] \\ ===== ParamId ===== // Selection list(based on [[en:ds:sound:rcdstypparameter_id|parameter_id.typ]]) // <ELEMENT Name="Sounds" Type="Type" Filename="filename.typ" Fil
- direction.dfn
- \\ Example: //1.0// \\ Based on [[en:ds:sound:rcdstypfloat | float.typ]] ===== Y ===== // Number with comma | Default = 1.0 // \\ Example: //1.0// \\ Based on [[en:ds:sound:rcdstypfloat | float.typ]] ===== Z ===== // Number with comma | Default = 0.0 // \\ Example: //1.0// \\ Bas
- _typ.dfn
- ====== _typ.dfn ====== This file is located in: ''sound/DFN/basic'' <WRAP center round tip 60%> Docum... /character string// \\ Based on [[en:ds:sound:rcdstypstring|string.typ]] ===== Substitute ===== // String // \\ Example: // machainedecaracteres // \\ Based on [[en:ds:sound:rcdstypstring|string.typ]]
- listener.dfn
- === // Selection list (based on [[en:ds:sound:rcdstypdoppler | doppler.typ]]) // ===== Rolloff ===== // Selection list (based on [[en:ds:sound:rcdstyprolloff | rolloff.typ]]) //
- sound_group_item.dfn
- /character string// \\ Based on [[en:ds:sound:rcdstypstring | string.typ]] ===== Sound ===== // File name whose extension must be .sound // \\ Example: //my_file.sound// \\ Based on [[en:ds:sound:rcdstypfilename | filename.typ]]