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- Complex item declaration
- ers of a specific faction. In that case, you set the parameters in the order indicated by the name of the parameter, separated by a blank. <WRAP box> Examples: \\ You want the player to kill 5 me
- recv_fame
- rties ===== **name:** Action name, only used by the mission designer. **faction:** Faction towards whom the fame is modified. **value:** Quantity of fame to give to the player. To reduce fame, use a negative figure. ... is only for guild missions. If it is set to true the action is done for the guild (not for the players
- popup_msg
- on used to display a message in a popup window on the client. ===== Properties ===== **name:** Action name, only used by the mission designer. **msg_to_display:** Text that appears in the popup. See [[en:primitive:mission:text_guidelines|text guidelines]] for the formatting requirements. ** title_to_display:**
- npc_event_handler_action
- n]]. ===== Properties ===== **name :** name of the action, by default the same name as the action name is used. **action :** One of the following action * begin_state * code * condition
- step_ooo
- on about mission script structure can be found in the [[en:primitive:mission:script_guidelines|script g... ent. ===== Properties ===== **name:** Name of the step, can be used as Jump_to destination and shou... tional):** Allow to set a specific description of the mission to be displayed in the mission log. See [[en:primitive:mission:text_guidelines|text guidelines
- loot
- ive:mission:start|mission creation]]. Objective: The player has to loot items on corpses in specified ... es ===== **name** : Objective name, only used by the mission designer. **hide_obj (Boolean)**: Prevent the step to be displayed in the mission log. **overload_objective (Optional)**: Allow to set a specific a
- keywords
- o flag bots with a special tag (like we done with the guard keyword). The keyword are defined in the ''/ryzomcore/code/ryzom/server/ai_service.cfg'' file. They exist in three category : npc bot keywords, npc
- var_text
- ies ===== **name :** Variable name only used by the mission designer. **text :** Actual text to use as variable value. See the [[en:primitive:mission:text_guidelines|text guidelines reference document]] for the formatting requirements. **var_name :** Variable tag to be used in the script with this nomenclature ''$<text_inserted_i
- visit
- mission:start|mission creation]]. **Objective:** The player has to visit a specified place by entering the place object. ===== Properties ===== **name:** Objective name, only used by the mission designer. **hide_obj (Boolean):** Prevent the step to be displayed in the mission log. **item
- var_faction
- ies ===== **name :** Variable name only used by the mission designer. **faction_name :** Actual name tag of the faction referred to. **var_name :** Variable tag to be used in the script with this nomenclature ''$<text_inserted_i
- mission_tree
- ission framework containing a variable folder and the mission step arborescence. Generic mission param... oint. ===== Properties ===== **name**: name of the mission, will be used as name base for all texts produced for the mission. See [[en:primitive:mission:rite_nomencla... ating tags for rites. **audience**: Indicates whether the mission is designed for a single player, a g
- pre_requisite
- allows to set special conditions that will allow the player to select the mission. If he doesn’t meet the requirements the mission isn’t available for the player (icon is disabled in the task giver menu). *
- npc_bot
- Properties ===== **chat_parameters:** Describe the reference chat for the bot. Chat is specified with a series of keywords followed by a colon then by parameter(s). * **shop:** a space separated list of shop category or alias as defined in the file [[ en:rcprimitiveshop#product_codes|shop_cat
- recv_faction_point
- rimitive:mission:start|mission creation]]. Allow the mission to give or remove faction points to the mission’s owner. ===== Properties ===== **name:** Action name, only used by the mission designer. **faction:** Specify which faction points will be increased or decreased. The faction must be one of those: Kami, Karavan, Fyro
- recv_xp
- rties ===== **name:** Action name, only used by the mission designer. **skill:** The skill branch where XP is to be received: SF, SFM1 etc… **value:** The amount of XP (positive only!) to be gained in the branch ===== Comments ===== * If the XP gain i